Crusader Kings III

Crusader Kings III

(DISCONTINUED) Stress Bar for All
32 kommentarer
novacary 27. dec. 2024 kl. 22:00 
이거쓰면 배우자에 내캐릭터 복사되는 오류있음
Jet 29. juli 2024 kl. 2:51 
2 yrs rip
Lance 1. dec. 2023 kl. 13:09 
Sadly this mod requires updating. Currently, it will cause every character to be married to themselves sort of.
Exterminate 31. okt. 2023 kl. 4:31 
not working with The Fallen Eagle
Square Discus 29. okt. 2023 kl. 0:18 
Um, for some reason this is duplicating the ruler portrait over the spouse and removing the background on the page. Any idea what might be doing this?
Jet 14. sep. 2023 kl. 3:13 
tfe compatible?
Jet 13. maj 2023 kl. 16:04 
achivement compatible
HeirandtheSpare 1. dec. 2022 kl. 22:40 
Please update! :)
MetalGearDaner 24. sep. 2022 kl. 7:17 
If it's still working would you mind releasing an update to mark it as compatible with the latest version? This way we don't have to check this mod when reviewing incompatibilities.

Thanks for the great work!
Kenn The Cooker 13. sep. 2022 kl. 6:37 
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Big Buck 11. sep. 2022 kl. 17:41 
The memory button seems to disappear off of a lot of mods now
Rheines 9. sep. 2022 kl. 21:04 
yes it overrides the memories button showing up
Olli 8. sep. 2022 kl. 15:47 
I think it prevents the new memories-button to be shown
Franz_K 8. sep. 2022 kl. 6:28 
compatible with 1.7?
Switching Doom 1. juli 2022 kl. 13:25 
https://prnt.sc/2_tH761y2-41 a way to fix this?
Switching Doom 1. juli 2022 kl. 13:12 
is it updated in german now?
Lord DGP 19. maj 2022 kl. 8:32 
German loc:
l_german:

CHARACTER_STRESS_TOOLTIP:2 "#T [stress_level|E]: [Character.GetStressLevel|V]/[GetDefine('NCharacter', 'MAX_STRESS_LEVEL')|V]\n#![ConcatIfNeitherEmpty('#S Wirkung:#!\n', Character.StressLevelEffect )]\n[AddTextIf(Not(StringIsEmpty(Character.StressLevelEffect)), '\n')]#S [stress|E]: [stress_i][Character.GetStress|V]/[GetMaxStress|V]#!\n[Character.StressProgressDesc]"
STRESS_LEVEL_PROGRESS:0 "Nächste Stufe bei [stress_i]$NEXT|V$"
STRESS_LEVEL_PROGRESS_MAX:1 "#X @warning_icon! Dieser Charakter ist bereits auf der höchsten Anspannungsstufe. Bei [stress_i]$NEXT|V$ wird er einen Geistigen Zusammenbruch erleiden und [stress_loss_i][GetDefine('NCharacter', 'STRESS_PER_LEVEL')|P] verlieren.#!"
Big Uncle  [ophavsmand] 24. apr. 2022 kl. 16:33 
@lexo1000
Thank you! updated
lexo1000 24. apr. 2022 kl. 5:21 
French loc:

l_french:
CHARACTER_STRESS_TOOLTIP:2 "#T [stress_level|E]: [GetPlayer.GetStressLevel|V]/[GetDefine('NCharacter', 'MAX_STRESS_LEVEL')|V]\n#![ConcatIfNeitherEmpty('#S Effets:#!\n', GetPlayer.StressLevelEffect )]\n[AddTextIf(Not(StringIsEmpty(GetPlayer.StressLevelEffect)), '\n')]#S [stress|E]: [stress_i][GetPlayer.GetStress|V]/[GetMaxStress|V]#!\n[GetPlayer.StressProgressDesc]"
STRESS_LEVEL_PROGRESS:0 "Niveau suivant à [stress_i]$NEXT|V$"
STRESS_LEVEL_PROGRESS_MAX:1 "#X @warning_icon! Ce personnage est déjà au niveau de stress maximal. À [stress_i]$NEXT|V$ il souffrira d’un effondrement mental et perdra [GetDefine('NCharacter', 'STRESS_PER_LEVEL')|P][stress_loss_i]#!"
GoGoShalls210 10. apr. 2022 kl. 21:56 
this should had already been in the game itself >:(
TheGib770 9. apr. 2022 kl. 21:19 
Never mind I can use the bar thanks!
TheGib770 9. apr. 2022 kl. 21:18 
Hello can you add a global variable like here:https://github.com/Gr770/UnifiedUICK3/wiki/Global-Variables

This will allow me to add support in UniUI :)
The Wee Turtles 9. apr. 2022 kl. 18:26 
lol sorry I just woke up and I'm still having coffee. I didn't realize they're both your mods and they had very clear instructions on how to make them compatible in descriptions.
Thanks for the awesome mods and for your help. I'm new to CK3 and UI stuff like this that makes things a little clearer and easier to read are a great help.
Big Uncle  [ophavsmand] 9. apr. 2022 kl. 18:12 
Yes, check the end of the Show Me Your Council description. Very similar to this one.
The Wee Turtles 9. apr. 2022 kl. 18:09 
Thanks for the swift response! It was "Show me your council" which was messing it up. Fixed the load order and now it works.

Edit: I notice you have show me your council installed too. Do you have it working with the name and title mod? They seem to be incompatible. Did you make a compatibility edit?
Big Uncle  [ophavsmand] 9. apr. 2022 kl. 17:53 
Big Uncle  [ophavsmand] 9. apr. 2022 kl. 17:36 
Which one is not working? Try load them at the bottom of your load order with Separate Name and Title below Stress Bar for All. If this works then there is a mod loaded below these two mods that also edits window_character.gui
The Wee Turtles 9. apr. 2022 kl. 17:25 
How exactly do we make mods compatible? I added the line from this into the Separate Name and Title mod but they still seem to be incompatible. This mod will prevent it from working no matter what the order. This is what it looks like for me.

https://i.imgur.com/qQv7U0k.png
Big Uncle  [ophavsmand] 9. apr. 2022 kl. 0:28 
Unfortunately, no
Fear Preacher 8. apr. 2022 kl. 21:42 
Will this be Achievements compatible?
CK 8. apr. 2022 kl. 13:16 
I'm here for the thumbnail
Renown 8. apr. 2022 kl. 11:42 
TY