Space Engineers

Space Engineers

Vanilla Range Extended
23 opmerkingen
Rabid Puma  [auteur] 24 apr om 7:22 
Fixed to add in the reskinned turrets. More importantly, NPC ships should now use the full range of turrets. Not sure about fixed weapons, though.
UCH HOBO GRRRRR 4 mrt om 20:06 
update it please im begging
Alpha 6 jan om 15:32 
love this please update it you are the best!
killer_klown94 28 nov 2024 om 12:09 
this mod seems broke
Sunari 24 okt 2024 om 4:14 
the gatling gun mk2 does not get this buff sadly
Beragon 28 sep 2022 om 6:44 
Hello Thanks for this fun mods.
couple of questions relative to it: Can some distances be rebalanced or is it fix range ?
Will the part for the NPC be implemented ?

We are playing with MSE and having the artillery firing at 5 km will give us some issues with the random NPC flying over the base and just giving artillery barrage to new players.

If the NPC grid blueprint are saved with setting modified max out, will it be sufficient to adapt their firing range ?
Star_Kindler 24 jul 2022 om 11:31 
@Rabid Puma alright, thanks for trying! Btw I really appreciate this mod, it makes combat SOOO much more fun in Space Engineers! If you're able to get targeting to work at that range too, this mod'll become even more amazing.
Rabid Puma  [auteur] 24 jul 2022 om 10:25 
@Star_Kindler I'm not sure. I'll look through the files and see what there is

@Lordspaceship I'm glad you enjoy it!
Star_Kindler 23 jul 2022 om 17:47 
Is there any way to be able to lock onto targets from longer than 2km? It's frustrating not being able to focus on one target unless you're within vanilla range.
Lordspaceship 19 jul 2022 om 23:17 
Whatever you did to the vanilla NPC lock-on ranges I really appreciate, ever since I downloaded this mod I have been able to spawn NPCs much farther away and more reliably allowing me to fight much much larger fleets than before.
IstoD 18 mei 2022 om 10:20 
Thanks for explain
Rabid Puma  [auteur] 18 mei 2022 om 9:48 
It changes both turret range and ammo range. "Small Grid Range" & "Large Grid Range" are the respective AI turret ranges, and "Ammo Range" is the distance before the ammo will despawn when fired manually
IstoD 17 mei 2022 om 7:52 
Hello, is it mode change the range of turret auto aim? Or change only ammo range?
If not, help plese if you know a mod that increase turrets aim range, to use it for guidance misslles, thx
Rabid Puma  [auteur] 1 mei 2022 om 15:47 
Can't do anything about it until Keen fixes the bug. Draygo has already talked to Keen about it
Rabid Puma  [auteur] 1 mei 2022 om 8:36 
I'll talk with Draygo and find out what's happening under the hood
FOXALIVE 30 apr 2022 om 23:55 
Oh it does work! My bad. It seems "Aerodynamic Physics" mod breaks it. I'll let that author know!
Rabid Puma  [auteur] 30 apr 2022 om 17:03 
I did some testing and with this mod and no other weapons, the ranges are fine. Perhaps you have something else that is changing the values? What mods are you using?
Rabid Puma  [auteur] 30 apr 2022 om 16:38 
Probably did. I'll Have to go through and see what's going on. Most likely something to do with the 'fixed' AI
FOXALIVE 30 apr 2022 om 3:53 
Did the latest update break the mod? Not seeing the range increase on railgun for example. The shot explodes at 1400m like before.
Rabid Puma  [auteur] 22 apr 2022 om 6:54 
@SharkOmaniac I'll look at it, but that could be related to the broken turret AI that's getting fixed in the next major update
SharkOmaniac 22 apr 2022 om 3:46 
Cool mod! I did noticed that with planet gravity, the ai turrets doent reach the target. The round fall down due to planet garvity and the turrets dont compensate for that. Can you adjust the ammo so that they reach the target?
Rabid Puma  [auteur] 14 apr 2022 om 16:50 
Yes, so you're only at an advantage if you're using fixed weapons against enemy turrets
CLTST 14 apr 2022 om 7:30 
Do these changes also apply to the NPC Ships, bases, etc.?