Total War: WARHAMMER III

Total War: WARHAMMER III

Factionwide Resource Bonuses Enhanced
412 comentarios
Commisar Jon Fuklaw  [autor] 2 JUN a las 4:55 
Not the fault of the mod itself, but rather Steam's faulty update process (if anything - multiplayer desyncs are a known issue with modded TW). The host may need to manually distribute saves to the client players via email or some cloud sharing service, but that's not a guaranteed fix since it's an AI desync.
alfaromeo 2 JUN a las 3:16 
de-sync during AI turn in multiplayer after the recent update.
Commisar Jon Fuklaw  [autor] 1 ABR a las 21:43 
Iunno.
Mumm-Ra 1 ABR a las 18:57 
This work with IEE?
will1066 26 MAR a las 8:42 
Are you kidding me? Capital letters in the file headers are causing the crashes?!?! That's absurd! How do they keep breaking the game?
Earthenlady 26 MAR a las 5:22 
It's not just this mod that is crashing the game. Have had a couple others. Seems it is 100% on CA that F-d things up. Love the mod tho @commisar
Ninja Sturdy 26 MAR a las 0:26 
classic CA move, dont ever make the modders feel save
Commisar Jon Fuklaw  [autor] 25 MAR a las 19:41 
For the first time since CA started making TW games, file headers inside of packfiles can no longer be read if they have capital letters.

That's it. That's the joke.
will1066 25 MAR a las 19:39 
I have no idea what they did, but this was literally the last mod I thought would cause the game to crash! What did CA do?

Also, they should just pay you and incorporate this mod into the base game. It improves it in every way without giving anything an advantage. Resources are worth so much more as a result, as they should be. Sorry that CA did this!
Commisar Jon Fuklaw  [autor] 25 MAR a las 19:05 
CA's fuck up should be resolved for all mods.
Commisar Jon Fuklaw  [autor] 25 MAR a las 17:34 
Oh, boy. The debugger doesn't pick anything up. What did CA break this time, I wonder.
KillZallTheBeast 25 MAR a las 16:57 
Yeah same I am getting ctd when I start up
Ninja Sturdy 25 MAR a las 16:46 
for the first time in history, this mod might actually crash the game (on startup)
bushez 4 OCT 2024 a las 2:42 
you need to change the effect of the global recruit in the pyramid landmark to "faction_to_faction_own" , right now its not working
Mumm-Ra 22 AGO 2024 a las 18:11 
really appreciate how basic the bonuses are but still useful. a lot of these mods are overpowered.
Commisar Jon Fuklaw  [autor] 21 AGO 2024 a las 20:00 
No new landmarks means no necessary changes. People will complain if something breaks (and often if it doesn't).
PropofolPapi 21 AGO 2024 a las 17:58 
probably?
Commisar Jon Fuklaw  [autor] 21 AGO 2024 a las 15:36 
Probably not.
PropofolPapi 21 AGO 2024 a las 12:18 
updated for the patch? does it need to be?
`Lucidity 12 AGO 2024 a las 17:01 
Very minor nitpicking thing but in Malakai Makaisson's Grungi building. The Campaign movement speed building has "Spirit of Grungi will no longer disengage" line showing on tier 1.
Arny 3 AGO 2024 a las 9:40 
It's SFO compatible? Thx!
Commisar Jon Fuklaw  [autor] 28 JUL 2024 a las 21:46 
Should. Been no major updates.
Obelus 28 JUL 2024 a las 19:34 
Does this still work ok?
Wawy 2 JUL 2024 a las 16:59 
The mod is wonderful, love it to the max. nice work man. you put you time and effort into this and I as a user thank you for it =)
Commisar Jon Fuklaw  [autor] 13 JUN 2024 a las 3:03 
And it's dealt with.,, along with a general reduction of the amount of spiders people inhale every second they inhabit the Valley of Many Eyes.
Commisar Jon Fuklaw  [autor] 13 JUN 2024 a las 2:40 
Yeah, they've definitely changed the growth/income effect in use for it. It's on the list.
Decidability 5 JUN 2024 a las 6:01 
I think The Sea Dragon's Teeth (Dragon Fang Mount / Dragon Isles) might be slightly broken for The Empire (Golden Order / Balthasar Gelt). At only tier 2, it is singlehandedly providing my faction 2949 gold – 1437 directly from the building after bonuses (1150 base), and 1512 in gem exports – tooltip looks like it might be double-dipping properties. 😂

