ENDLESS™ Space 2

ENDLESS™ Space 2

Better Planet Generation
51 kommentarer
Tat011  [ophavsmand] 21. aug. kl. 10:58 
planetless version exists now
M Bison[FNF] 12. aug. kl. 19:46 
@Tat011 - Would love a version of the mod without the new planet types please. Or maybe an easy way to disable them within the mod?
Clamor_S 3. maj kl. 22:02 
@Tat011 obviously it does, but it prevents ram consumption. I have 32 GB or ram and with thus mod on, it is fully consumed on new game load till pc hangs and crashes
Tat011  [ophavsmand] 3. maj kl. 5:22 
That's the textures folder, isn't that going to cause textureless planets?
Clamor_S 3. maj kl. 3:52 
@MercAngel I have same issue, and deleting Resources folder helped

@Tat011 I assume deleting Resources is just the tip of the iceberg
M Bison[FNF] 15. apr. kl. 19:29 
@Lukem - Tried that and the game would no longer load with the mod installed. I ended up having to uninstall and re-install the mod.
Lukem 8. feb. kl. 16:22 
Just go to WeightTableDefinitions.xml and delete all entries with PlanetTypeCustom
M Bison[FNF] 14. jan. kl. 6:31 
Is there any way to remove specific planet types? Reason I ask is I also use Terraform Away and the custom planet types are unable to be terraformed.
MercAngel 30. dec. 2024 kl. 11:19 
yes game crash with this mod @Aezu does the same with 32GB of ram keeps going up till it runs out

if i remove the Resources folder from the mod it seams to work ok.

got it from the error only thing in the fold are Texture

Could not allocate memory: System out of memory!
Trying to allocate: 67108868B with 16 alignment. MemoryLabel: Texture
lordstarleaf 7. dec. 2024 kl. 5:13 
Hey, saw in the updates that UC anomalies shouldn't spawn on new planets, yet they did for me. I do use other mods, but none that modify planets, so I dunno why. Any help or just a note if this is still being worked on would be appreciated!
tomboy jalen brunson 8. okt. 2024 kl. 3:11 
Okay, thank God I'm not the only one having issues. Took me an hour of experimenting, but with this mod on and nothing else- it causes my game upon entering a game to go up to over 12+GB of RAM and locks my entire PC if I don't end task before it 99% it.

I genuinely have no idea how this happens and why this mod specifically does it but for people with 16GB of RAM or less I don't think you can play with this mod.
Tat011  [ophavsmand] 30. aug. 2024 kl. 10:55 
That obviously only applies to custom planets.
'AcademyEra1' is not a property i modify in this mod so this isn't an error with my mod, and if it was what crashes your game it'd crash for everyone, not just some people.
rotted nightmare 30. aug. 2024 kl. 10:50 
If you didn't change pop slots then why would you write "Reduced the ammount of pop slots of all non gas planets by 1." in the change log?

It crashes with the new patch according to my crash dump and all of the stack warnings I get given whenever I look at the log. "The database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3." and associated entries keep repeating only when your mod is enabled by itself with no others.
Tat011  [ophavsmand] 30. aug. 2024 kl. 10:36 
i didnt change number of pop slots, how would you even know that if the mod doesnt work for you?
I added new planets because i wanted to.
Where are you getting that this conflicts with the new patch? What conflicts?
for me the mod works just fine, some people experience crashes which i think may be some weird hardware issue but idk and ill look at it eventually but im busy with other stuff atm.
Im pretty sure there are other mods that delete 1/2 planet systems.
rotted nightmare 30. aug. 2024 kl. 10:31 
I don't see why you needed to reduce the amount of population slots on other planets or add new planets.

Your changes conflict with the new patch, especially because of the academy rework.

The older version of this mod from 2022 actually worked. You should make a more vanilla version that just stops the spawning of 1 and 2 planet systems and fixes the stars and planet types based on temperature, or at least send me the older version on discord.
rotted nightmare 30. aug. 2024 kl. 6:53 
This mod won't work. I've tried beginning a game with just this mod enabled and no other mods whatsoever. It gets stuck on the "launching game" section of the loading screen and then crashes.
like an anesthetic 13. aug. 2024 kl. 12:22 
I'm gonna bed. If anything I'll reply tomorrow
like an anesthetic 13. aug. 2024 kl. 12:13 
My bad, seems I have to hold it opened: https://file.io/EE24fUJadMCn
Tat011  [ophavsmand] 13. aug. 2024 kl. 12:10 
that newer one worked tho
Tat011  [ophavsmand] 13. aug. 2024 kl. 12:10 
no, the file you sent
like an anesthetic 13. aug. 2024 kl. 12:09 
The mod you mean? I just reloaded it and tried to start again: https://file.io/LyobBjL5uvQv
Tat011  [ophavsmand] 13. aug. 2024 kl. 11:59 
It says it's been deleted
like an anesthetic 13. aug. 2024 kl. 11:33 
It perfectly worked in July, as I see there was some update and now It doesn't work. That's RAR with my crash report: https://file.io/eso2vDfwXIp9 - this link is for 2 weeks. It would be great to play with this mode again.
asselis 12. aug. 2024 kl. 9:24 
As I said, I don't like it, and have therefore been using your mod and the Community Fixes Mod.
Tat011  [ophavsmand] 11. aug. 2024 kl. 12:54 
This version is not meant to be used with ESG
asselis 10. aug. 2024 kl. 0:12 
Yes, it worked fine until the your July 24th update, but now it crashes the game.

