RimWorld

RimWorld

Item Teleporter
216 kommentarer
JuhoZero<3 2. aug. kl. 7:46 
@Koadiak Bear I'm pretty sure the mod in question is "Dubs Mint Menus". Even if I'm wrong, I recommend checking it out anyway, it is really awesome.
Kodiak Bear 30. juli kl. 19:39 
what mod did you use for that crafting list? it's so good! i've been suffering so bad looking at those tiny crafting list
Demondizzi 24. juli kl. 7:37 
Thank you Scorpio! nice work!! =)
Scorpio  [ophavsmand] 23. juli kl. 12:19 
1.6 update is here and quality comps removed
Scorpio  [ophavsmand] 18. juli kl. 5:47 
In the works
纯粹恶意 18. juli kl. 3:00 
1.6!
MajestyKK 12. juli kl. 20:59 
1.6!
鱼因梦想而伟大 12. juli kl. 18:13 
1.6pl
Charles M. Freakston 28. maj kl. 22:44 
Why do the shelves have a quality?
It just inflates Colonie wealth...
VenoM 24. mar. kl. 11:40 
Having issues where pawns will just ignore the item teleporter and walk to the stockpiles, the items are not even spawning on the teleporter.
JerzyButPolish 19. okt. 2024 kl. 4:54 
please add autosort and merging stacks

it takes too much space
听劝。 15. okt. 2024 kl. 21:42 
Error with all workbenches

same issue, but the new version update did not solve it
salt9/9 24. sep. 2024 kl. 18:07 
@Scorpio
The cause of the issue from the other day was due to enabling the setting in the Commonsense MOD, "Pawns are encouraged to pick up ~". I sincerely apologize for troubling you.
ReaperOfZombies 24. sep. 2024 kl. 15:46 
can it be set to operate at more than ten tiles distance or is it best to not
Scorpio  [ophavsmand] 23. sep. 2024 kl. 13:10 
make sure its updated and test
salt9/9 23. sep. 2024 kl. 12:59 
@Scorpio
Thank you for your reply! I'm looking forward to the update.
Scorpio  [ophavsmand] 23. sep. 2024 kl. 11:49 
update should fix issue when using adaptive storage
salt9/9 23. sep. 2024 kl. 7:29 
When crafting an item that requires multiple types of materials, it seems that only when the worker is a mechanoid, there are no ticks for using the teleporter (retrieving materials transferred into the teleporter). For colonists, ticks are processed for each type of material according to the quantity. I have no idea why this issue only occurs with mechanoids. How can I make ticks process the same way as for colonists, or conversely, how can I remove the ticks processing for colonists like with mechanoids?
Veythara 14. aug. 2024 kl. 10:53 
best to have them just drop on the floor to begin with
LRlicious 14. aug. 2024 kl. 10:49 
same to me, pawn won't store thing after finishing it on the workbench and just dropped on the floor
o2112takumi 7. aug. 2024 kl. 3:23 
In ver. 1.5, there is a bug that items made on the workbench are dropped on the floor without being stored. (Similar reports exist in the discussions section)
Does anyone know how to deal with this?
blue 6. aug. 2024 kl. 9:04 
what is the point of giving the item teleporters quality? does higher quality make more items teleport or something lol
Veythara 25. juli 2024 kl. 11:43 
@Wolves Hero, you might be experiencing an issue with hauling mods and a teleporter with hauling enabled. pawns (especially lifters) will request hundreds of stacks of haulable items and try to haul those, it will occupy all the ticks pretty quicklyy, hence the drop in fps.
if possible avoid using the haul teleports if you're using mods like haul to stack
Wolves Hero 25. juli 2024 kl. 11:26 
Item teleporter getting lagging dropped yo under 5fps, I destroyed teleporter went back to normal smooth 70-120fps

