Transport Fever 2

Transport Fever 2

[uep2]_040e_Custom Mine_(5_in_1) v2.1
54 kommentarer
DavidT322 24. okt. 2024 kl. 13:34 
Hallo die mod geht nicht
hugedragonyk  [ophavsmand] 15. okt. 2024 kl. 3:22 
@Alessandro
In any case, please please please read the mod description carefully,
turn on sandbox mode, and see the mod's available year.
Alessandro 13. okt. 2024 kl. 14:15 
mod not appear
ServousLP 1. juni 2024 kl. 11:19 
Ein sehr schöner Mod. Klasse Arbeit!
pstichling57 20. maj 2024 kl. 8:48 
Moin Moin Komme mit der grossen Mine mit mehreren Gütern noch nicht klar.
Mfg Piet
Wthundery 13. mar. 2024 kl. 0:28 
Großartige Mod. Vielen Dank
µBunny 28. feb. 2024 kl. 15:19 
Any chance you can give us more option on type of railroad track to use?
With that I mean making it so we can select spesific track of other mods.
꧁༒꧁Nuckem꧂༒꧂ 25. feb. 2024 kl. 4:45 
Good mode!
Driver Kaldie 11. feb. 2024 kl. 6:08 
I don't understand...It's a beautifull mod, but when I build it, it doesn't have a station that I can select. If I build a second mine next to it, only one of the mines has a station, but I can't reach the first mine under any circumstances. How can I build a station that connects or select the station in the mine if one of the mines has no station. I saw that this was asked before and that had to be looked at the fourth line or something, but I don't get it...

When I look at the video tutorial, I see that when the mine is placed that there is a station, so could you please be more specific on how to do that. I do not use replacement roads or tracks.
Reflexer 23. nov. 2023 kl. 21:59 
@wabbithunta
Ok - I'll try that.

anyways - it would have been nice to be informed that there are initial costs of 300M+ and operating costs of 30M+ every month. and even nicer if there would be a switch to turn the operating costs off and therefor not owning the mine.
it's a pitty - I like the mod and can't use it because of the costs. might work with "everything is 4 free" but I don't play the game this way.
wabbithunta 23. nov. 2023 kl. 9:39 
@Reflexer

Why are there costs in height of 30 Million? I dont' wanna own the mine. Just building it (300 M are cost intensive enough) and then transporting the stuff. Operating costs in tjis height can't be earned. Is it possible the have the mine not owned and only pay 4 the rails and station costs?


If you don't want to use this mod then try this

Use mods on the workshop and make your own mines.
ie.. Freestyle Industries by CashonWheels
can do this, Just set the mod up to do what you want it to do place it/them then add a few ploppable industrial buildings on them.
No 30million to buy it and no running costs either
Reflexer 23. nov. 2023 kl. 7:30 
Why are there costs in height of 30 Million? I dont' wanna own the mine. Just building it (300 M are cost intensive enough) and then transporting the stuff. Operating costs in tjis height can't be earned. Is it possible the have the mine not owned and only pay 4 the rails and station costs?
hugedragonyk  [ophavsmand] 23. apr. 2023 kl. 2:56 
@Vimes
have fun~
Vimes 23. apr. 2023 kl. 1:36 
Oh my, I really did not want to be "that guy" who does not read the description. Many apologies. I genuinely missed....

Availability: 1925

Again, sorry for bothering you :)
hugedragonyk  [ophavsmand] 23. apr. 2023 kl. 1:25 
@Vimes
I'm on a business trip, so I can't see and respond to messages in time.
Note :that each MOD has its available time, the available time of this MOD is 1925.
Vimes 16. apr. 2023 kl. 5:31 
Just to add.....disabled every mod apart from yours and the needed ones by Urban Games. Still this mine will not show but the other three noted will.
Vimes 16. apr. 2023 kl. 5:26 
Not sure what is happening here, build 35304...

The tools, food and chemical modified, and updated plants, show within the Industry build menu with no issues. But this mine one doesn't.
I have changed the order so that all of them load last, this one being the last, and it still doesn't show up.
The others do, as noted, and I have used the food processing one without issues.
Naturally sandbox mode is enabled.

