Total War: WARHAMMER III

Total War: WARHAMMER III

Change Starting Settlement, YES IT STILL WORKS
415 comentarios
Dumbledood 8 AGO a las 1:25 
Is it possible to change the position of other lords with this? I wanna play a more challenging cathay campaign. And I was thinking if I could teleport zhao ming to the realms of chaos or something, I could battle everyone for Cathay without his help. Lol

Or.. what if I just steal his starting settlement? Will he just poof into thin air?
Soul Eaterr 3 AGO a las 17:46 
how does this work for multiplayer? our names are in the way of the buttons that allow you to change starting cities :(
Local_Asexual 2 AGO a las 21:03 
first great mod. Second, it is janky as hell with the chaos dwarfs. one good thing is that the drill of hashut gets put in the settlement you choose but its bugged so you can't upgrade it. Also, the game leaves behind the labourers you start with, and finally you can't accrue new labour until you capture a second province because you can't acess the labour menu and you need to check off that you want a specific region to accept new labour. Normally this isn't a problem because the game automatically checks off your starting province, but when you swap provinces it doesn't check it off.

I got around the last one by first taking one settlement from another province before moving on to the main one but yeah. bugs, or just jank depending on your definition.
Havie 29 JUL a las 11:23 
Thanks for making this. All the factions I am interested in playing are all in the NW and I’m sick of playing over there, this mod will add so much more replayability
NorscanWarlord 4 JUN a las 10:54 
@I Love Flame are u playing 3 players or more? if so that's your issue right there, it will desync if u try to move 2 players when playing a 3 multiplayer game, only 1 can move
Zero Cool 15 MAY a las 9:21 
im getting an issue with multiplayer where it is telling me that i have a different version than my friend for multi
Kevin 10 MAY a las 6:35 
One say if it's work on multi?
eaglefrederick1 5 MAY a las 6:20 
would elspeth lose her gunnery school mechanic since she cant build the building outside of nuln?
Schopenhauzen 27 ABR a las 4:47 
Almost every province capital that I change to starts with only 3 upgrade levels available, like those ogre settlements in Greasus region. Any way to fix this problem?
I Love Flame 25 ABR a las 15:22 
DESNYCS EVERYTIME I TP FIX IT PLSS
Blazing 25 ABR a las 6:59 
Ay thank you so much for this mod it's a blast to play with friends and pick the factions we want while still starting close to each other 10/10 mod
UnknownSoldier -V- 20 ABR a las 6:22 
So unfortunately Ikit's workshop upgrade is tied to the landmark in Skavenblight, and even if the mod moves the landmark to your new city of choice you can't upgrade it, and thus can't upgrade the workshop.

Does anyone know of a mod that would let you remove that specific requirement from the workshop? I'd love to play Ikit elsewhere than around Skavenblight.
退休老干部 20 ABR a las 5:39 
good
Shyco 16 ABR a las 6:21 
You can remove the list of players in multiplayer to reveal the button... There is a button in top left to get rid of it @Dr_Sedated
Exitus 8 ABR a las 0:24 
it dosent work with the Radius mod sadly :(
DieQuietly 6 ABR a las 21:32 
@Dr_Sedated There is an option up the top left to show/hide player list. Click that and you can access the buttons
Dr_Sedated 6 ABR a las 9:00 
Mod works great, only problem was in multiplayer;
The buttons to change starting settlement are covered by the list of players. If they buttons were an inch down the screen it would be fixed.
Batu 4 ABR a las 13:26 
great mod, however, I do not have Mod Configuration Tool Options. what am I missing to see those?
Seth 27 MAR a las 3:35 
Hello, please update the mod TWW All climate thank you
HobbySooner 17 MAR a las 9:18 
Is there a way to move the icons? In Multiplayer the player banners cover the icons making them unclickable
Zen 11 MAR a las 20:38 
Having the same issues with 3 man group, desyncs after every attempt at battle start!
Lobsterperson 6 MAR a las 14:13 
In a 3 man group can confirm the same issue happens where it desyncs and bricks the save, but we were only using this mod
EndOfAllHope 9 FEB a las 11:43 
Im not sure it its because of the mod, but in a 3 man Group I was the only one who changed the settlement and we got a desynch which destroyed the whole savestate.

