Garry's Mod

Garry's Mod

rp_re2nest
35 kommentarer
Saizo's 7. feb. kl. 11:40 
*pulls pantz down* the zombies... are coming...
roachisserie chicken  [ophavsmand] 7. feb. kl. 11:03 
do it, coward.
Saizo's 6. feb. kl. 17:26 
*tickles your jimmies* Resident Evil: Source
roachisserie chicken  [ophavsmand] 6. feb. kl. 15:27 
if what.
Saizo's 6. feb. kl. 13:24 
What if like I did this but RPD and with the game models
roachisserie chicken  [ophavsmand] 5. nov. 2023 kl. 9:50 
the nav mesh should already be included
Mr. Penis 5. nov. 2023 kl. 9:17 
just go into the console and type nav_generate
Moondragon 5. nov. 2023 kl. 5:49 
were can i get the nav mesh?
roachisserie chicken  [ophavsmand] 16. sep. 2023 kl. 18:04 
yes
THEONEWHOWARNS 16. sep. 2023 kl. 17:22 
does it have navmesh?
Neptunium 21. apr. 2023 kl. 19:04 
william birkin room?
roachisserie chicken  [ophavsmand] 9. apr. 2023 kl. 8:15 
unlikely, since he can't really do much in the context of gmod
Bear1994 8. apr. 2023 kl. 19:11 
Oh awesome 👍. Glad to see you do maps too from the games 👍. Really hope you do more. One in particular I've been dying to see someone make is the Dimitrescu castle (definitely my favorite area of all the games I've played so far, still got aways to go 😂😂👍). Say I was wondering something, do you plan on porting characters who aren't bosses too? Like the Duke for instance.
Val 2. maj 2022 kl. 21:31 
do what everyone does and pirate it from some shady russian torrent
😾frankenhog😾 2. maj 2022 kl. 20:35 
Val is there another cheap program for porting game models because this one is very expensive for me and it makes me sick to start making my own npc mods, etc. it's about this program that it is expensive autodesk 3ds max
Rattenglucker 24. mar. 2022 kl. 10:18 
would it be possible to create l4d2 nextbots?
😾frankenhog😾 24. mar. 2022 kl. 7:08 
@Val,roachisserie chicken Thank you very much for this answer, now I understand how it works, but thank you so much for that answer, you too, Roachisserie chicken, for the fact that your friend wrote me so that now I understand how it all works, but thank you so much for that
Val 21. mar. 2022 kl. 9:20 
@frankenhog as someone who does some of the stuff he does but never releases it;
the actual code work is usually done with something like visual studio code, which is what I use but Roach uses something different.

as for the porting process it's a bit more in-depth and requires either an understanding of the programs or a damn good ability to google. i'll start off with the one i know how to do; Dark Souls porting
Val 21. mar. 2022 kl. 9:20 
(cont)
Dark Souls porting requires the use of autodesk 3ds max with a plugin to do havok imports for animations, blender is useful too but that's just because its what I know, and you'll need the tools to actually decompile the game and get the files you want. You'll want to start off by grabbing the character model in question, setting up the proper weights & shit that I can't be bothered to explain in depth here, and then apply the skeleton overtop of it. This is all done in 3ds max, but it can probably be done in other software, I just don't know how and this is how Roach taught me.
Val 21. mar. 2022 kl. 9:19 
(cont)
With that done, you'd want to export the model in question as an .smd, then import and then export every animation you want in .smd format as well.

Set up a quick .qc to test everything out to ensure your model is able to be loaded ingame, and then you move onto the two most annoying (and rewarding) parts of porting;

- Texturing the model itself.
You can either do what Roach does and just make something that looks okay and playable or you can do what a few of us do and introduce faked PBR if the game you're porting from supports it. DS3 for instance has PBR, so for a more accurate image you'd want to utilize Method 36 by BlueFlyTrap. Be warned that this is a fairly tedious process if you don't know what you're doing but it's well worth it imo.
Val 21. mar. 2022 kl. 9:19 
(cont)
- Coding the NPC itself.
This is imo one of the most rewarding things about the process, because it turns just a static model into something you can play with. DrGBase, the base that all these NPCs use, is a really nice base and fairly easy to understand. The author of DrGBase has a nextbot template available on his github which I suggest using. Look at examples of other peoples work to learn how to actually set stuff up, I won't explain that as I'd be turning this already large response into a damn essay.


Then with everything done, you've got an NPC you want. Of course, this was a heavily simplified version but it's really not too hard to get into and it's really fun to do. I hope this response helped. :)
😾frankenhog😾 21. mar. 2022 kl. 8:55 
Roachisserie chicken, I know this is a stupid question, but what programs to use to create mods, for example, dark soul monsters, dead rising, because I would also like to do some mods for monsters or other creatures, if I pissed you off with this question, I'm sorry
:steamsad:
poop67 20. mar. 2022 kl. 10:11 
do you have resident evil village? if so can you make a mod on the npc's including the mutated ones, I don't know shit about coding. and i love you're addons. so please let me know thanks.
115ZDark 10. mar. 2022 kl. 5:42 
Is there going to be more Resident Evil DarkSide NPCS in the future?
Meow Moe 9. mar. 2022 kl. 15:04 
This is amazing
GabyNara 8. mar. 2022 kl. 14:31 
beautiful i love it you are really good :D
marackoko2 8. mar. 2022 kl. 8:12 
yes good
PickleBrain. 8. mar. 2022 kl. 5:20 
when i play it and i have navmesh the enemies wont move even if i dont have disable thinking on. but also its a really good map btw.
NBA Big Boy 4. mar. 2022 kl. 11:39 
:er_wave:
МолочныйПисюнчик 4. mar. 2022 kl. 6:03 
not bad
:praisesun:
roachisserie chicken  [ophavsmand] 4. mar. 2022 kl. 4:20 
yessir
BoogerPoo2002 4. mar. 2022 kl. 3:32 
Once you develop the rest of the West Area, make sure to have the models of the T and G virus samples in the virus vault, okay?
roachisserie chicken  [ophavsmand] 4. mar. 2022 kl. 3:06 
nav meshed
BronyFan/HelluvaFan 3. mar. 2022 kl. 23:05 
Is this A.I. Noded or Nav Meshed?
walter 3. mar. 2022 kl. 19:17 
that shit look scary