RimWorld

RimWorld

Explosive Radius
15 kommentarer
Mlie 9. juni 2023 kl. 11:06 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2986987463
Hope it helps anyone!
feng 21. maj 2023 kl. 8:02 
大佬,这个Mod有1.4的更新吗
KeeKαlm 9. jan. 2023 kl. 0:15 
plz upgrade for 1.4
Dralks 2. jan. 2023 kl. 17:55 
this mod is exactly what I need but seems to break the game in 1.4 :(
JSTM 7. nov. 2022 kl. 4:40 
Extremely underrated mod. Helps with planning safer bases.
pelusa gaming 2013 26. okt. 2022 kl. 20:34 
1.4?
Dallas Dog 22. okt. 2022 kl. 17:24 
Getting an error with 1.4 update. Posting pastebin below. Set to expire after 6 months.

https://pastebin.com/hhtbk8AQ
Velvet 21. juli 2022 kl. 13:34 
@Colinfang The easiest way to directly place any building that your colonists can normally build is to toggle god mode on, which instantly builds any blueprints you place.
Think3r 8. apr. 2022 kl. 10:14 
Thanks for the screenshot. I meant adding it to the Steam workshop page, but that's fine.
Nope, sorry, don't know much about dev tool.
colinfang  [ophavsmand] 5. apr. 2022 kl. 22:57 
@Think3r Here you go https://i.imgur.com/S9Jl1Xn.png

Both the minimal range radius (white) & explosion radius (yellow) show up correctly upon selection of a built turret.

When you are placing a blueprint turret, both colors are white (I feel the amount of code needed to fix the color here might not be worth it)

(Btw do you know how to spawn the autocannon-turret directly in dev tool? It is weird that I am unable to find it)
iceball3 3. apr. 2022 kl. 18:33 
Do you think this would play nice with Combat Extended, you think? Unsure how dramatically basic explosions are affected. Might need special use cases for ammo types too if it were to.
Think3r 3. apr. 2022 kl. 7:15 
@colinfang I see, thanks.
Would you mind providing a screenshot for the case of autocannon-turrets? I fear that the minimal range radius and the explosion radius might overlap or have the same coloring.
Lord Asriel 31. mar. 2022 kl. 2:29 
Can't wait to see if it works on dub's rimatomics reactors
colinfang  [ophavsmand] 30. mar. 2022 kl. 10:55 
@Think3r No it doesn't. Technically it can, but at a cost of reduced TPS. Also sometimes big explosion can penetrate through walls so I am not sure the best way to indicate it in the mod
Think3r 30. mar. 2022 kl. 10:46 
Will the radius adapt to nearby walls?