Avorion

Avorion

EconChange
16 Comments
NathanS48 23 Sep, 2024 @ 6:42pm 
I still believe this is one of the best mods for Avorion lol it makes the game much better to play. Also it is still working :steamthumbsup:
Laevathea  [author] 20 Dec, 2023 @ 5:33am 
Updated.

No testing was done (I don't play this game anymore) so if bugs are not reported to me, they will not be fixed.
我是萌萌哒 16 Dec, 2023 @ 10:10am 
yes All mods need to be updated to 2.41
Laevathea  [author] 15 Dec, 2023 @ 9:09am 
Is it simply a version mismatch?
我是萌萌哒 15 Dec, 2023 @ 9:02am 
2.41!!!please
Laevathea  [author] 1 Jul, 2023 @ 4:55am 
This mod has been updated to 2.4 and limited testing shows it as being fully functional.
XYZ 12 Aug, 2022 @ 12:44pm 
The sectors scripts 'shipbuilders', 'consumercentre', 'militarybase', and 'superfactoryfield' appear to be missing an import of "ShipGenerator". This causes spawning of defenders, and all subsequent operations in the SectorTemplate.generate functions (including gate generation), to fail.

In the SectorTemplate.generate for 'shipbuilders' and 'militarybase', a query for 'contents.repairDocks' is spelled 'contents.RepairDocks' instead; these sector types thus never spawn repair docks even when intended to do so.
XYZ 10 Aug, 2022 @ 10:43am 
Additionally, this mod's rewrite of `Factory.refreshConfigUI` (in data/scripts/entity/merchants/factory.lua) needs to be updated to take into account that there are now two separate upgrade buttons (an upgradeProductionButton and a upgradeShuttlesButton, with corresponding PriceLabels).
XYZ 7 Aug, 2022 @ 1:52pm 
Sectors that (I'm reasonably certain) are added by this mod appear to be spawning without warpgates. Is this on purpose?
NathanS48 5 Aug, 2022 @ 5:12pm 
From what I've seen, this still works after the big update that came out yesterday. Just gotta change the base game requirement to version 2.2 so Avorion stops complaining lol
Laevathea  [author] 6 Jul, 2022 @ 1:35pm 
Glad to see it's being used!
NathanS48 6 Jul, 2022 @ 12:20pm 
Ah I see, also I just wanted to say thank you for making this mod because I am having fun with it!
Laevathea  [author] 6 Jul, 2022 @ 11:52am 
That is fine.

The vanilla game allows those stations to exceed typical demand limits, and turret factories seem to be scaling based off my increases.

I'll allow it as somehow of a balancer to the general increase of economy income this mod has.
NathanS48 6 Jul, 2022 @ 11:07am 
Yes
Laevathea  [author] 6 Jul, 2022 @ 1:11am 
Are these at turret factories/turret factory suppliers?
NathanS48 5 Jul, 2022 @ 10:29pm 
Description says that goods can cost up to 400% of original prices but I am seeing percentages higher than that, e.g +1381% and +405%