Total War: WARHAMMER III

Total War: WARHAMMER III

Unlimited Regen Cap
36 kommentarer
Ljå-Mechlenborg 5. nov. 2024 kl. 11:25 
mp players would get a heart attack seeing this mod
DARKH0BBIT 24. apr. 2024 kl. 18:56 
that's fair no worries
EonHTX  [ophavsmand] 24. apr. 2024 kl. 3:42 
Sorry i am not keeping up with the mods because i don't have enough space on my ssd for tww3.
DARKH0BBIT 24. apr. 2024 kl. 0:41 
do you know of any mod that uncaps the duration of the realm of souls battle buff for tomb kings?
Pootsie Sniffins 10. apr. 2024 kl. 6:46 
cheers, hope this still works for no reason other than my horrible regeneration ward save skavenslaves i have a mighty need to keep alive
EonHTX  [ophavsmand] 6. feb. 2024 kl. 7:56 
Oh that i am not sure if it is possible. I looked around but couldn't find it. Sorry maybe another modder can help you with that.
Red Panda 5. feb. 2024 kl. 16:15 
I mean, since it is capped at %50

I was thinking can we lift the cap, like this mod.
EonHTX  [ophavsmand] 5. feb. 2024 kl. 10:23 
I don't think infinite movement is possible but there are mods that increase it. Or you could use the console commands mod to keep refreshing a characters movement.
Red Panda 5. feb. 2024 kl. 7:01 
Can you make no movement cap mod ?
EonHTX  [ophavsmand] 5. feb. 2024 kl. 6:55 
Sorry i don't understand your question. This mod doesn't change anything about movement.
Red Panda 4. feb. 2024 kl. 19:52 
no movement cap ?
EonHTX  [ophavsmand] 5. mar. 2023 kl. 2:12 
If sfo modifies the same thing it won't work. I haven't played sfo since the 3rd game came out but if i remember correctly in 2nd game it did change the regen cap. You can try to overwrite it using the load order but i am not sure it will work.
Glorfindel the Blue 5. mar. 2023 kl. 0:36 
does it work with sfo?
EonHTX  [ophavsmand] 26. sep. 2022 kl. 13:59 
I have not used any modded units so i am not sure. But this mod changes the base rule of the game so it should in theory work with all units.
Lumiere 26. sep. 2022 kl. 10:14 
Does this work only on vanilla units?
Lumiere 20. sep. 2022 kl. 18:33 
I can also confirm that cavalry does not regen. Also it may be a weird interaction with a mod I have that allows healing/regen to bring back units. Which causes them to regen for a short time then the cap slowly goes down.
FunkyRythm 8. sep. 2022 kl. 20:18 
yeah I can confirm Ive the same issue with cavalry at least for the VC faction I haven't tried out other factions yet (like vampire coast, tomb kings...) models aren't resurected after few cast only. this was happening already before patch 2.1
EonHTX  [ophavsmand] 6. sep. 2022 kl. 2:23 
That's interesting maybe ca limited model ressurection for cavalry or it is just a bug and not intended at all.
Pog Miser 5. sep. 2022 kl. 17:03 
I noticed the issues with hexwriaths not getting models back after only a few came back when healing them but also tested to see if it was still happening without this mod and it still does so im guessing something is just wrong with them at the moment and is not relevant to this mod
EonHTX  [ophavsmand] 26. aug. 2022 kl. 9:06 
Then my guess is that other mod is causing the issue. Maybe ressurrected models are not returning their regen amount to the unit or something along those lines but i am not sure.
[FuFo] Da HALOSHOCK 26. aug. 2022 kl. 6:18 
that would be true if i didn't have a mod around that rule.
EonHTX  [ophavsmand] 26. aug. 2022 kl. 4:37 
This mod changes a core rule of the game which is same for all units so cavalry can't be effected differently. Those factions you mentioned can't bring back dead models which is probably why you couldn't heal the unit not because of the regen cap.
[FuFo] Da HALOSHOCK 26. aug. 2022 kl. 3:36 
this doesn't seem to affect horse cav like Cathay or kisliv t1 cav
Dragonborn 23. aug. 2022 kl. 18:03 
Thank you for your reply !
EonHTX  [ophavsmand] 23. aug. 2022 kl. 17:51 
Hi yes it is still working.
Dragonborn 23. aug. 2022 kl. 17:39 
hi ! it still working ?
EonHTX  [ophavsmand] 23. juli 2022 kl. 3:42 
I updated it again to see if that helps but i can't see a reason for it to not work for you. I played multiple campaigns and regen cap never showed up. Make sure it is enabled in the mod manager and if it is still not working you can try one of the other regen cap mods.
CtrlAltFunk 22. juli 2022 kl. 2:52 
Maybe its just not working at all. Trying Slaanesh campaign and a units have a regen cap listed.
EonHTX  [ophavsmand] 17. juli 2022 kl. 6:51 
I don't know why it wouldn't work specifically for nurglings. I tried some custom battles with and without the mod using nurglings and i can hit regen cap when the mod is disabled but i can't even see the cap when the mod is enabled which means it is not even close to it.
CtrlAltFunk 16. juli 2022 kl. 17:44 
This isn't working for Nurglings.

I have 3 mods enabled:

Disable startup splash screen/intro
Unlimited Regen
Better Camera Mod
Brother Grimfang 20. juni 2022 kl. 13:02 
the fun part is i use a mod that adds more atifacts and then the 100000% increase isnt even enough to last the full battle if i throw scarbrand in XD but a good mod and thanks for making it
EonHTX  [ophavsmand] 10. apr. 2022 kl. 3:57 
It effects both the player and the ai.
Sin 9. apr. 2022 kl. 19:01 
This for Player only?
Pyrodysseus 6. apr. 2022 kl. 15:02 
I'll look for it, thanks
EonHTX  [ophavsmand] 6. apr. 2022 kl. 2:30 
There is a 200% version already in the workshop. I don't really want to make a duplicate of someone else's work.
Pyrodysseus 5. apr. 2022 kl. 18:04 
Could you make a version that is 200% as well?