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回報翻譯問題
Yes. This mod is mainly just a couple decisions and ship-creation code, the latter of which has mostly stayed unchanged since man the guns.
I have implemented the fixes now. Thank you again.
The mod is primarily meant to get the AI going, but I've made it so the player may benifit from the first two steps of the decision. As in, at most, you will get the very basics of ship tech.
Maybe, they dont "create_equipment_variant".
Very fun so far. Thank you!
I like the variety of ship designs and classes you have come up with!
It will give the AI naval tech. You can't create ships with stuff on it if you don't have the techs, so the AI will get techs based on numbers of shipyards it has.
This will spawn capital ships, yes.
The AI will basically get one-use "loot box" decisions. Most nations will not get a big fleet, but the nations starting with 17+ dockyards get pretty strong stuff.
I don't remember if the player gets anything. I've mostly only worked on the frigate's content pack version where the player does get a couple techs, but not sure if that's the same for this version.
Will this spawn capital ships?
Is it influenced by the random navy techs that the AI may start with at all?
Does the player get anything?
I don't fully know the reasons as to why, and what I have found out mostly comes from the discussions section or comments sections under other mods: It seems the devs hard-coded the AI into making tons of screens instead of capital ships to counter player strategies at the time. This didn't work, and now we're stuck with a bad naval AI. In truth, if there was an easy fix for the naval AI, it would probably have been done already, heh. You could see this mod as my own attempt to "fix" the problem, in a way.
ai is not actively building battleships or aircraft carriers.
What is the best way to do this?
yes
Good news! This mod is now confirmed to be compatible with MtGE!
I'll check tomorrow morning and reply to you then!