Space Engineers

Space Engineers

Compact Hangar Door Mechanism
61 Comments
ViccyQ 24 Sep, 2015 @ 2:15pm 
Ok. Thanks.
MK84  [author] 23 Sep, 2015 @ 10:26pm 
It's an alternative if you want to avoid pistons.
ViccyQ 16 Sep, 2015 @ 10:25pm 
Is this still a practical design?
Ren111 6 Mar, 2015 @ 11:17pm 
is any one able to tell me a simple hanger or blast door set up with Vanilla game (No Mods) or point me to where I could find one for the current build of the game as at 7th Mar 2015. ??? Much appreciated any help given.
iHeat 31 Dec, 2014 @ 2:00pm 
Would be nice if you could rebuild it :) I'm to retarded to build things like this :c
MK84  [author] 31 Dec, 2014 @ 7:51am 
A lot has changed with the rotors since this was made. Need to be rebuilt.
iHeat 31 Dec, 2014 @ 6:08am 
This wont work at all... i do acordingly to the steps from Sir Arthur but the doors move 1 inch and they stop...
Valiarah 28 Oct, 2014 @ 8:51pm 
This is VERY cool.
[TFB] The Pink Gentleman 16 Oct, 2014 @ 6:24am 
Here is what to do;

1) Sit and the control panel

2) Press K.

3) At the top select the *Hanger Doors* group

4) Toggle the block(s) as switched off in the group (this will shut off 4 rotors)

5) Set the velocity of the group to -3 (negative 3)

6) Select Rotor 2 & 4 and click reverse.

7) Repeat step 3, this time turning the blocks back on.

8) Press Escape (so you close the settings window)

TIME TO TEST THE DOOR!

9) Press G (whilst still sat at the panel)

10) In this new window; click groups.

11) Drag the "Hanger Doors" group to your toolbar (For example to slot 1)

12) A pop up will ask you what options you want. Choose "Reverse"

13) Press Escape again to close menu

14) Press assigned hotkey to triggers doors (for example 1)

[TFB] The Pink Gentleman 16 Oct, 2014 @ 6:23am 
These doors are very similar to my own; although the merge blocks as a purely aesthetic addon is something I like very much.

Anyway; this hasn't been well aimed at novice engineers. It's a great piece of work but not very user friendly. The problem with doors moving up or down is due to the inaccuracy of the speed sliders. You may for example have two that claim to be running at 1.5 rpm but in fact one is at 1.443 and the other 1.587 or some other such BS which causes problems.


Do this right and the doors will work. I do find a speed more than 3 does seem to make them a but more iffy.They may still sometimes be knocked off kilter and slide in a weird direction. Usually can fix this by re-closing the door. They are not as stable as my own designs but take less space.

See my next comment for instructions.

Nice work MK84.

Suggestion: Name the rotors next time. It makes life easier.
bluecontrol479 6 Oct, 2014 @ 10:04pm 
does this work? I downloaded it and tried turning on the doors group (as downloaded its set to 0) it does not open left to right it starts to slide up and down and breaks
Sausage 7 Aug, 2014 @ 4:02pm 
Nice tute, thnx m8!! v. tidy vid and door.
Arthalion 2 Jul, 2014 @ 3:11pm 
ok thx !
MK84  [author] 2 Jul, 2014 @ 3:05pm 
Arthalion, that's because it's a large station. Press "K" to open the Control Panel/Terminal, click on "Info" tab, then click "Convert to ship".
Arthalion 2 Jul, 2014 @ 2:55pm 
Arthalion 2 Jul, 2014 @ 2:51pm 
there is a problem for me, when i use the cockpit i can find "mass : -kg" in information panel so i cant marge it to an other ship because if i do that, all the ship loose his mass. Can you fix it plz?
MK84  [author] 30 Jun, 2014 @ 12:47am 
BTW, do take note of the rotor orientation. IIRC where the 0 is pointed at is important to make the numbers work.
Team Triss 29 Jun, 2014 @ 10:00pm 
I wish there was a decent tutorial on how to make things like this. I learned a bunch from seeing this and watching the video above on how he makes it, but after 2 hours of fiddling with my rotors and only being able to make the door spaz in the vertical direction (wat?) I gave up, sat in a corner, and cried.

