Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for Khorne
28 comentarii
Kingpanther7 18 iul. la 9:02 
i cant get the exalted flesh hound is possible to move to the same building as cultist? its not showing up in recruitment
Singemeister  [autor] 8 dec. 2023 la 6:40 
@Bree
Huh, interesting. I'll have a look into it
Bree 6 dec. 2023 la 16:50 
I'm having issues with the Khorne Hunters. They do the animation to throw their axes but never actually do.
lwhのsama 15 nov. 2022 la 7:38 
邪教徒三连套 加个基础冲锋怪兽:steamthumbsup:
Raptor33 14 sept. 2022 la 15:47 
hey could you make something similar to the ogre kingdoms wild cavalry you made? like the rynox herd and the mournfang pack where it's just the mounts. for this one I guess could you make wild juggernauts?
Kitahl 5 sept. 2022 la 2:29 
Can Valkia use these units?
Singemeister  [autor] 4 sept. 2022 la 6:54 
@Ajax Ep
@Overlord

Currently working on a fix. Weird change happened in the CoC dlc.
Ajax Epic 2 sept. 2022 la 14:53 
Same problem as Overlord. Reavers aren't on their horses.
BFG40k 1 sept. 2022 la 20:54 
Any plans of replacing the Knights of Khorne now that they are in game?
Nez 28 aug. 2022 la 13:28 
@Singemeister
At least now you're know, not sure if it's just an issue for us, or if others have the same issue, cos I don't know either ;)
Singemeister  [autor] 28 aug. 2022 la 13:25 
@Nez
Not sure what’s going on there
Nez 28 aug. 2022 la 11:41 
Tried this with the Vampire Coast pack and it comes back with "Incompatible Version" in coop multiplayer Immortal Empires campaign, tried with and without any other mods, with just those 2 packs, it fails to run.
Overlord 26 aug. 2022 la 1:28 
Reavers are not sitting on their horses.
HughJanus69 3 iul. 2022 la 4:50 
needs sfo submod
Blood for the Blood God 21 mai 2022 la 13:03 
Does it work with SFO?
Deviant 22 apr. 2022 la 6:31 
I also suggest placing Cultist Blades in t-1 of the main building. That is, to make them an analogue of Slaanesh Marauders (Well, or Norsca marauders).
Deviant 18 apr. 2022 la 1:08 
Cultist Blades are way too good for the price. Try comparing them to Slaanesh Marauders, which cost more...
darkman11123 12 apr. 2022 la 23:55 
Cultist Reavers have Vanguard Deployment listed in their tooltips but do NOT actually have that as a unit attribute...Outstanding mod otherwise, gives some variety to Khorne!
HeadyShitHead 8 apr. 2022 la 18:45 
Thank you! :steamthumbsup:
Baligdur 8 apr. 2022 la 11:04 
Many thanks, I just didn't notice your last comment.
Singemeister  [autor] 8 apr. 2022 la 10:29 
@jacek.stasiak

Update should have fixed that.
Baligdur 8 apr. 2022 la 10:26 
Could you make them recruitable from Khorne building directly, not from cult ones ? Because right now you have to own a settlement in province with your cult building to recruit them.
Singemeister  [autor] 8 apr. 2022 la 4:00 
Cultists now recruitable from an actual building - teach me to guess what chain’s which.
paulwhitlock2 7 apr. 2022 la 19:51 
I can't recruit the Marauder units :/
HeadyShitHead 7 apr. 2022 la 16:29 
Great roster expansion mod although the Cultists aren't available in campaign.
Valrack 7 apr. 2022 la 16:12 
Without the Marauder in campaign ?
Assassin (Bully Hunter) 6 apr. 2022 la 6:09 
There is no building that builds the cultist units.