安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
There are gives and takes when building a dominantly aesthetic design, but bar Pertam (which I admit is a nightmare), you shouldn't have too many issues as long as you use that extra upwards thrust afforded by VTOL when you need it.
Would you be open to us making the necessary changes so this works on our server? We would need to re-upload it but we would provide full attribution to you as the creator: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2439923690 .
I like ships that look good and work well. This one does not. Sorry dude.
Looks stunning!
@timeisaniIlusion thanks, and yeah tbh the seat is a little tricky, prolly should have put a sign up lol
If it doesn't allow you to do that, maybe turn on 'experimental mode' in the main settings.
That's all I got.
You likely have scripts off in your world which is what is causing the tilting and lack of control.
Also, in future please try reading the first two lines of text which CLEARLY state the ship has no survivability (this also should be obvious by the number of subgrids in the build).
Have a nice day.
Could be the main grid thrust is enough to keep it in the air so you don't notice?
Could also maybe be that you're thinking of the vector thrust script, that was the one I remember that had all that weird dampener stuff?