Then again, I chose electrical engineering over mechanical engineering for a reason.
Dr. Cockter 29 Jun, 2014 @ 8:24pm 
There should be a tutorial on how to build something like this :D
Fantasy System 29 Jun, 2014 @ 9:57am 
you dont have to edit the rpm
MK84  [author] 29 Jun, 2014 @ 1:18am 
I've only tested to max of 3 rpm on the four main rotors.
Fantasy System 28 Jun, 2014 @ 8:42pm 
mk84 there are some rotors that are off if you turn the on the door will open and close arrown 2x fast
swumprat 28 Jun, 2014 @ 7:34pm 
ok i have bin wondering HOW DO PEOPLE MAKE IT TO WERE ROTOR BLOCKS BE HAPPY WITH NORMAL BLOCKS basicly how do i make it so i can have rotor blocks so close to normal blocks
ITS COMMUNISM TIME 28 Jun, 2014 @ 5:44pm 
also schultz, the merge blocks are magnetic to each other so the blocks line up nicely
MK84  [author] 28 Jun, 2014 @ 5:12pm 
Did you set Braking Torque to maximum?
Exthase 28 Jun, 2014 @ 4:34pm 
Why my Rotor rotates Automatical ? Its On, and Brake is on too and 0 Speed......
Exthase 28 Jun, 2014 @ 4:20pm 
How you get the Precion Angle ???
MK84  [author] 28 Jun, 2014 @ 2:10pm 
[LoR] Sergeant Schultz , I believe you can do it by copying and pasting the merge block as well.
Glitch King 28 Jun, 2014 @ 2:06pm 
nice meganism

Team Triss 28 Jun, 2014 @ 7:53am 
Ahh, I see now. Once you have the merge blocks on the end rotors, is building the other part of the door separately and flying it in the only way to connect them?
Team Triss 28 Jun, 2014 @ 7:42am 
So, exactly what do the merge blocks do here?
Dunn_Star 28 Jun, 2014 @ 7:22am 
Nice one
Lieutenant Squirrel 28 Jun, 2014 @ 3:40am 
Oh my GOD. You are my hero right now :D
MK84  [author] 28 Jun, 2014 @ 12:33am 
Updated to Version 1.1

- Introduced hard limits on 1st and 2nd rotor arm joints to make it more stable for flight.
Skyfish606 27 Jun, 2014 @ 1:19pm 
Can this be used or does it even stay together while flying?
Cynos 27 Jun, 2014 @ 11:12am 
Oh you are very clever, thank you for this. I will finaly be able to have a proper door on my mining carrier.
Wurm 27 Jun, 2014 @ 10:51am 
Those merge blocks aren't facing each other.
MSJ-06II-C 27 Jun, 2014 @ 8:43am 
Cool design, but how did you accomplish that the Merge blocks dont... merge the door (creating a permanent merge as the blocks beside them are armor blocks) :fsad:
blockernine 27 Jun, 2014 @ 6:42am 
fucking awesome
Typo91 27 Jun, 2014 @ 1:29am 
not sure what you mean, but i downloaded this and used the preset group. reversed, and they do the same thing iwas having issues with... eventally they get wierd.

In the video, its not realy clear what rotors you are doing what with... for example I named mine.. UpRightBase, DnRightBase, Uprightelbow, Dnrightelbow, Uprighthand, Dnrighthand, etc....

The base rotors have 20 and 90 limits... but its unclear from the video what the other roters limits should be... and looking at yours, i was able to put a cargo container on each rotor, just to view the individual settings... not sure whats going on...

I use the method to set the same speed by setting both and reversing one... but what happens is 1 rotor ends up moving, while the other one gets pulled with it, then with 1st rotor stops, the other one moves.... its really wierd. Eventally i just gave up and built my own, with only 2 rotors, much much easier.
ET-D 27 Jun, 2014 @ 1:21am 
Works perfect
great job!
MK84  [author] 26 Jun, 2014 @ 12:49pm 
Remember to hard limit the rotors maximum and minimum rotation. That's how to get it level at the start and end. Also, each rotors must be set at the same speed.
Typo91 26 Jun, 2014 @ 11:41am 
This does not work... I even tried downloading this, it has the same problems i was having trying to make it myself.

The doors have no way of staying level, and often dont. It looks cool and all.

However there is a better way to do the same thing, i am working that out myself soon
MeowTechCam 25 Jun, 2014 @ 7:30pm 
no in trying to rconstruct it. idon't undestand the setting on the Rotors...
Abyzmi 25 Jun, 2014 @ 4:19pm 
Yeah, alright. I guess i'm just used to measuring out the lenght of arms with piston doors. I'll get something put to gether.
MK84  [author] 25 Jun, 2014 @ 10:57am 
PieCrazy, just turn on the group marked *Doors*.
MeowTechCam 25 Jun, 2014 @ 8:52am 
I can't seem to figure out how to work the Rotors:(
phillicomm 25 Jun, 2014 @ 8:07am 
Good design, nice one!
MK84  [author] 25 Jun, 2014 @ 4:02am 
Maths? Usually I just visualise it in my head and work from there. :-P
There is some maths involved when it comes to calculating the angles for the arms, but for the most part you can go with trial and error, that's the beauty if Space Engineers.

The best source for ideas would be yourself actually. Look at your arms, see how they work. See how the joints work, etc.

When all else fails, just MacGyver-it.
Abyzmi 24 Jun, 2014 @ 3:36pm 
What's the math behind these doors? How do you know how long to build the arms in order to move the door a certain distance? And how do you know how far away to place the rotors from the edge of the door?