As for ESG, that has some changes I don't like, which why I have been using your mod and the community fixes.
Tat011  [ophavsmand] 9. aug. 2024 kl. 9:34 
how do you know it's incompatible btw? does it crash the game?
Tat011  [ophavsmand] 9. aug. 2024 kl. 9:33 
You can use ESG which implements the same fixes and use the esg version of the mod.
asselis 9. aug. 2024 kl. 9:26 
Seems incompatible with the Community Fixes Mod.
Shame - I liked this mod.
Tat011  [ophavsmand] 25. juli 2024 kl. 5:07 
yes
_m_a_ 25. juli 2024 kl. 2:53 
Numbers represent the valur above tickbox over the game mod selection screen
1 ESG
2 BPG
3 Political Trees
4 More Traits
5 I. Gui Colors
Is this OK order?
TimeWalker 18. juni 2024 kl. 9:44 
It seems isn't compatible with mod Community Fixes.
Tat011  [ophavsmand] 7. juni 2024 kl. 7:08 
It should be in front which confusingly means that ESG should be 1 and this mod 2
Tat011  [ophavsmand] 6. juni 2024 kl. 15:30 
Yeah i know, in esg this is something i already fixed in the github with vanilla thats cuz of horrible anomaly code and there isn't much i can do about it without potentially putting the mod in conflict with other mods that change these anomalies, i guess i'll be forced to do it anyway.
lordstarleaf 6. juni 2024 kl. 1:22 
Hey, love the mod! Just wanted to point out that since the latest update that added the new planet types, those planets (Gas Dwarf, Gas Fertile and Gas Overgrown) seem to get Umbral Choir anomalies. I.e. they get anomalies that should only spawn on Crescents, not on regular planets. If you can fix that, that'd be appreciated. It's by no means game-breaking, it just messes with the lore :)
Tat011  [ophavsmand] 31. maj 2024 kl. 12:04 
It works both with and without ESG
_m_a_ 3. apr. 2024 kl. 11:51 
does this work with latest ESG?
Ludren 3. apr. 2024 kl. 2:34 
Seems the Mod is in conflict/overwritten by ESG but fine with Community Fixes?
badassunicorn 28. mar. 2024 kl. 13:25 
Hmmmm... *sound af neurons ticking*.
So we're actually talking radiation intensity here. Amounts of energy per m². Not 'cold' or 'hot'.
Then I'll give this a shot. Have a nice easter holiday :)
Tat011  [ophavsmand] 28. mar. 2024 kl. 12:52 
The temperature of the star itself doesn't matter, what im talking about here is how much does it heats up an object in its orbit because that's what's relevant in es2
badassunicorn 28. mar. 2024 kl. 12:48 
No offense to your work intended :)
But in which sense are white dwarfs not 'proper'?
In fact, they're hotter than Sol. You're mixing up 'light' with temperature (and distance) which is simply physically incorrect. Red dwarfs have most of their spectrum in infrared, so they have indeed little visible light.
My point is: ES2 has always been physically incorrect with it's suns and I'd hoped to find a mod which adresses that.
Tat011  [ophavsmand] 28. mar. 2024 kl. 12:40 
I can't tell if you're serious or not, either way white dwarfs don't even make light (at least not in the way propper stars do) so their placement is more than warranted.
badassunicorn 28. mar. 2024 kl. 12:36 
I have to ask: is there a better 'better planet generation'?
Because a white dwarf surely isn't the coldest type of star. The red supergiant would be somewhere middle-ish, red dwarfs are *brrrr* but the blue ones are hotties <3
hottt3 10. okt. 2022 kl. 18:07 
Thanks!:steamthumbsup:
Can O' Angry Air 22. juni 2022 kl. 11:41 
you started a new game and are mad because you dont have a 4 planet system adjacent to your own so you quit and restart? now you download this mod so you never have to worry about starting a game with trash systems around you.

the challenge is supposed to be there to be more engaging, and raise the stakes! Overcome the odds!

I will also be downloading this mod anyways. Thank you.
Helmut72 4. juni 2022 kl. 7:18 
I also want to say thank you! It is a nice improvement!
weregamer 27. apr. 2022 kl. 22:38 
OK, I've played through a couple of full games with this (loading after ESG) and had none of the weird problems I had before. Well done!
weregamer 23. apr. 2022 kl. 9:12 
I'll give it a shot. The problems with the other mod were subtle enough that they didn't show up until you started playing more seriously. ESG changes so much that it can be a pain.

All that said, I hate tiny useless systems so I'll see if it works.
Tat011  [ophavsmand] 23. apr. 2022 kl. 6:37 
Loaded the game with both my mod and 1.6 (the newest version of esg), didnt have any issues. Did you load my mod second? cuz you probably have to if you want it to work right.
weregamer 22. apr. 2022 kl. 22:42 
The mod I was using for this interacts badly with ESG 1.5 - it seems to work but the extra planets are not completely implemented and cause strange bugs when colonized or when searching anomalies on them.

Have you tested this with ESG by any chance?