Crusader Kings III

Crusader Kings III

Zealot King - No longer updating
23 kommentarer
Xherdos 23. feb. 2024 kl. 12:02 
Was a really nice mod.
Skalla  [ophavsmand] 27. sep. 2022 kl. 10:47 
It's no longer a legacy, but a house modifier instead. See comments further down.
Xherdos 27. sep. 2022 kl. 7:32 
still a nice mod but recently i noticed that the Legacy for the Zealot King is missing.
(Don't have any mod that adds Legacies besides this one)
Joar 10. sep. 2022 kl. 8:17 
It *works* but it's name is bugged while searching for it, and the trait appears way too often. On the lowest setting 4 characters got it shortly after starting the game.
TurtleShroom 13. aug. 2022 kl. 9:38 
Thank you.
Skalla  [ophavsmand] 13. aug. 2022 kl. 0:02 
I've actually already removed it with the last patch, just forgot to take it out of the game rules.
Thanks for your report.
TurtleShroom 12. aug. 2022 kl. 19:26 
Please consider removing the "feature" that prohibits alliances outside of neighbors. That causes compatibility for EVERYTHING that touches alliances. Without, you basically have a Mod that doesn't touch any extant files, making for universal or near-universal compatibility.
Skalla  [ophavsmand] 14. juni 2022 kl. 14:39 
Thanks for your report. I did not realize it would work that way.
I've adjusted the legacy to be a house modifier instead. This should resolve the issue.
ThogThag 14. juni 2022 kl. 11:59 
Love the mod <3
But unfortunatelly encountered one issue that kinda ruined my playthrough ... my dynasty got 5 zealot kings in a row (on default frequency) ... every single one of them unlocked the zealot dynasty legacy (not only forcefuly wasting a ton of renown but also increasing future legacy costs) because of that i wasnt able to have new legacy for over 200 years ... extremely anoying. I would suggest one of these solutions:
-make the legacy permanent
-make the legacy manualy unlockable to dynasty head instead of having it automatically bought
-make legacy not cost renown, or at least not increase the cost of future legacies
Skalla  [ophavsmand] 13. maj 2022 kl. 10:58 
Bug is fixed. Thanks for the report!
Derthiel 13. maj 2022 kl. 8:11 
Hello there is a bug which makes it impossible to declare holy war for duchy. It just doesnt show and AI cant do it either
Skalla  [ophavsmand] 21. apr. 2022 kl. 13:11 
That was the case in an older version, I've since adjusted it to target kingdom tier titles but with a lower cooldown instead.
Tetra 21. apr. 2022 kl. 11:43 
I'm not sure how it is for the AI, but when I got the trait myself I could only declare a Crusade on a Empire, Maghreb in this case
Skalla  [ophavsmand] 21. apr. 2022 kl. 11:20 
Thank you for your report.
It was indeed a bug. I've uploaded the fix, save game compatible.
Joar 21. apr. 2022 kl. 9:06 
The percent chance of a character becoming a Zealot King has got to be bugged. I play with both Zealot King and Legendary Conqueror on Very Low chance. Despite this, I have (currently) 15 Zealot Kings in the game, and 1 Legendary Conqueror. Considering how insane the trait is, I feel frustration being surrounded by 4 Zealot Kings that also have their imba MAA.
Skalla  [ophavsmand] 20. apr. 2022 kl. 23:21 
No, the Zealot King may randomly start a crusade against a Kingdom tier title.
Tetra 19. apr. 2022 kl. 5:36 
Just making sure, you are suppose to start a crusade against an Empire Tier Title, correct?
Skalla  [ophavsmand] 17. apr. 2022 kl. 9:39 
Thank you for noticing. It was a bug, which I've now subsequently fixed. Save game compatible.
Tetra 16. apr. 2022 kl. 19:29 
Had the Crusader King of Jerusalem get this trait but he didn't start a war all his life, not sure if that is intended.
Skalla  [ophavsmand] 21. mar. 2022 kl. 12:30 
Yes
n00bGingrich 21. mar. 2022 kl. 6:00 
save game compat?
Skalla  [ophavsmand] 20. mar. 2022 kl. 4:21 
Updated to 1.5.1
@Lumbago: Yes, thought I'd sneak it in there ;)
Milsugione 18. mar. 2022 kl. 10:28 
lmao press the attack