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Rapporter et oversættelsesproblem
If i may, i just came up with a mod request.
Is it possible to make all raidercamps spawn on a new game?
Regarding my wood problem.
I changed A.E.P.V.+ to A.E.P.V. and enemy cities are still full with wood and food, but now in lesser developed cities. So i guess ill try A.E.P.V.++ now. (Yes, i thought the 1:5 scale is the problem, but maybe its not)
Maybe its because the first nations i conquer only have 2 cities, so their resources get distributed over fewer cities and when i get to Lucani and Dauni, or bigger nations it will be better...(playing as Messappi)
I'll start a new game with A.E.P.V.++ and without "Bug Correction for Trapped Units" and play a bit further up the boot. I hope it works, the wood thing is my last obstical to have this game difficult.
o/
Heya.
Yeah, the "Bug Correction for Trapped Units", im using that.
Its like the scouts pop out of thin air. They are already fully recruited. When i delete them, the city has extra recruits. It never happens at the start of the game, but the further i progress, the more scouts apear in a city after one got killed. Seemingly one scout for every city i posess but not sure... And they never have the city as lastname, they are all just called "Scouts". But they have no problem leaving the cities...(I remember that bug btw, thats gone)
Re the wood abundance i don't think this mod has anything to do with it and AEPV gives the AI only wood if it actually needs it. Determining this is is done by a base game script, which might of course not work correctly in some circumstances but that's just a big maybe.
Re the duplicate scouts: it shouldn't have to do with this mod. But there's a small bug in the base game, where a killed scout can't leave his city after respawning. I tried to fix this with my little mod "Unit Trapped Bug" - so if you're also using this, then I would look into it, if it's responsible for this behaviour.
That could explain the abundance of wood in enemy storages. ill see to it
So for now, just take my thanks. gud mod
I think i discovered a bug. Im not sure if its your mod, but i never had this before:
When one of my scouts gets killed, he doesnt just spawn at his city, he also gets duplicated 3 to 10 times. You cant miss it, because the game tells you 3 to 10 times that your scout was killed, with text and sound notification, hence the duplications in the city.
Thats it so far.
Thank you very much for your work and contribution, Canute. Its seriously a blast that you keep this game replayable. For me, this game is a bit of a hatelove. Once in 1-2 years i have to play this game until im fed up again. Its the repitition that kills me after some time... But your mods make it a bit better every time. This one really saved me, so thank you for that.
For what is accomplishable, no haste.
Regards o/
Hey Canute, after one and a half years im back at this game again and i got to test this mod.
I can definitely feel its presence, im not swimming in food or gold anymore. Here, the difficulty feels good.
But im still drowning in wood as soon as i capture enemy cities. Everyone is full, the enemy doesnt seem to know what to do with it.
May i suggest in somewhat halfing the wood production and/or giving it a seasonal effect.
Actually, the seasonal effect could be on pretty much everything, from production to recruits slightly more or less (what ever makes sence)