Stellaris

Stellaris

Fallen Empire Fleet Reinforce
25 kommentarer
Wizard_ice 19. maj 2022 kl. 15:01 
thanks. also just a text format you added is perfect I don't see anything else, also I really like the mod. I feel like Fallen Empires really need a little bit more love from the modding community.
Valanaria  [ophavsmand] 18. maj 2022 kl. 23:55 
It starts as disabled. I will change the text to mention this. I apologize for the unwieldy menu, but i don't know how to code it to show current values. I might look to remedy this when I have the time.
Wizard_ice 18. maj 2022 kl. 11:59 
does it start off as enabled because when I click the enabled and disabled function it doesn't show which ones active?
Valanaria  [ophavsmand] 13. apr. 2022 kl. 13:03 
When I acquire both motivation and time to make an update. Life has been busy, and i haven't had time for non-school related projects in a long while. I don't plan on abandoning the mod though so i will see what i can do, but it might take anywhere from a few days to two months.
Eternal Knight 11. apr. 2022 kl. 13:12 
Any idea when this mod will be updated?
中國製造 15. mar. 2022 kl. 9:28 
> They even built a Colossus even when their planet has been under the orbital bombardment of Prethoryn Scourge :D
> Video is coming soon.

:tacmarine: Have a look at 0:33 - https://youtu.be/kqIeFF4hRfk?t=33
Bizzaro 12. mar. 2022 kl. 21:28 
Great mod, it’s nice having fallen empires actually survive past mid-game
Valanaria  [ophavsmand] 8. mar. 2022 kl. 3:20 
My mod will not spawn titans if the FE already has one, Though that might be a fun feature for the 'hard mode.' If you want multiple titans for FE, i recommend you use ACOT as I think that makes it so that every FE fleet has one. Though based on your previous comment I assume you don't want to. If you absolutely want to use my mod, then the event that governs titan spawns is fefleet.3 (and 4 for colussus). The event, however will try to spawn a titan for the current country, so you will have to switch to playing the FE you want to target before spawning titans. On another note; i notice that you have many questions about my mod, and while I am always happy to answer them in depth, it would regardless be more efficient if you tried to find the mod files yourself so that you would know exactly what the mod does and doesn't do and what you can do with console. It's a better alternative than me flooding the comment section with walls of text.
中國製造 7. mar. 2022 kl. 6:49 
Ok, is it possible to build multiple titans? The AI builds only a single titan.
Valanaria  [ophavsmand] 7. mar. 2022 kl. 3:42 
The fleet reinforcement will only work on fallen empires and will cease once they awaken as they can build fleets on their own (even if their AI is sometimes too stupid to actually assemble fleets). The exception to this is the fefleet.11 one, i set both the stat buff and the fast fleet reinforcement cycle to work on fallen- and awakened empires.
中國製造 7. mar. 2022 kl. 3:24 
Thanks for the info.

Also, will these console commands make awakened empires stronger as well?
Valanaria  [ophavsmand] 7. mar. 2022 kl. 3:15 
My mod doesn't touch AI, or override any vanilla files. It should be compatible with any mod. All it does is spawn fleets whenever the fleetpower is below a certain threshold. As for setting said threshold, the instructions to do so are at the bottom of the mod description: open the in-game console and type the corresponding command. "event fefleet.14" for 1M and "event fefleet.17" for 5M. I admit that having to use console to use a mod is a very bad system, and it is supposed to only be a temporary solution. I will try to make an actual settings edict later. Only, with the release of Elden Ring and with me being a huge fan of the dark souls series, I haven't really had the patience to work on stellaris mods, so it may be a while before i update this mod.
中國製造 6. mar. 2022 kl. 3:48 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1428924906

Is this mod compatible with it?

> I now added an option to raise the fleet power cap to 1M or even 5M

How can I choose it?
中國製造 24. feb. 2022 kl. 9:57 
Thank you
Valanaria  [ophavsmand] 24. feb. 2022 kl. 9:30 
glad you enjoyed it. I now added an option to raise the fleet power cap to 1M or even 5M, if you or anyone else needs it.
中國製造 23. feb. 2022 kl. 11:48 
@Valanaria, thanks for the mod, Fallen Empires were alive much longer. They even built a Colossus even when their planet has been under the orbital bombardment of Prethoryn Scourge :D

Video is coming soon.
中國製造 23. feb. 2022 kl. 6:55 
Gigastructures Mod has stupid things like flying star systems, it is the stuff I don't like.

"content>281990>2750253307"

I don't have a "2750253307" folder, it probably has different numbers on my pc.


Anyway thanks, even 600K is better than two 165K fleets at grand admiral difficulty.
Valanaria  [ophavsmand] 23. feb. 2022 kl. 6:13 
I don't think you need to use my mod if you want to make them stronger as there are many mods that do that better. Just using gigastructures alone on default settings grand admiral will raise their
total fleet power to potentially over 2M. Zofe also has the hard and veteran difficulty which buff FE/AE. But if you absolutely want to use my mod for this then you can modify the mod files yourself, they can be found in Program files(86x)>steam>steamapps>workshop>content>281990>2750253307.
just change the fleet power cap to your liking.
though be aware that whatever modifications you make will be overridden when I update the mod.
in said update i will probaly have to raise the power cap to something like 2M when giga is enabled and 3M when it and acot is enabled as attack moons have like half a million fleet power alone
中國製造 23. feb. 2022 kl. 3:14 
May I ask you to make FE/AE even stronger? 1M+ instead of 600K+
I will definitely use this mod to make videos for my YT channel.
Valanaria  [ophavsmand] 23. feb. 2022 kl. 2:55 
I don't see why this would not work with StarNet AI. Also, I can see that people are interested in further updates so i will try to make what i can, but note that my experience in coding is very limited, as is free time, so future updates might take a while or not succeed at all. It also possible that it is much easier than i thought and I will finish it in just a day. Regardless, i will post an update of my progress here soon.
Rage000 22. feb. 2022 kl. 12:50 
Interested.
中國製造 22. feb. 2022 kl. 12:01 
Does it work with StarNet AI?
SaltyBadger9500 20. feb. 2022 kl. 15:29 
interest? well I must say I am interested >:}
FULL SEND 16. feb. 2022 kl. 17:29 
Loving this
Dimonius 15. feb. 2022 kl. 15:47 
Nice. Great mod for play with Gigastructure and RS.