Total War: WARHAMMER III

Total War: WARHAMMER III

Winds of magic power reserve regeneration restoration
15 kommentarer
Carnage for Khaine  [ophavsmand] 21. dec. 2023 kl. 18:04 
@Darth Ravenous Hi. I guess it is caused by their new changes. You can modify whatever you want with my mod. I will not be updating them because I will have too much work irl in the following years.
Darth Ravenous 22. nov. 2023 kl. 15:14 
Hey @Carnage for Khaine, maybe you can help me since your mod has exactly what error I'm getting. For the skill additions and revisions mod wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod_enemy is causing my game to crash would you know why this is?
Carnage for Khaine  [ophavsmand] 29. juni 2023 kl. 0:28 
updated
Carnage for Khaine  [ophavsmand] 23. apr. 2022 kl. 22:51 
@Wassi18 I cross checked two games' data.pack, and found out "knowledgeable" trait have different effects in wh2 and wh3. In wh2 it gives "wh_main_effect_military_force_winds_of_magic_depletion_mod_character" effect 5 points buff, while in wh3 it gives "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" effect 5 points buff. So yes, the trait's vanilla effect works differently in game 2 and 3.
Carnage for Khaine  [ophavsmand] 23. apr. 2022 kl. 22:40 
@Wassi18 No, I did not change any trait. Although I do think magic reserve of an army is limited to 100 in WH3.
Wassi18 22. apr. 2022 kl. 13:24 
Did you also change the "knowledgeable" trait to be actually useful like in WH2? aka does it provide you with 5 extra winds of magic reserve? Or is the limit still 100?
DrinkEnemyBlood 9. apr. 2022 kl. 9:06 
Oh i didn't notice in warhammer 2 the regular arcane conduit didn't regent power reserves. My bad.
Carnage for Khaine  [ophavsmand] 9. apr. 2022 kl. 4:31 
@DrinkEnemyBlood I only restored skill/spell/abilities power reserve regeneration if they have it in WH2. If I miss any one of them please let me know. If you check the spell/troop list function in new campaign, you can see the listed ones(such as Casket of Souls, Mannfred's master of the black arts and lore of beast passive spell wild heart) do have power reserve regeneration, although most of them we cannot try out b/c CA has not gave us access to applied races, except for greater arcane conduit.
DrinkEnemyBlood 8. apr. 2022 kl. 16:11 
Yeah only greater arcane conduit has this power reserve regen.
Bean Jinho 6. apr. 2022 kl. 22:18 
thank you!
Carnage for Khaine  [ophavsmand] 6. apr. 2022 kl. 17:55 
@Pokemastuh @Bean Jinho The list is now in the description.
Carnage for Khaine  [ophavsmand] 6. apr. 2022 kl. 17:46 
@nickstorm157 Yes. Most of these abilities/spells/items are still hard to access because wh1 and wh2 races have them. Though if you march south and fight Von Carstein them probably you will notice they are a wee bit more powerful.
nickstorm157 6. apr. 2022 kl. 14:32 
from what i can tell it is only greater arcane conduit
Pokemastuh 6. apr. 2022 kl. 11:50 
I would also like to know.
Bean Jinho 6. apr. 2022 kl. 6:27 
what abillity did you fix? does arcane conduit regenerate wind of magic?