Thanks
FunGaming44 25. mar. 2023 kl. 17:02 
Thanks for answering, wil, be wajging for the updates
hugedragonyk  [ophavsmand] 25. mar. 2023 kl. 8:54 
@FunGaming44
The tram and bus museum mod has not been upgraded based on the latest version of TPF2. .
At present, my work is relatively busy, and the released UEP2 series MODs are gradually upgraded in batches.
--------------------------
The current UEP2-MOD upgrade progress can be found at:
https://www.transportfever.net/thread/13178-tpf2-wip-urban-expansion-project-package-for-tpf2-lol/?postID=398196#post398196
FunGaming44 23. mar. 2023 kl. 4:06 
Figured it out it's the museum that adds these roads
FunGaming44 22. mar. 2023 kl. 15:48 
Quick question, I downloaded and installed this mod and your other industry mods listed below

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2586258613
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2586143937
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2671694648
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2586071405

and your tram and bus museum mod

now one of them I dont know which one is adding new roads but some of those roads have purple boxes as icon in the menu like medium road, medium country road these have purple boxes as icons. Is there anything you can do about that ?? I don't use any road mods at all.
hugedragonyk  [ophavsmand] 18. mar. 2023 kl. 11:15 
EN:

V2.1 version update instructions:
2023/03/18
--------------
(Compatible with TPF2-35300 and later versions)
-------------------
Note 1:
After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable. Please delete the old model from the game map and re-place the updated mod.
Note 2:
After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
-------------------
-1. Updated the new vehicle model of TPF2.
-2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
--------------------
hugedragonyk  [ophavsmand] 18. mar. 2023 kl. 11:15 
CHN:

V2.1 版本更新说明:
2023/03/18
--------------
(兼容TPF2-35300及以后版本)
-------------------
注意1:
MOD更新后,通过存档加载游戏会提示模型文件丢失不可用,请从游戏地图上删除旧的模型,重新放置更新后的模组即可。
注意2:
MOD更新后,将无法在旧版本的TPF2上运行。旧版本游戏用户请自行前往TPF2论坛下载我预留的旧版本MOD文件。
-------------------
-1. 更新了TPF2的新版载具模型。
-2. 优化了部分MOD代码,根据TPF2升级后新版载具模型的尺寸变化调整了模型资产的摆放位置。
--------------------
Smokey 10. mar. 2023 kl. 12:27 
This should be in the base game. GJ.
hugedragonyk  [ophavsmand] 17. sep. 2022 kl. 8:03 
@Talyllyn No.1

