Total War: WARHAMMER II

Total War: WARHAMMER II

Autoresolve Redone
11 kommentarer
Incata  [ophavsmand] 8. juli 2024 kl. 3:44 
@mr.napop I'm sorry but I won't do that, I would have to test and play it to see if what I changed makes sense, I won't update or create more mods for TWW2 but they should continue to work fine.
mr.napop 7. juli 2024 kl. 3:15 
Hello, saw you made a revised mod for WH3, can you update this with the revised values, for those still playing WH2? Thank you.
bydlaq 27. dec. 2023 kl. 11:17 
This absolutely broken, dont use it.
V 27. juni 2023 kl. 0:50 
How does this mod compare to the one below? Just curious on what you think the other mod didn't do good enough.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1954849209
Incata  [ophavsmand] 19. feb. 2022 kl. 5:58 
@Pimpin Pippin I sincerely believe that the answer to this would far exceed the number of characters that a message allows and would require a lot of testing so that I could give you accurate data, the best thing I can advise you is to try, save a game before making an attack move and start to change parameters and try, (random deaths, unit survival limit, victory kills etc)
Pimpin Pippin 16. feb. 2022 kl. 13:08 
Thank you for this great mod, it truly sounds amazing.
If you can please advise, i am trying make a small mod with a simple purpose.
I want to change so that just in auto-resolve the chance for a unit to completely die (wiped out) in a winning army is non-existent (or minimal)?
I am trying to make a mod so that units will always survive (or as close to always as possible) an auto-resolve if their army is victorious in auto-resolve.
Right now in default CA auto-resolve a lot of fun units will almost always be killed by auto-resolve from 100% to 0% health even if the rest of the army is at 100% health and the enemy army is very weak.
Incata  [ophavsmand] 16. feb. 2022 kl. 6:25 
@Neil Thanks for sharing your experience
Neil 15. feb. 2022 kl. 14:29 
Used this for a week and yeah, it's good at what it sets out to do - which is to produce results more comparable to what a player might aim for. Very successful in that. My only tiny gripe is heroes dying a little bit more frequently when in reality a player would actively withdraw them when in danger.

Very good mod.
less1630 11. feb. 2022 kl. 11:48 
thank you very much !
Incata  [ophavsmand] 11. feb. 2022 kl. 9:29 
@less1630 autoresolver_alliance_wipe_out_loser_strength_of_max_threshold
autoresolver_chase_down_surviver_ratio_multiplier
losing_unit_minimum_strength
unit_minimum_strength
autoresolver_unit_wipe_out_threshold.

My advice is to change all that to 0,1
less1630 11. feb. 2022 kl. 9:02 
trying , and I want to change this
"All units need 20% of their units alive to not scatter (auto and battle)"
I think it should be this ? "unit_minimum_strength" I will change to 10%.