Space Engineers

Space Engineers

Warfare Weapon Tiers Range Upgrades Realistic
90 kommentarer
taurgis 7 sep @ 3:07 
loving the ranges though i wanted to ask why the missile ranges were so low?
Malignant  [skapare] 3 dec, 2024 @ 14:15 
@lukis135 Thank you Sir! I find myself with very little time for SE these days, but I appreciate you!
lukis135 3 dec, 2024 @ 13:00 
If anyone is interested,
I just created extension for Contact DLC till author of original mod adds it to his mod. (I'll take it down after that)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3377401187
alexsystem 18 jun, 2024 @ 5:35 
Hello. Good mod. Can you make a config for changing the multipliers for Weapons Ranges?
Ungarr 10 mar, 2024 @ 14:50 
ammo for autocannons are not showing up in the prodution menu
Malignant  [skapare] 10 mar, 2024 @ 11:44 
I don't use Weaponcore, I find it to be too mod intensive for my play-style so my mods are not compatible with it. You are welcome to make an adaptation with this for Weaponcore.
Zarlev 10 mar, 2024 @ 3:18 
Will this ever have a weaponcore competable wersion? becaus it fits so well into the game and ı also like the additional encounters it makes us face.
Brutus 6 feb, 2024 @ 19:52 
This mod is so well done. It feels so natural for space warfare and its well balanced.

Every ship I make, i have a 'Vanilla version, then an 'elite' version with these added weapons. I like to play on vanilla servers... but this is a MUST have on custom servers.
Malignant  [skapare] 6 feb, 2024 @ 19:24 
I had intended to upgrade the railguns, just have not had the time. Most likely after the next big DLC drops that motivates me to keep playing.
[HLC]Wolf_Hunt 6 feb, 2024 @ 7:34 
thank you for this.
working my way away from weapon core as well. would there be anyway to add railguns to the tier system as well? stay awesome
Malignant  [skapare] 18 dec, 2023 @ 16:53 
Thank you Brutus!
Brutus 18 dec, 2023 @ 11:37 
Mr.Mod author, this mod is fantastic. I really appreciate you offering stuff for those of us who dont like weaponcore. sorry for all the strange trolls
Malignant  [skapare] 14 sep, 2023 @ 15:53 
Weapon Core has a huge fan base, if anyone wants to adapt this for Weapon Core, please, be my guest.
ShintoYakura 14 sep, 2023 @ 1:04 
if they don't want to do no can force em to do it we must respect that
Malignant  [skapare] 11 sep, 2023 @ 15:19 
My experience with weapon core forced me to mod weapon core in order to make it enjoyable to me. Too much work especially with endless $5 keen updates. Some mods fit your play style, some don't.
AnonaCraffter 10 sep, 2023 @ 16:48 
:(
AnonaCraffter 10 sep, 2023 @ 16:47 
why????
Malignant  [skapare] 10 sep, 2023 @ 15:17 
I don't like weapon core, sorry.
AnonaCraffter 10 sep, 2023 @ 12:14 
make a new one that uses weaponcore pls
AnonaCraffter 10 sep, 2023 @ 12:12 
don't know how but you could pls
Malignant  [skapare] 10 sep, 2023 @ 9:25 
I don't use weapon core, sorry. You are welcome to convert this mod.
AnonaCraffter 9 sep, 2023 @ 17:48 
weapon core edit pls dev
Malignant  [skapare] 9 sep, 2023 @ 17:14 
hi
AnonaCraffter 9 sep, 2023 @ 8:20 
hello?
AnonaCraffter 9 sep, 2023 @ 7:54 
hello dev of mod
AnonaCraffter 9 sep, 2023 @ 7:53 
weapon core edit pls
Syphond 28 maj, 2023 @ 11:25 
thanks, ill give it ago, links will be provided in description, mod is unlisted as its just for my private server and play group.
Malignant  [skapare] 27 maj, 2023 @ 20:17 
You can do whatever you want with this mod. With MES on and full range settings it should work.
Syphond 26 maj, 2023 @ 23:38 
Is there a version of this without npcs, or would it be premisable to make a version with out npcs. I would like to test and possibly use a version with out npcs for enhancing other npcs or scenarios on my private server.
Syphond 26 maj, 2023 @ 20:56 
Not to worried about that as i have a full cleanup in my essentials file for torch. We grew tired of weaponcore as armor was paper mache to it with out shields. And shields favor specifically shaped grids. With a custom armor resistance mod and your weapons, we can enjoy building our ships and fighting npcs in style. With mes, if i turn on randomize weapons, and use random weapons full range would npcs not of your making be able to then utilize the ranges of these?
Malignant  [skapare] 26 maj, 2023 @ 17:20 
Keep in mind that if you alter the range of civilian ships, they will start shooting each other and you will get busted grids piled up around stations. I notice it when Escorts pop in around civies also.
Malignant  [skapare] 26 maj, 2023 @ 17:17 
Correct - unless you edit the prefab weapon range blocks which this mod already does for many of the military type vanilla ships. It will also work with or without MES. MES has an extension that adds modded weapons. It will add these weapons, but I don't know about the ranges it uses or if it's configurable.
Syphond 26 maj, 2023 @ 0:11 
So only the npcs from your mods can use the full extend of the weapons range?
Malignant  [skapare] 25 maj, 2023 @ 22:41 
These two mods will force you to build inside asteroids and stay hidden for the early game.
Malignant  [skapare] 25 maj, 2023 @ 22:39 
The Raider Corvette has a fun weakness that will make you want to send fighter runs against it, but it will spawn additional drones as you get closer. If you can land a missile strike just right between the back armor plates, you can hit the hydrogen tank and set off a nice little chain reaction.
Malignant  [skapare] 25 maj, 2023 @ 22:33 
@Syphond The Raider Corvette jumps in and stalks your position for a long time with a randomized thruster burn and turn that can send it right at you or off radar only to pop back in later. It has auto and assault cannons with the improved ranges.

