Total War: WARHAMMER III

Total War: WARHAMMER III

More arcane item slots for Kairos
Počet komentářů: 34
Corvo 10. srp. v 16.20 
Does it works for Changeling ?
jzo14 7. lis. 2024 v 13.01 
I know this is a stupid thought but wouldn't the magic items just cancel each-other out because they both just take away the same spells
Xeonzs 7. dub. 2024 v 8.58 
Still works, can be added mid-save.
Xeonzs 7. dub. 2024 v 8.41 
@moster8604 but even vanilla he comes with 1 arcane slot these days?
This is still a great mod though and this should honestly be vanilla, it's the most magic of the races in the setting can be, they should really be able to equip 2 magical items.

At least the short victory reward of 30+ magic per turn for all armies really reinforces this idea already, shame they didn't feel the need to apply it to items / characters as well.
Chris 8. bře. 2024 v 9.10 
working
moster8604 22. říj. 2023 v 1.50 
Still one of the best mod, its a joke that CA left Kairos without arcane item choice
Old Dogg 17. srp. 2023 v 8.24 
Currently playing a Tzeentch campaign (pre-Shadows of Change) and this mod is working for me.
Tingu 15. srp. 2023 v 8.36 
update
Gleen Cross 21. led. 2023 v 19.13 
Well, after playing 50 turns or so with Kairos, I didn't had any crash. So these reports seems like false alerts, it's working fine on my end (and it's bizarre how CA did not included this feature by default. Khorne's army doesn't have frenzy, etc.. some weird decisions with this game)
Gleen Cross 20. led. 2023 v 7.10 
Some people are reporting crashes, that's a shame, this is a good concept. Currently the game has the extra slots from dwarfs, maybe you can update this?
GoatScream 19. říj. 2022 v 13.21 
I think it needs an update
Gilgamesh 23. zář. 2022 v 19.16 
Anyway to give khorne access to arcane item slots?
FruityBooty 21. zář. 2022 v 3.24 
Been saying this for a while, they needed to just keep spell switching and give kairos more spells. Lords which they claimed would change STILL have spell switching
Azureliger 14. zář. 2022 v 23.08 
Best unlocker ever
The Bunton Scrungler 5. zář. 2022 v 12.21 
Still works FYI
Ciaphas Cain 30. kvě. 2022 v 16.43 
Are you sure that it needs updating? Have you tested the mod?
primeambitions 23. kvě. 2022 v 10.05 
awesome mod, hope it gets updated to work again
SelectiveSocietalSanity 17. kvě. 2022 v 10.12 
Will this mod be updated with the latest patch my friend?
Newt Armstrong 22. dub. 2022 v 20.06 
God damn right he should have two!
Bardathe111 22. dub. 2022 v 5.37 
XD
Tarog 20. dub. 2022 v 5.31 
@kikileretour, modders need the assembly kit and the possibility to edit the starpos data for that. So ask CA
mmi.05 14. dub. 2022 v 3.06 
make a mod that does not change kairos' tzeentch spells, but gives him the opportunity to choose any 6 more spells from any schools, as in lore
kikileretour 13. dub. 2022 v 4.42 
Hello Mixu,
when is your mod to have access to all factions???
THX for all mod's
Wildcat™ 10. dub. 2022 v 13.50 
How interesting. Didn't know this was possible.
Egg 8. dub. 2022 v 22.34 
How does this work when two arcane items replace the same spell?
Aetherion 8. dub. 2022 v 12.05 
Thanks for this mod, I will be very happy to get my net of amyntok and final transmutation combo rolling. I was wondering if you can enable generic Exalted Lords of Change to equip the fragment and change their spells?
MATTHAEUS 6. dub. 2022 v 14.08 
Can you make the daemon prince has items slots???
Stannis 6. dub. 2022 v 9.42 
Ah fair, I found a solution anyway just choose from two lores that change different tzeentch spells(such as heavens swapping out the treason spell and firestorm while lore of fire swapping out glean magic and infernal gateway) so you don't accidentally lose any spells. It means you only have six spells but you get some really good combo's anyway such as ulgu and azyr being a great combo. Had a lot of fun with it!
Xarizon 6. dub. 2022 v 9.17 
Nice, what a great idea for making the oracles of fate feel more unique. As always you have great taste and implement things brilliantly. Thank you for the mod, nice to see you on WH3 as well!
Mixu  [autor] 6. dub. 2022 v 8.15 
Ah yes, I forgot to mention it in the description. If you use items that remove same spells, only one of those items will actually be enabled. There is no easy fix for it as far as i know.
Stannis 6. dub. 2022 v 7.05 
Great mod btw!! I've currently got the lore of fire and shadow spells equipped in a battle but i can't see some extra spells i should have like blue fire of tzeentch. There doesn't seem to be a way to cycle between spells when you have more than 6 either. I think manfred had something like that in game 1 and 2. Do you know a potential fix? Just want to use my extra spells as well D:
Vaartok 5. dub. 2022 v 11.48 
This is seriously based. Two heads equals two arcane things, apparently. More spell-focus for the most magical faction.
JediLordNathan 5. dub. 2022 v 11.36 
Nice first mod for game three Mixu, looking forward to whatever comes next, even if its just quality of life stuff that is fine by me
NoSkill 5. dub. 2022 v 10.39 
Noice