But we played with more than just this mod, so cant say for sure it was because of it.
prop joe  [autor] 9 FEB a las 4:39 
there is 0 reason for this mod to not work for you

not sure about MP currently, it should work but I can't test it
amystic 8 FEB a las 20:41 
doesnt work....tried with no mods...it crahes and freezes...after verifying files..
EndOfAllHope 5 FEB a las 12:12 
Can you use it in multiplayer?
Panzerfanlol 28 ENE a las 3:51 
Thank you for the mod btw, no problems with it, works fine.
Appreciate it.
I like starting in Kislev for Boris, makes it so much more enjoyable roleplay wise
passive entity 24 ENE a las 3:53 
compatible with sfo?
MjauMix 15 ENE a las 3:56 
I can't get this to work with the new Khorne LL's, yes I can change the settlement but as soon as I attack someone at the new location he game crashes immediately. Wat do? :cozypaladinsbmbk:
Dread Pirate Tuco 5 ENE a las 19:49 
I'd love the ability to change AI starting settlement. That, and the ability to remove certain factions and settlements (leaving no ruins) entirely would allow players to create custom mini-campaigns with a simple interface.
Wiley 2 ENE a las 14:46 
I believe it now desync's now when you play multiplayer and end turn/start battles
Mistersander 1 ENE a las 3:48 
Hi, is there any way for you to create a variant of this mod where you change or switch an AI faction with another AI factions starting settlement ?
Chaos_Dreamer 30 DIC 2024 a las 17:26 
Yep, desync's now when you try to end turn
Barbasxs 30 DIC 2024 a las 7:34 
@prop joe
This mod doesn't work now since script changed.
Calaforex Clan 29 DIC 2024 a las 18:59 
OOh! I hope this works! My dream mod is like an expedition thing, you pick a faction set up a mid army, start out at sea and head to new lands. This is one step closer to that dream! Astragoth in Lustria, Drycha in Cathay, NICE!
prop joe  [autor] 29 DIC 2024 a las 8:21 
updated:
no content changes, updated the script that has some script error handling that's included in most of my script mods
DeanW 15 DIC 2024 a las 9:50 
Is working fine with the new DLC Omens of Destruction.
purpleV 15 DIC 2024 a las 7:47 
Is it working?
hatow32 13 DIC 2024 a las 1:06 
fix this again pls
NEST-7 2 DIC 2024 a las 22:19 
Multiplayer is possible, but will cause Frodo's Dynamic disasters not to take effect.Does anyone know how to fix it?
Griff Griff, Destroyer of Worlds 22 NOV 2024 a las 10:48 
Yes it works still. Button is top left corner.
Cpt Wootmeister 3 NOV 2024 a las 12:19 
And yes I see the landmark's problem. But it does work most of the time, the main issue is the fact that the settlement type does not persist.
Cpt Wootmeister 3 NOV 2024 a las 12:15 
Also, just to clarify, this happens more often when playing multiplayer, it would seem.
Cpt Wootmeister 3 NOV 2024 a las 12:10 
"They" being the special buildings or the type of the settlement.
Cpt Wootmeister 3 NOV 2024 a las 12:10 
Mod works, unless you are someone with special buildings. Sometimes they do not move to the new settlement. Example: Chaos dwarves, it will randomly pick a settlement type for them, so they may loose their drill. Also Deathmaster Snikch is another one that has this problem.
prop joe  [autor] 1 NOV 2024 a las 8:19 
read the compat section
Minus ebalo 1 NOV 2024 a las 8:15 
the mod worked fine until the last update, but now there is no button x2
uqaovhem 1 NOV 2024 a las 6:03 
the mod worked fine until the last update, but now there is no button
prop joe  [autor] 1 NOV 2024 a las 2:53 
@mingusflavio
this mod won't cause crashes, and you can just disable it after turn 1
prop joe  [autor] 1 NOV 2024 a las 2:52 
read the compat section, there's nothing to update in the mod