Arma 3
NATO Marshall
21 kommentarer
DickLouden 15. maj kl. 19:43 
@J9Josh will attaching it the way you describe allow it the objects i add to clip over the main vehicle? I'm trying to cover up the barrel on the turret of a vehicle with a larger gun object.
Dylan Rich 28. juli 2024 kl. 13:09 
ugh
what did he mean open eden editor select map press f2 custom nato marshall
:steamfacepalm:
logan.wilbur 13. juni 2023 kl. 20:57 
it doesnt seem to download correctly. it doesnt appear in my mods file on the launcher and not in game either. Any suggestions?
Stinger913 6. mar. 2023 kl. 19:08 
Stinger913 6. mar. 2023 kl. 19:04 
Got an error on Altis on the Almyra salt flats. Objects all placed, did it in Eden editor, surface snapping off but the M2 turret decal, and the actual invis Mk32A turret are floating high above the Marshall turret in the middle of the air. Maybe there's something off with the c1 helipad in the composition and offset? Can't fix it.
Kestrel YT 4. maj 2022 kl. 12:34 
Thanks! Didn't know this command yet, it should be useful!
J9Josh  [ophavsmand] 4. maj 2022 kl. 1:58 
@Kestrel YT answer spread across 3 comments because of steam character limit:steamfacepalm:
J9Josh  [ophavsmand] 4. maj 2022 kl. 1:57 
It’s not too complicated I’ll try my best to explain. The objects that move with the turret are attached to another invisible object that is attached to the vehicle
To do it you need a to:

1) Place a vehicle and give it a variable name e.g tank_1
J9Josh  [ophavsmand] 4. maj 2022 kl. 1:57 
2) Place an object (like the invisible helipad so you can’t see it). Give it a variable name e.g turret_1 and inside the init field paste either:

turret_1 attachTo [tank_1,[0,0,0] ,"otocVez", true];
(attaches to turret – follows gunners horizontal movement)
or
turret_2 attachTo [tank_1,[0,0,0] ," otocHlaven", true];
(attaches to cannon – follows gunners horizontal and vertical movement )

(you need one object each for both commands)

“otocVez” and “otocHlaven” are in Czech as that is where Bohemia devs are from, they mean “Turn_Turret” and “Turn_Barrel” (which refers to the gunner seat of the vehicle). There are terms for commanders and passengers I think so you can attach to those instead of gunner, just look at translations link.
J9Josh  [ophavsmand] 4. maj 2022 kl. 1:56 
Here is list of all translations:
https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Selection_Translations

How attachTo works:
https://community.bistudio.com/wiki/attachTo

3) You can use the attachTo string above directly on the aesthetic objects without the invisible object if you want but you need to specify a position e.g [0,0,0] in x,y,z coordinates which is basically impossible so just paste:

[this, turret_1] call BIS_fnc_attachToRelative;
or
[this, turret_2] call BIS_fnc_attachToRelative;

In the init field of any objects you want to attach

Hope this helps
Kestrel YT 3. maj 2022 kl. 10:51 
How did you get the objects attached to the gun barrel directly? Haven't been able to locate that script yet myself
Kestrel YT 3. maj 2022 kl. 10:50 
very nice comp
J9Josh  [ophavsmand] 18. apr. 2022 kl. 0:44 
Yes it should, under compositions in objects tab
Winnie Xi 16. apr. 2022 kl. 5:56 
does it work in zeus?
Lee 15. apr. 2022 kl. 20:48 
this is brutal i love it.
Jim Beam 15. apr. 2022 kl. 8:17 
you should make another composition with the western Sahara marshals.
Calhoun 14. apr. 2022 kl. 2:36 
nicework
Coolhand24 13. apr. 2022 kl. 19:12 
very cool
Mister Mandarine 13. apr. 2022 kl. 14:30 
it looks a lot like the Rheinmetall Boxer at first glance
aziirax 13. apr. 2022 kl. 14:27 
ballsack
hamburger 12. apr. 2022 kl. 18:42 
that looks nice on first look i thought it was a different vehicle