MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Equipment Collection
236 kommentarer
busto 17. sep. kl. 14:10 
Use Harjel Eternal instead everyone.
jdbrophy8 12. sep. kl. 18:11 
Not working for me.
Cast-Steel 11. sep. kl. 14:41 
Update for Shadows of Kerensky Please!
Zentradi 9. sep. kl. 13:31 
@mad you had any weridness with it so far?
Mad Larkin 7. sep. kl. 17:20 
Actually I just tried loading it, and in the words of Todd Howard: It just Works.
Mad Larkin 7. sep. kl. 16:45 
Given how much damage clan weapons now do, and the devs not adding repair bays to proceudrals, I hope this gets updated soon.
KamikazeH2Omelon 1. sep. kl. 9:17 
Please tell me you're going to update this for DLC7
Swatti 27. aug. kl. 7:33 
Where can i find the self-repair systems? What year are they introduced?
Is it automatic or do you need a key to activate it?
acv55555 24. juni kl. 17:55 
OH! I see.
Modular TC = FCS Modular
acv55555 24. juni kl. 17:54 
Where is the modular TC?
Luchian 1. juni kl. 13:22 
Does the Harjel repair automatically activate, or is it toggled, and if so, what hotkey is used?
BLACKcOPstRIPPa 30. nov. 2024 kl. 13:21 
Is this still used? or has this mod been made obsolete from the heatsink restrictions mod?
stanislav_sh 31. aug. 2024 kl. 9:50 
Fork of this mod - Yet Another Equipment Collection Revived (find it on nexus). Fixed some issues of original YAEC
Sky 20. juli 2024 kl. 7:35 
Jump Jets-I Class I can no longer install into MAD-BARA2, is this a bug or something?
SirFallsDownALot  [ophavsmand] 19. juni 2024 kl. 1:18 
what does "cannot find" mean. Can you see it in Instant action? If you mean in the campaign please check the intro dates.
Vank 18. juni 2024 kl. 13:15 
i also cant seem to find the modular armor kits mk1-4
and i have no conflicting mods at this time
Vank 18. juni 2024 kl. 13:09 
Hey question I cant find the Modular TC or Advanced Targeting computer as its called so as it stands all of the Battle computers in this mod are useless which is really frustrating is there a fix for this?
SirFallsDownALot  [ophavsmand] 12. juni 2024 kl. 21:36 
Das ist in der Tat seltsam denn auch wenn ich nicht mehr so aktiv bin so habe ich nicht aufgehört. Danke für den Hinweis.
YxSleepyheadxY 11. juni 2024 kl. 18:56 
Hi, ich hätte mal eine kurze Frage.

Auf NexusMods ist vor kurzem eine Mod aufgetaucht mit dem Namen "Yet Another Equipment Collection Revived" (hochgeladen von Deserea) mit der ModBeschreibung "Continued development of YAEC/Harjel due to the mod dev being MIA".

