Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
now that it has been updated yes the ones with the vanila one also get it
Maybe my 20 % is too high.
Well, maybe it's only to talk about it :
In Total War games, missile are broken. And Nurgle factions are very slow and even nurgle life pool is a poor counterpart to missile damage. I was thinking that it was too unfair that a few low coast kossars could ravage so much my nurgle tier 2 or tier 3 units. The worst is in settlement attack when you must break many wall units to reach many ranged units. They just ruins you the few miniutes you are doing prowess to break the unit walls.
Maybe 15 % missile resistance inside or maybe outside of melee is rationnal and fair. Don't you think so ?
(I know absolutelly nothing about modding, what to do and where. I just know how to play).
Could you create a mod with 20 % permanent missile resistence for all nurgle units ? (all factions)