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3261654219
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3261654350
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3261654494
MedicinalMan 29 MAY 2024 a las 1:12 
Found a bug

It messes with the landmark Sea Dragon's Teeth in Ku'gath's starting region. It causes the landmark to provide multiple lines of bonuses for money and growth, making this landmark provide a ridiculous amount of both. CA also made a recent fix that took away resources from factions that don't use diplomacy, and this seems to undo that by making the landmark provide gemstones for Ku'gath again.
shaademrys 27 MAY 2024 a las 23:20 
your modif to the black pit landmark is broken you give egg all army whitch every unit in a army can summon 5 spider even the summoned spider can summon 5 more spider remouve the egg from the landmark or at leas the all army part
Ty of Troy 23 MAY 2024 a las 21:43 
how do I know if this works
Romulus 22 MAY 2024 a las 14:26 
Does this mean you only get the bonuses if you don't trade away all your produce? And does the ai get these bonuses as well?
Dunadd 9 MAY 2024 a las 7:16 
Thanks for making this.. Is it compatible with Mixu's faction unlocker?
Ohen 8 MAY 2024 a las 22:38 
something about this mod is causing the gardens of morr to crash the game
Tal'Raziid 8 MAY 2024 a las 11:47 
I've resubbed to this mod multiple times and have manually deleted the folder to make sure, but it still crashes every single time on launch, including when i launch ONLY this mod.
Says its an error regarding invalid database
Tal'Raziid 8 MAY 2024 a las 11:44 
I've resubbed to this mod multiple times and have manually deleted the folder to make sure, but it still crashes every single time on launch.
Says its an error regarding invalid database
Balan 3 MAY 2024 a las 9:23 
ty one of my favourite mods
Commisar Jon Fuklaw  [autor] 2 MAY 2024 a las 14:35 
Corrected, alongside the weapons T3 building. Sorry about the UI bloat, but I'm busy.
Commisar Jon Fuklaw  [autor] 2 MAY 2024 a las 14:24 
Noted.
Balan 2 MAY 2024 a las 5:27 
malakais liquid fortification stops working on himself once you upgrade the building to highest level
Commisar Jon Fuklaw  [autor] 30 ABR 2024 a las 17:22 
No errors, so it works. DLC25 landmarks have not yet been added, however.
GreyGhost14 30 ABR 2024 a las 17:12 
does it work for 5.0 or does it need to be updated?
Commisar Jon Fuklaw  [autor] 30 ABR 2024 a las 16:03 
When It's Done™
slavka 30 ABR 2024 a las 11:59 
Will this be updated with 5.0?
Commisar Jon Fuklaw  [autor] 14 ABR 2024 a las 17:57 
Yes, but I will not. That is outside the scope of the mod.
unero21 14 ABR 2024 a las 17:38 
hello is it possible to make this compatible with mods that expands resource buildings to tier V? your effects are just too good to lose them:p
Hrolfgord 8 ABR 2024 a las 3:53 
yeah feels kinda bad when looking at chose/chaos warriors and my chaos warriors have 20 more armor than the chosen :/
King Lujo13 15 MAR 2024 a las 9:15 
Hello, i do not know if anyone mentioned it but it would be nice if the iron resource applied to chosen and not just chaos warriors. Great mod otherwise.
Commisar Jon Fuklaw  [autor] 13 MAR 2024 a las 3:07 
Yes, though they will not be affected.
Generic 13 MAR 2024 a las 0:28 
Is it compatible with mods that add landmarks, such as immortal landmarks and landmarks of eternity?
Devastator 5 MAR 2024 a las 18:39 
thanks for the quick update, really enjoy your mods