Oxygen Not Included

Oxygen Not Included

AI Controlled Rockets (DLC)
179 kommentarer
Andynee 22. aug. kl. 5:51 
just realise that. Thanks!
Sgt_Imalas  [ophavsmand] 21. aug. kl. 17:49 
the piloting tooltip doesnt show it, but the speed calculation has it included.
I will look into modifying the vanilla tooltip to include the brain stats
Andynee 21. aug. kl. 15:33 
The rockets arent gaining the speed bonus from brain :meepsad:

img 1 [prnt.sc]
img 2 [prnt.sc]
Sgt_Imalas  [ophavsmand] 14. apr. kl. 20:44 
do you have any mod that affects item delivery? I cannot replicate the issue
Mr.Ficarazzi 13. apr. kl. 15:14 
Dupes don't bring Ai Brains to Ai brain modules. tried everything, from reloading the save to reinstalling the mod. The module itself states there are no brains available despite having two brains next to the silo and not even crafting one from scratch shows them available to install.
In the mean time i'm using the "base" ai module (the one which doesn't progress) but I feel i'm missing out :(
Sgt_Imalas  [ophavsmand] 24. mar. kl. 13:18 
Ai brains (mod) came 3 years before the bionic dlc and use a custom made system, which is different from the dlc robot modules.

I haven't added integration code of the two systems yet, so it is possible that the databank eating module boost doesn't apply yet to ai rockets
3056096381zyc 24. mar. kl. 11:41 
我试了一下,在DLC中,显示飞行速度加成130%左右的AI Brains的速度,和DLC中的AI火箭仓(消耗数据磁盘的那个)速度加成相同。我把设置选项的拉条都拉到最右边。是我设置出问题,还是AI Brains不支持DLC的火箭?
Sgt_Imalas  [ophavsmand] 24. mar. kl. 10:49 
That is the tooltip from the BionicBooster robot module, I have not updated that tooltip yet
3056096381zyc 24. mar. kl. 10:30 
火箭飞出后显示航速+0%是显示bug还是人工脑的成长加成没有生效?
Sgt_Imalas  [ophavsmand] 13. dec. 2024 kl. 3:53 
- fixed prev-branch version
Emilie Sackenball 24. nov. 2024 kl. 17:36 
congrats this mod will be official on the next dlc
firefox456 23. nov. 2024 kl. 1:06 
for those who didn't understand, the devs decided to upgrade it to vanilla
god_is_not_dead 9. nov. 2024 kl. 6:24 
Haha, your method is effective, thank you very much, but it is a pity that the two settings in the module settings have not been translated into Chinese, but this does not affect my experience in the game. Thanks again!
Sgt_Imalas  [ophavsmand] 4. nov. 2024 kl. 12:31 
you can try going to the mod folder and rename that particular file
Sgt_Imalas  [ophavsmand] 4. nov. 2024 kl. 12:31 
ah, its zh_CN.po , it probably has to be named just zh.po
god_is_not_dead 4. nov. 2024 kl. 7:24 
I don't know why, but the Chinese you mentioned is not reflected in the game.
lord-cherry 13. sep. 2024 kl. 9:03 
hey I play with the mod and I like it by the way :) cool mod gj. Is there a way to see what piloting skill the specific rocket AI got?
Sgt_Imalas  [ophavsmand] 18. maj 2024 kl. 9:29 
if you mean opening the starmap by clicking the rocket icon in the world selector, thats not a thing for vanilla rockets
Sgt_Imalas  [ophavsmand] 18. maj 2024 kl. 9:27 
wym by "not open starmap" - does it crash; does the button not work?
Xenocent 18. maj 2024 kl. 3:21 
I seems ok after i restart the game

I was trying this mod firsttime when the rocket on space i cant open starmap for other rocket which not use ai mod module. Maybe only need to restart again
Sgt_Imalas  [ophavsmand] 17. maj 2024 kl. 11:38 
all 3 tyvm
Sgt_Imalas  [ophavsmand] 17. maj 2024 kl. 11:38 
not helpful.
- what is the issue
- how does the issue manifest
- does it crash? if yes -> github bug report with full log
Xenocent 17. maj 2024 kl. 11:29 
somehow after send 1 rocket, when i want so send again i cant open starmap to choose other planet
Sgt_Imalas  [ophavsmand] 15. mar. 2024 kl. 9:27 
v4.2.3:
- fixed brains from pois not being demolishable
- pois no longer drop brains if movable features is active to prevent brain drop spam
Cosmoros 15. mar. 2024 kl. 6:19 
AI brain module can't be deconstructed. Demolishing does nothing.