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3296652157
NuanKi 19. juli 2024 kl. 17:23 
does this works to load pods faster?
Tal'Raziid 3. maj 2024 kl. 22:50 
https://gist.github.com/HugsLibRecordKeeper/5ba55d77911df287bc89e1a84c2df3d0
Kept teleporter way more than 10 cells away, still happening so i've grabbed another log for you. Hope it helps!
Scorpio  [ophavsmand] 2. maj 2024 kl. 1:00 
Will investigate please keep the teleporter 10 cells away from mines
Tal'Raziid 1. maj 2024 kl. 11:04 
This causes my Mines from Mines 2.0 to not produce anything when they complete a bill. Just having the Item Teleporter built causes this as far as i can reproduce https://gist.github.com/HugsLibRecordKeeper/49e3a7d9bcb6dd37b6c71c747e8bb6b6
Veythara 29. apr. 2024 kl. 12:52 
@Inquisition Time! might also be able to user other storages then, because you'll be able to use the materials if needed then. if stuff is in a teleporter, it cant be teleported to another teleporter for bills.
Inquisition Time! 29. apr. 2024 kl. 11:59 
@Kiichiro Usagi I might have Diogenes Sindrome lol.
Veythara 29. apr. 2024 kl. 10:05 
@Inquisition Time! what do you mean by deep or holding version? over 100 slots? because they already can store a lot.
Inquisition Time! 29. apr. 2024 kl. 9:36 
I guess making a deep version or holding version would be impossible?
Tal'Raziid 20. apr. 2024 kl. 12:25 
Thanks!
Scorpio  [ophavsmand] 20. apr. 2024 kl. 10:56 
fixed
Scorpio  [ophavsmand] 20. apr. 2024 kl. 10:45 
workshop tripping balls not approving will try reupload
BlackFranky 20. apr. 2024 kl. 9:19 
@scorpio If you indeed updated to 1.5 you forgot to add the version in your mod.
Tal'Raziid 20. apr. 2024 kl. 8:55 
Ey baws, its me. It does not appear to have updated to 1.5; i un- and re-subscribed to force steam to redownload and its still only 1.3-1.4 for me
Scorpio  [ophavsmand] 20. apr. 2024 kl. 7:41 
Update to 1.5
Veythara 19. apr. 2024 kl. 6:35 
it only seems to occur if the pawns would try to haul to a stockpile after the craft, so a way around it is to use drop on floor for now.
i noticed something is messing with my settings on bills anyways as everything has a 0 range for resources anyways, but that's not this mod's fault
Scorpio  [ophavsmand] 18. apr. 2024 kl. 22:12 
Update is coming, will check that error @Kiichigo
Veythara 18. apr. 2024 kl. 6:05 
Veythara 18. apr. 2024 kl. 6:00 
so... the bill teleport does work on 1.5 + anomaly, but it does cause errors for bills that are out of range it seems.
the haul teleport does not work properly it appears
Veythara 12. apr. 2024 kl. 1:24 
@Kenji it hasnt been updated yet, but feel free to try it and share your experience
Kenji 12. apr. 2024 kl. 1:09 
Is it compatible with 1.5?
laughingowl 6. apr. 2024 kl. 3:51 
Would it be possible to adjust (Mod settings) and make the range adjustable. (range that it will intercept a haul or bill. (ideally looking at making small clusters of teleporters around work benchhes, but likely still within 10 tiles of each other. (so ideal teleporter with 1-3 range (basically for benches (on each side of teleporter) but then another cluster of 4 benches+teleporter short distance away)
Veythara 26. jan. 2024 kl. 11:44 
@Ocumunepom,
yes they will
Ocomunepom 26. jan. 2024 kl. 9:35 
do it work for for medical work ?
if i build it in the medical room, do the implant and medkit will be teleported ?
kinngrimm 24. nov. 2023 kl. 9:33 
So the teleporter is full with all matter of things, pawns go there and take long to put things into the teleporter or take it out from it, but i have not really seen any teleportation towards any workstations,

What am i doing wrong or maybe need to configure?
kinngrimm 24. nov. 2023 kl. 5:44 
When the items are being teleported, does the mod give preference to items specially marked for hauling in comparison to some that have been already added to a stockpile?

Also i got a bunch of hauling mods installed, do they interfer(compatibility?) or make themselves obsolete?
Dad 8. okt. 2023 kl. 22:50 
Wow I can't believe I never even thought to look for a mod like this. #1 killer of runs for me is how neurotic you have to be with path optimization when your base gets large.