Crusader Kings III

Crusader Kings III

Extreme Difficulty Mod
66 kommentarer
0neklik 24. juli kl. 1:39 
hi, i can't seem to find a menu anywhere
Philemon  [ophavsmand] 10. juni kl. 3:54 
My mod would overwrite most official difficulty settings.
king0billy 30. maj kl. 17:50 
what r differences between this mod and most official difficulty options? Does this mod work with most official difficulty?
Philemon  [ophavsmand] 21. maj kl. 17:44 
Great news the game will have official difficulty options very soon
Philemon  [ophavsmand] 4. apr. kl. 6:02 
As for compability sure it would be possibible, i wont stop anyone from making a compability patch. Im too lazy to make that happen and keep updating it tho :P
Philemon  [ophavsmand] 12. mar. kl. 12:27 
just for future references, this mod should work with new game updates , just ignore the mod is outdated message
JamesPong 20. dec. 2024 kl. 1:12 
is it possible to make this mod compatible with the More Game Rules mod? It seems to overwrite your difficulty settings.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2216850785
Temaius 19. nov. 2024 kl. 15:58 
is it possible to make this mod compatible with the More Game Rules mod? It seems to overwrite your difficulty settings.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2216850785
Philemon  [ophavsmand] 10. nov. 2024 kl. 5:27 
Updated the mod, again if you hve issues with my mod not updating resub to it will fix it
Philemon  [ophavsmand] 13. okt. 2024 kl. 1:07 
A big thanks to all the new subscribers , ive noticed a big spike recently. It is nice that there still seems to be a need for this mod to exist. It also gives me the incentive to keep updating the mod for future updates.
Philemon  [ophavsmand] 1. okt. 2024 kl. 13:48 
I put out an update, if it doesnt auto load, unsubscribe and subscribe again, that will fix it!
Philemon  [ophavsmand] 17. sep. 2024 kl. 10:34 
i already made a list on things i probably have to adjust in my ck 3 mod: Extreme Difficulty Mod on steam

new sheme modifieres
new lifestyle traits
admin realm stuff for ai
landless play balance for ai

i think thats about it for now , i will update my mod as fast as possible as always, enjoy and have a great time!
Philemon  [ophavsmand] 21. mar. 2024 kl. 14:31 
Im glad it gave you the experience you where looking for!
Arievilo 21. mar. 2024 kl. 10:29 
Thanks! This mod is awesome!
Philemon  [ophavsmand] 6. mar. 2024 kl. 8:27 
reduced build cost and speed to 5/10/15%
reduced lifestyle trait xp gain bonus to 40/60/80%
reduced accolade glory gain to 40/60/80%

added legitimacy gain bonus 40/60/80%
added court grandeur baseline 5/10/15
added scheme secrecy 5/10/15
added county opinion bonus of 5/10/20
added monthly county control growth 0.4/0.6/0.8
Philemon  [ophavsmand] 5. mar. 2024 kl. 5:31 
Alright so i do have some ideas, like making it easier for the ai to gain legitimacy. Ill need to check if i thats possible with modifiers. I will give it a look. Any other suggestions ?
Philemon  [ophavsmand] 15. dec. 2023 kl. 23:08 
Last update for now. Hopefully X)
-AI war cooldown reduced by %25/50/75 yet again. This does not mean the ai will declare wars. Just opens the possibility for it.

- AI war chance increased by % 5/10/10
Philemon  [ophavsmand] 15. dec. 2023 kl. 22:00 
- Vassal Opinion changed to Direct Vassals Opinion, Value Changed to 15/20/25 from 10/15/25
- removed not working winter supply modifier
- reintroduced Vassal Levy contribution % 10/10/15
Philemon  [ophavsmand] 15. dec. 2023 kl. 10:28 
I have updated again to make sure all life style traits increase properly for the ai
Philemon  [ophavsmand] 15. dec. 2023 kl. 6:03 
Major Update with tons of changes, read the changelog for information on all the changes!
d_ll 10. sep. 2023 kl. 1:07 
Could you please update it to the latest version?
Philemon  [ophavsmand] 22. maj 2023 kl. 6:07 
were almost at 500 combined subs through both mods, THANK YOU GUYS <3
Philemon  [ophavsmand] 15. maj 2023 kl. 0:06 
Hey everyone, the ai only version is online again!
Philemon  [ophavsmand] 13. maj 2023 kl. 11:37 
still under review, kinda annoyed at this point, but fine, just stay with me guys, one day i can update my only ai version. trust
Philemon  [ophavsmand] 13. maj 2023 kl. 4:45 
my other version should work too but its still under review for some reason
Philemon  [ophavsmand] 12. maj 2023 kl. 15:24 
Quick update: Version bump to 1.9 and you can now earn achievements while using the higher difficulty settings! Enjoy :)
d_ll 25. dec. 2022 kl. 2:18 
Great mod, I like your approach to buff AI instead of debuffing player.
Philemon  [ophavsmand] 1. dec. 2022 kl. 11:57 
Update: Adjusted very hard and extremely hard difficulties to be slightly less rediculous
- reduced ai vassal contribution for taxes and levies on extremely hard to very hard level
- reduces tax income bonus on extremely hard to very hard level
- reduced most bonuses on very hard and extremely hard slightly
- vassal opinion and realm priest opinion reduced