There are mod movable features that allows moving vacillator and it makes it infinite AI module generator.
Sgt_Imalas  [ophavsmand] 12. jan. 2024 kl. 16:48 
its (very) outdated
Sgt_Imalas  [ophavsmand] 12. jan. 2024 kl. 16:36 
update your mod with mod updater
Corgylegs 12. jan. 2024 kl. 15:54 
Error in GameAssets(Clone).Assets.OnPrefabInit at (0.0, 0.0, 0.0)

System.MissingFieldException: Field 'OccupyArea.OccupiedCellsOffsets' not found.
at EntityConfigManager.RegisterEntity (IEntityConfig config) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at EntityConfigManager.LoadGeneratedEntities (System.Collections.Generic.List`1[T] types) [0x000fa] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at LegacyModMain.LoadEntities (System.Collections.Generic.List`1[T] types) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at LegacyModMain.Load () [0x0004d] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at Assets.CreatePrefabs () [0x00055] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch1(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
Build: U50-587362-SD

getting this error when ever I tried to load the mod.
Spiderman092010 18. nov. 2023 kl. 19:59 
oh
Sgt_Imalas  [ophavsmand] 18. nov. 2023 kl. 17:17 
it does.
you likely have a different mod crashing.
if the issue persists, open a crash report on github containing the full log
Spiderman092010 18. nov. 2023 kl. 14:44 
it does not work with the current patch
Mag-7 Zmazok 7. okt. 2023 kl. 13:38 
Wow, that update was quick. I wanted to thank you for caring about your mod.
Sgt_Imalas  [ophavsmand] 7. okt. 2023 kl. 5:32 
4.2.1:
- fixed a bug that allowed accessing the rocket interiors
- updated to October23 QOL update
Mag-7 Zmazok 7. okt. 2023 kl. 1:56 
Doesn't works on october patch
Sgt_Imalas  [ophavsmand] 11. sep. 2023 kl. 4:54 
He created the redesigned AI Module
ваш фотограф 11. sep. 2023 kl. 4:41 
woah nous is now set as a dev
N0US  [ophavsmand] 10. sep. 2023 kl. 8:05 
swag
GamerRy123 9. sep. 2023 kl. 10:14 
Thank you!:praisesun:
Sgt_Imalas  [ophavsmand] 9. sep. 2023 kl. 8:42 
4.2.0:
- Fixed AI Rockets requiring 7 tiles of clearance instead of 5
- Added Chinese localisation (big thanks to NOUS for creating it)
GamerRy123 6. sep. 2023 kl. 4:08 
There seems to be a bug with the rockets not having a clear launch path despite the fact there is nothing blocking it? I am unsure what causes it but I am using a mining rocket with an AI brain module if that affects anything.

https://imgur.com/a/5LEi3SO image of rocket and launch path
I do have some other mods enabled but nothing related to rockets
PY 4. aug. 2023 kl. 12:36 
I think there was a mod conflict. After I closed the last few mods I subscribed to, the recipe was displayed
Sgt_Imalas  [ophavsmand] 4. aug. 2023 kl. 8:26 
the recipe unlocks when you unlock the Tech for the module
PY 4. aug. 2023 kl. 7:19 
Is this the reason I didn't unlock the recipe or the mod conflict?
PY 4. aug. 2023 kl. 7:17 
I can't find the recipe for an AI brain in a molecular furnace
Sgt_Imalas  [ophavsmand] 3. aug. 2023 kl. 12:35 
4.1:
- fixed demolishing of AI brains being unreachable
- fixed description of AI brain module containing "need to be at the top of the rocket"
- fixed a race condition crash when clicking an AI module in the world selector
- crew assignment screen no longer shows up on AI modules
- clicking a landed AI module on the world selector now selects it (in addition to the camera panning)
- added german, portuguese, russian translations
Sgt_Imalas  [ophavsmand] 2. aug. 2023 kl. 12:16 
there is one race condition crash that happens as a weird interactions with a few other mods when you click the rocket on the world selector.
A fix for that will be published when Moosong releases
riddER 2. aug. 2023 kl. 4:57 
Hello! :)
Wonderful mod. Ive used it alot!
This comment will not be very useful as I spent several hours of troubleshooting and my logs got lost in reconnects. But after playing with multiple mods, my game started chugging and lagging after 666 cycles (ironic) and crashed me with this mod in red. I tried rolling back with the mod still enabled and after a few cycles it crashed again. This happened several times after removing, force updating etc. so I rolled back about 30 cycles after removing the AI component that I was using on one rocket and now my game is fine. As stated, its pissy of me not to immediately think of saving the logs for the crash - but I thought it better for me to say something rather than just disabling it and moving on.

If theres anything on my end I can do to assist you in potential trouble shooting, please let me know.

Again, 10/10 mod. Absolutely loved the idea and the functionality of it.
Sgt_Imalas  [ophavsmand] 6. juli 2023 kl. 7:33 
in your local mods directory
Sgt_Imalas  [ophavsmand] 6. juli 2023 kl. 7:33 
mods/string_templates/roborockets_template.pot @unholyrage