The Raider Gunships are pretty nasty and I don't even put this mod in until I have a decent armed base. The antenna won't be seen until 5km and at 4.5km they are already firing on you with their assault cannons. Up to 3 can appear at once, plus each gunship variation has datapads hidden in the bunks with a little connected story.
Malignant  [skapare] 25 maj, 2023 @ 22:27 
Malignant  [skapare] 25 maj, 2023 @ 22:24 
Encounter PreFabs:
Encounter-Exploration Cargo Ships: V-17 Virtue-Class Corvette
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2777557017
Syphond 25 maj, 2023 @ 19:12 
Npcs didn't seem to be able to take advantage of the increased targeting range, making them basically fish in a barrel.
Malignant  [skapare] 25 maj, 2023 @ 16:17 
@Syphond What kinda Update are you looking for?
Malignant  [skapare] 25 maj, 2023 @ 16:12 
I did notice that you can't see any shells or missiles after about 4-5km, but they are still hitting and doing damage. Turn Arcade sound on and you can hear them.
Malignant  [skapare] 25 maj, 2023 @ 16:10 
It's working just fine for me. My Weapon Platform AI are targeting pirate corvettes out to 10km.
Malignant  [skapare] 3 maj, 2023 @ 19:05 
I'll take a look this weekend.
Syphond 3 maj, 2023 @ 0:19 
Me and my play group is hoping so. You have one of the only mods that addresses the vanilla playstyle of barrel stuffing enemy ships to fight them.
Malignant  [skapare] 2 maj, 2023 @ 19:29 
Maybe
Syphond 2 maj, 2023 @ 16:42 
Will this receive an update now that the ai update is out?
Malignant  [skapare] 20 jan, 2023 @ 21:01 
Probably wait till after the next update drops and breaks everything again.
MrPiromaniak 20 jan, 2023 @ 14:33 
Hello, is it to be fixed? Sounds like an amazing mod, but would be even better with upscaling everything to the "50km-cap"
Malignant  [skapare] 22 nov, 2022 @ 17:54 
Well, shit.
Creationeer 21 nov, 2022 @ 9:21 
Yep, max AI range is 4m, an update broke something :(