Team Fortress 2

Team Fortress 2

Terror of the Deep
11 kommentarer
HD Monster 11. juli 2022 kl. 2:30 
One of the best skins I've ever seen. Please, PLEASE put this into the game.
the other bird 22. maj 2022 kl. 9:52 
I love this. big bioshock vibes
Mar (Garfunkle)  [ophavsmand] 7. maj 2022 kl. 10:56 
m e a t y g e a r s
KB Ashley 7. maj 2022 kl. 6:37 
Gives me metal gear vibes I don't know why
whare's the manager 27. mar. 2022 kl. 19:46 
5) Overall the skin is very well made, and with some tweaking it can go from like a 5-6/10 to a 9/10. Keep up the good work
whare's the manager 27. mar. 2022 kl. 19:45 
4) KEEP the tertiary black texture, it's a good contrast for the murky green. As for the secondary water texture, perhaps make the water more muddied, or grey, like the bog the creature comes from. Neutral tones are your best friend when it comes to skins (browns, tans, greys, some shades of orange). I'd experiment with some dark browns/grey tones.
whare's the manager 27. mar. 2022 kl. 19:41 
2) Color scheme wise, this is poor. It's mostly one shade of green that wears to bloody brownish red. Paired with the busy texture, and it will look like a solid green blob in game. I'd recommend making the secondary texture a different color/pattern entirely to help give some color and textural contrast. This will help to accentual other parts of weapon models (see damascus mahogany for a good two-tone example, silver and brown).

3) Color-wise, this will look very out of place on the red team. The only real way to circumvent this issue (with this concept) would be to make a team variant using a color more appropriate for the red team. On larger weapon models (minigun, black box, etc), this skin could negatively affect team identification (i.e. liquid asset, frozen aurora, certain variations of macaw masked).
whare's the manager 27. mar. 2022 kl. 19:41 
Some feedback, as requested:

Concept wise, this is cool. Definitely a good candidate for a scream fortress warpaint. The custom wear is a very nice addition, glad to see more people opting to use that.

Now on to critiques-
1) Fine details like small fish scales/crocodile skin do not translate well into the game. With anything other than ultra-high settings, a busy primary texture will become a fuzzy and blurry mess (see Snow Globalization). Hair, fur, scales, intricate patterns, etc. also look busy against the backdrop of TF2 if they don't get mired by game settings, not to mention ultra fine textures don't exist within TF2 at all. They'd look out of place. I'd recommend scaling the fish-scale/crocodile skin texture up so you can better see the individual scales, and thicken the lines work to help them pop out from the base color.
greg time 15. mar. 2022 kl. 13:09 
good stuff, hope it's added
Chicofrob 14. mar. 2022 kl. 11:01 
spoopy one, and a cool to have in main game for sure!
Tricky Biz 13. mar. 2022 kl. 13:29 
It do be a terror, terrifyingly good!