Open your folder:
X:\xxxx\STEAM\userdata\xxxxxxxxx\1066780\local\crash_dump\
Find the stdout.txt file, which records all mod conflicts and errors.
-------------
Most mod authors have no way to help players who use mods in their saves to solve problems, because I really don't know what mods players are using in their saves, which is the same as Schrödinger's cat.....
All I can do is to ensure that all my mods can run safely and normally in the game mode with default parameters, which is the basis for ensuring the normal game of compatible players. But I really can't do anything about the problem that players use some MODs to modify the default parameters of the game. This is not caused by my mod.
Players need to open your game log file, find the problem by yourself, then feed the corresponding problem to the corresponding MOD author.
Talyllyn No.1 17. sep. 2022 kl. 6:34 
So I guess I wont use this mod because I literally don't know which mods i have that are causing this not to work.
Talyllyn No.1 17. sep. 2022 kl. 6:33 
I wont lie, I just download mods I think I look cool, I dont set out to be irresponsible or offend anyone, I'm just using mods that make my sessions more enjoyable man. I'm only asking do you know of any mods that may do what you're saying so I can go about looking for those mods and removing them.
hugedragonyk  [ophavsmand] 16. sep. 2022 kl. 21:21 
@Talyllyn No.1
That's your own choice.
I can't offer any help on running errors caused by using some mods to directly replace the game's default parameters.
Directly making MODs that replace the game's default parameters is not recommended by the game's official. such this mod, it is also extremely selfish and irresponsible to other MOD authors! ! This behavior will seriously affect mods made by other authors based on the game's default parameters! ! ! It will also cause serious problems for gamers to use the mods to run the game normally.
Talyllyn No.1 16. sep. 2022 kl. 14:22 
any examples of mods that would 'Directly replace road/railway/game parameter settings, I have a lot of mods for personal enjoyment of the game
hugedragonyk  [ophavsmand] 16. sep. 2022 kl. 12:37 
@Talyllyn No.1
Read the MOD instructions carefully, MOD use precautions: Article 4.
Talyllyn No.1 16. sep. 2022 kl. 5:18 
I've tried using this ingame but none of the Road or rail connections are compatible in the route editor.
Reddragon792 2. juni 2022 kl. 7:28 
Never fails to amaze me with what you will come up with next 👍🏻
hugedragonyk  [ophavsmand] 5. apr. 2022 kl. 11:23 
Dear players:
Recently, UG released the TPF2 updated beta version on STEAM, and some players reported that the beta version and some UEP2-MOD had compatibility problems.
After get off work tomorrow night, I will start to use my free time to debug of UEP2-MOD that has been released now.
If you have used the TPF2-beta version and find any compatibility issues with the uep2-mod, please let me know in time.
------------------------------
You can also provide feedback through the TPF forum:
https://www.transportfever.net/index.php?thread/13178-tpf2-wip-urban-expansion-project-package-for-tpf2-lol/&postID=374816#post374816
-------------------------------
繁星1314 5. apr. 2022 kl. 5:36 
测试版本闪退
Vilar 28. mar. 2022 kl. 8:06 
Hi! Don't know why but is not producing itens...
hugedragonyk  [ophavsmand] 9. mar. 2022 kl. 3:37 
@wabbithunta
The red button will turn off the mod's industry mode, the mod is only used as a cargo station.
In the default mode of the game, I tested the mod without encountering problems.
Open your X:\XXX\STEAM\userdata\XXXXXXXX\1066780\local\crash_dump\ path and find the stdout.txt file, which records the conflicts and error messages you caused by using MOD.
wabbithunta 9. mar. 2022 kl. 2:36 
Added this mine mod today, (about an hour ago) to see how it would work on my current map and found that the big red button caused my game to crash!
No other modded mines on my map anywhere, just the normal game type.
(no other industry level mods in use when trying to use this)
Any reason why caused it to crash would help, thanks.
hugedragonyk  [ophavsmand] 4. mar. 2022 kl. 8:06 
@15827157646
阅读MOD说明注意:第4条!!
15827157646 4. mar. 2022 kl. 4:58 
提示曲线半径过小是什么原因
CocoJacoby 24. feb. 2022 kl. 7:07 
WOW! Just WOW.
hugedragonyk  [ophavsmand] 24. feb. 2022 kl. 0:30 
@briansyston
Currently, all UEP2 - Industry Integration MOD series are based on the game's default industry chain design. For specific reasons, see:
https://www.transportfever.net/index.php?thread/13178-tpf2-wip-urban-expansion-project-package-for-tpf2-lol/&postID=370749#post370749

@tbird64
You may have used a mod that modifies the industry level, causing a conflict.
briansyston 22. feb. 2022 kl. 13:44 
Is it possible to have a slate mine with a slate cargo for my north wales UK map as slate is the main industry in the area ?
tbird64 22. feb. 2022 kl. 13:36 
What is the big red power button supposed to do? when I click it the games chrashes. shoudn't it just close the industry?
hugedragonyk  [ophavsmand] 21. feb. 2022 kl. 21:34 
@briansyston
Yes, each mine has two railroads and four railroad stations. The station is set under the ore loading equipment, which is convenient for players to set up the train to turn around or combine multiple mines together.
@Alessandra
Each author's mod has its own characteristics. It's a lot of fun mixing it up. My mods are currently focused on extending the functionality of the game's existing industries and improving them.
briansyston 19. feb. 2022 kl. 18:15 
Do all of them have a railway going around them ?
Lmgordocano 18. feb. 2022 kl. 14:30 
Awesome. Thanks for your work. :steamthumbsup:
Alessandra 18. feb. 2022 kl. 11:15 
@hugeDragonyk yet it doesnt work like your awesome mod do :D your mods are Flawless and perfect ;D and yours would be a EPIC to work with your other industries
TacticalChick3n 18. feb. 2022 kl. 11:05 
Oh man, I tip my hat sir, all your mods are great
hugedragonyk  [ophavsmand] 18. feb. 2022 kl. 10:57 
@Alessandra
I remember that another author in the workshop already released an oil platform mod.
Reddragon792 18. feb. 2022 kl. 7:24 
As always another inspirational mod, well done love all your work