Cities: Skylines

Cities: Skylines

RAILWAY 2 - Railroad Crossing Variants (Network Pack)
18 kommentarer
RoX 12. nov. 2022 kl. 13:58 
Yep, it worked. Tnx m8!
REV0  [ophavsmand] 12. nov. 2022 kl. 13:30 
ok, that's Network Skins 2 bug, it doesnt remove wires from nodes since recent update. There's another Network Skins 2 maintained by Chameleon, it should fix this issue. Can you check it ?
RoX 12. nov. 2022 kl. 13:27 
REV0  [ophavsmand] 12. nov. 2022 kl. 13:22 
here, just upload to imgur and post the link
RoX 12. nov. 2022 kl. 10:13 
where should i send the link?
REV0  [ophavsmand] 12. nov. 2022 kl. 8:15 
Send a screenshot of the bug
RoX 12. nov. 2022 kl. 8:10 
Is there a way to change wooden for the concrete rails? Without this asset, theres allways wires on the crossing with roads.
darcula2000 16. juli 2022 kl. 2:41 
i am sorry ,i have install the Adaptive Networks, and i can see the line on the track. but i can not see the gatenaries beside the track
REV0  [ophavsmand] 16. juli 2022 kl. 2:07 
Networks in this pack are wired and wireless, instead making 2 nets for each one. So, use Adaptive Networks to enable gatenaries or not.
darcula2000 16. juli 2022 kl. 1:34 
why my railway can not build gatenary auto.
oshawotta737 31. mar. 2022 kl. 19:48 
Is there a way to make this have the concrete rails?
REV0  [ophavsmand] 31. mar. 2022 kl. 3:45 
Update: Added missing 2 and 4 lane networks
REV0  [ophavsmand] 30. mar. 2022 kl. 16:05 
I will check it in couple of hours
ExecutableFiles 30. mar. 2022 kl. 15:57 
Love the way these look, but I can't seem to find the 2 & 4 lane crossings. Only the 1 lane crossing appears in Find It! and the public transportation menu. Might you have forgotten to include the others?
REV0  [ophavsmand] 30. mar. 2022 kl. 12:01 
Yeah full 64m lenght is standard behavior. For asphalt theme variant, you can compress with Move it to be just as wide as road, and it remains functional. I also tested trains and didnt notice anything weird.
John Rambo 30. mar. 2022 kl. 11:55 
Thanks for the explanation! That makes sense and explains why in some screenshots there is a level crossing as wide as the road - it has just road texture, nothing custom or fancy.
REV0  [ophavsmand] 30. mar. 2022 kl. 11:52 
Vanilla junction crossing is a 'blob' of simple mesh with direct connect enabled. It also doesnt have any custom texture work as it's handled by theme surface. R1 and R2 had custom mesh with rail section modeled, as well as it has a custom texture. Theme Asphalt can be compressed as it's theme surface but if the node mesh is not tileable due to texture or modeling reasons, it's gonna end up having DC node, which is 64m long.
John Rambo 30. mar. 2022 kl. 11:36 
Wanted to ask before, but always forgot: why are the crossings in R1 & R2 so wide compared to vanilla? They look kinda weird with 16m roads.