The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Monochrome Void
28 kommentarer
weraptor 4. dec. 2024 kl. 3:41 
breaks in rep+
2.5 Bobux 7. sep. 2024 kl. 11:10 
This is a very good mod, but it makes delirium significantly harder because explosive bullets are the same color as normal bullets. Is there a way to just decrease the saturation and not outright removing all color?
mystery_man 6. okt. 2023 kl. 7:06 
works only when I leave and return to the run
Null_255 19. sep. 2023 kl. 18:41 
this mod is the best mod for make Void more unique:dip:
25kubalok 28. okt. 2022 kl. 4:20 
@giovannicoassolo thank you very much for help bud!
Loris_Coassolo 25. okt. 2022 kl. 12:40 
@25kubalok If you have the improved backdrops and visuals mod installed, you should deactivate the random void backdrops function using mod config menu. At least it worked for me
25kubalok 21. okt. 2022 kl. 1:10 
I love it but it sadly only works at the beginning of the stage for me. Later the effects dissapears :c Is this caused by Fiend Folio or something?
StarlightFox 17. sep. 2022 kl. 0:44 
This is ridiculously cool, but causes a lot of lag. Maybe add an option to tone it down slightly for lower end machines?
Illusion 2. aug. 2022 kl. 13:24 
I love the idea, and I quite like the harshly grey style, but I think this is crashing my game during Delirium fights
Stormartillery 25. juni 2022 kl. 21:32 
I think the grayscale effect is a bit too strong, also maybe the effect could be more or less powerful depending on which chapter the room you're in is from?
SDDrew 3. maj 2022 kl. 21:00 
A bit too dark imo
wynonabuckle 2. apr. 2022 kl. 5:55 
Thanks!
OpenSauce  [ophavsmand] 2. apr. 2022 kl. 5:54 
This mod should be compatible with basically any mod. This is pretty much just a shader, it doesn't actually change any sprites or graphics :Labrys1:
wynonabuckle 2. apr. 2022 kl. 5:39 
Is this compatible with Backgrounds and Visuals mod?
OpenSauce  [ophavsmand] 27. mar. 2022 kl. 13:02 
@S1REN unfortunately not as they both come from the same API function
SWE4T & P1XELS 27. mar. 2022 kl. 3:30 
Is there any way to get rid of the greyscale but keep the duplicate Isaacs?
quaxivus 26. mar. 2022 kl. 17:56 
can you make the visuals less strong
super m 25. mar. 2022 kl. 19:27 
great mod
aqepo 25. mar. 2022 kl. 11:55 
but sure adding more vibes to the ascent is cool
aqepo 25. mar. 2022 kl. 11:54 
oh my "yes" wasn't refering to the previous comment, just my general reaction to this mod
OpenSauce  [ophavsmand] 25. mar. 2022 kl. 11:39 
Alright I'll get around to it at some point
aqepo 25. mar. 2022 kl. 8:22 
yes
Autumnis 23. mar. 2022 kl. 2:07 
It'd be nice if you made a mod that applied this same effect, but to the ascent.
silent cat 22. mar. 2022 kl. 2:22 
So cool. Can't wait to play:resmile:
OpenSauce  [ophavsmand] 21. mar. 2022 kl. 15:36 
@fedew It actually does replicated your previous movements. It's pretty impressive that they coded that in for something that in the vanilla game is barely used at all, and when it is used it's you blink and you miss it
fedew 21. mar. 2022 kl. 15:13 
looks really good! out of curiosity, is the hallucination Isaac's movement hardcoded or does it replicate your previous movements?
SprSnpr_ 21. mar. 2022 kl. 10:16 
this is so cool! not to mention, the "isaac hallucination" thing is one of the most unique ideas ive seen for the void. job well done :104::praisesun:
Gato el weon 21. mar. 2022 kl. 8:52 
this makes void even harder!