- adjusted player penalties for court grandeur and personal sheme power penalty
Philemon  [ophavsmand] 28. nov. 2022 kl. 8:24 
Philemon  [ophavsmand] 5. nov. 2022 kl. 22:08 
UPDATE
new player penalties:

- stress gain increased by 10, 20, 30 % (based on difficulty)
- court grandeur baseline reduced by 3, 5, 10 (based on difficulty)
Philemon  [ophavsmand] 5. nov. 2022 kl. 21:26 
small update:

Added icon to show 'not achievement compatible' when setting game rules

Made it so that if you first start up this mod the default difficulty setting is set to hard automatially
Philemon  [ophavsmand] 3. nov. 2022 kl. 6:16 
mod has been updated to Bastion 1.7*
- removed the plot armor changes to be more compatible with further base game updates.

The mod should work with future updates even if it says it is outdated !
Aiven ✞ 23. sep. 2022 kl. 5:29 
I have yet to try your mod, but I will on my next play trough, since it seems like the hardest one out there!

I have to remark, from a mathematical standpoint increasing and decreasing with 80% seems a bit asymmetrical. An 80% increase is to multiply with 1.8, while to decrease with 80% is to divide by 5. I would intuitively think that the game's native mechanics would be better preserved by a more proportional take. For example you could both multiply and divide by 2 (in other words a 100% increase and 50% decrease).

I hope this makes sense to you and that you are not offended from me commenting before actually trying the mod.
4X-Fan 3. sep. 2022 kl. 1:38 
Would it be possible to mod in that the player is also affected by the dread an AI character spreads? Giving the AI more dread is good for them, sure - but the effect is unnecessary limited in my eyes, as long as the player directly evades its effect.
Miko 9. juni 2022 kl. 14:42 
yeah had that issue was at war and 80 people declared I was like oh shit Im fucked
Philemon  [ophavsmand] 8. juni 2022 kl. 23:29 
Update: Removed the player plot armor "Don't gang up on players" wich allows multiple ai to try and murder a player at once.
Miko 8. juni 2022 kl. 12:36 
sounds good, thanks
Philemon  [ophavsmand] 8. juni 2022 kl. 11:32 
Hard is supposed to be like very hard mode in eu4 , very hard is probably limit your alot and extremely hard is like hell mode where you need alliances and stuff to even do something
Miko 8. juni 2022 kl. 11:27 
it it even possible to play on very hard or exxtreme
Philemon  [ophavsmand] 2. juni 2022 kl. 8:28 
Update: fixed ai scheme bonuses to actually work and increased ai hostile scheme chances
increased ai realm priest opinion
increased ai piety gain
increased men at arms on extreme, increased vassal limit on hard
Philemon  [ophavsmand] 1. juni 2022 kl. 8:35 
Update: Opinion changes mostly. Removed: long and short reign bonuses.
changed general opion to opinion of vassals but buffed the amount.
Philemon  [ophavsmand] 31. maj 2022 kl. 9:18 
Mod updated for 1.6 Iberia update
Miko 29. maj 2022 kl. 6:18 
awesome looks great
Philemon  [ophavsmand] 29. maj 2022 kl. 4:58 
I made some major changes again to try and bring the game to life, i got rid of the ai personality changes, made top lieges have more taxes and levies and adjusted alot of modifiers. Embarkment cost for ai has been reduced. There is less money overall but more for top lieges now. Same for levies.
Philemon  [ophavsmand] 25. maj 2022 kl. 0:49 
i buffed the amount of men at arms the ai can have significant
AceTester6431 24. maj 2022 kl. 21:47 
It would be neat to see the option to reduce player levies but it would be even cooler to see a massive increase to the number of men at arms the ai could have because I always see the ai with a massive income and nothing spend it on.
Miau 22. mar. 2022 kl. 14:00 
Seems like the players vassals are also buffed with bonus levy not only the enemy and their vassals. This is sad. Can u fix it?
Miko 21. feb. 2022 kl. 17:23 
nice loved that CK2 had a grind and difficulty to it but it was well worth the struggle but now CK3 is easy mode and I get board
Philemon  [ophavsmand] 17. feb. 2022 kl. 23:35 
@BlackLuck thank you for the feedback, im currently trying to play witth more ai values.Im also changing levy and tax bonuses to ai ruler only vassal contribution buffs to make it even less easy for a player to gain something from the ai buffs in their own realms. that said i apreacate the feedback alot. This new update might be pushed later today.
BlackLuck 17. feb. 2022 kl. 15:53 
@DestinyCallsYou thank you for your work on this - it is good. I went much deeper in a game without steamrollering, and yes, I used this one that affects the player.