Meine Frage wäre, ob du diesen Mod nicht weiter entwickelst und die weitere Entwicklung von nun an von Deserea in diesem neuen Mod weitergeführt wird. Ich finde das ein wenig verwirrend und, solltest du auch weiterhin an diesem Mod arbeiten, irreführend.
Cabon Beesechurgers 28. apr. 2024 kl. 7:29 
Do BC Missile and BC Artemis stack on artemis missles on same mech?
RJ 23. apr. 2024 kl. 15:53 
I can't find the "Modular TC" in the equipment list. Is it currently broken or something?
SirFallsDownALot  [ophavsmand] 19. apr. 2024 kl. 23:36 
yes, skills can go above 10.
Tired 19. apr. 2024 kl. 10:14 
Haven't seen this asked yet. Does equipment that modifies skill level allow pilots to exceed the skill cap? e.g. If I have a pilot with 10 evasion and they're in a mech with the evasion retrofit, is the skill now effectively 12, or is it hard-capped at 10?
Tsukuyomi Kurai 11. apr. 2024 kl. 14:52 
Is the NSS intended to require manual reactivation after a ppc disruption? Is there a way to have it automatically reactivate instead?
Burusagi 8. apr. 2024 kl. 10:08 
lol aight. I guess I'll just have to try real hard to practice some self-restraint in their usage. :D
SirFallsDownALot  [ophavsmand] 8. apr. 2024 kl. 0:21 
:D I will never touch the modular armor ever again! The last time I tried to rebalance them, let's just say hell broke loose.
Burusagi 7. apr. 2024 kl. 13:36 
The Modular Armour pieces are kinda broken. They don't abide by their supposed chassis limitations? You can put +24 Armour (supposed to only fit on Assaults) on a Light 'Mech for 0.75 Tons which is... kinda broken?
Jazz Kazoo 23. mar. 2024 kl. 21:04 
just today this mod started causing a bizzare issue where the screen flickers in the mech loadout screen
ahedgcoth 15. mar. 2024 kl. 13:52 
sweet thank you very much
Zack 15. mar. 2024 kl. 13:26 
It just got updated today, it works.
ahedgcoth 15. mar. 2024 kl. 12:45 
Does this work with DLC6
Ogir 27. jan. 2024 kl. 7:53 
Hey, first off, thanks for the mod, I really enjoy the modular armor and stuff, especially for trying to build unkillable monsters :D
However, I noticed that HarJel seems to run only once everytime after taking damage, and then stops repairing.
I saw there is a discussion about Harjel 1-3 open, so I added some more info there. It would be great if you could take a look into it, because it is really annoying :D
Brother Urben 25. jan. 2024 kl. 15:23 
hope to see that implemented some day really love the mod
SirFallsDownALot  [ophavsmand] 21. jan. 2024 kl. 21:25 
We did not manage to implement the target sharing. The c3 just improves the sensor range,just like the description says
Brother Urben 19. jan. 2024 kl. 21:15 
what do you have to do to get c3 system to work i have the master and my friend has a Clint non of us are using ECM but we cant share targets
SirFallsDownALot  [ophavsmand] 5. jan. 2024 kl. 0:31 
in YAML it works pretty much the same way, except that the UI does not show the 0 weight. But the total tonnage of the mech does relect it.
Punished Todd 4. jan. 2024 kl. 17:55 
yeah, that's what I meant by "external engine heatsinks", otherwise they're just normal external heatsinks
SirFallsDownALot  [ophavsmand] 4. jan. 2024 kl. 11:08 
does not change heatsinks. And external hs are not weightless in Roguetech. The only "weightless" are the ones required to get to 10 for engines < 250.
Punished Todd 4. jan. 2024 kl. 1:58 
does this make external engine heatsinks weightless like in roguetech?
SirFallsDownALot  [ophavsmand] 4. jan. 2024 kl. 0:20 
@baltic: armor always goes in the same slot in the CT. Some armor types have fixed slots which need to be in certain components, other have movable fillers. This is all handled automatically by YAML. There is no point in having the player move those manually. Whatever you can move YAML will move for you if you want to put something else in the same slot.
baltic1284 3. jan. 2024 kl. 13:29 
One thing i did notice i wish you could move the EndoSkelton Stuff and the Armor stuff around right now it is just completely random where they go slot wise may wanna do a two page Battletech Mod page one for armor placement and the skeleton to include the armors of the mod that can allow theme to be moved around and one for the inside like the sensors cockpit ammo and such if possible.
SirFallsDownALot  [ophavsmand] 14. nov. 2023 kl. 23:01 
No, it's in yaml, that's where all the functionality is implemented. I will find the issue, just need a little time
RuffyRoxX 14. nov. 2023 kl. 16:48 
@SirFallsDownALot it might be Yaml as well. like i wrote only happens in coop. must have something to do with the heatsinks. thats why i thought i might be your mod since its "yet another equipment collection" might even be Heatsink kits mod but i dont think the mod has been updated for a while now. would have to check
SirFallsDownALot  [ophavsmand] 14. nov. 2023 kl. 12:47 
@Sotanaht, that sounds weird. I will investigate that.
Sotanaht 14. nov. 2023 kl. 11:16 
Except I'm getting the error on engines OVER 250. Slap a 300 in, stick a heatsink removal into one of the engine heatsink slots on an otherwise stripped mech, and error.

This is absolutely a bug, and oddly it doesnt affect everyone. I play the game multiplayer with a friend hosting and he's able to edit the mechs perfectly fine, but I can't do it either in his game or in instant action by myself.
SirFallsDownALot  [ophavsmand] 12. nov. 2023 kl. 22:18 
Previously heat sink removal allowed to cheat on engines < 250 since they removed one engine hs while also granting -1 tons. That way you actually got -2. Now that is fixed and they only give -1 everywhere. Keep in mind that with yaml an engine below 250 does not include the missing heatsinks in it's weight.
Sotanaht 12. nov. 2023 kl. 6:58 
As of the November 10 update of this mod, Heatsink Removal Kits now count against the minimum heatsinks required on a mech, making them effectively useless. Please either undo this change or add a toggle. This completely breaks multiple of my mech builds.
SirFallsDownALot  [ophavsmand] 11. nov. 2023 kl. 11:50 
@ruffyRoxx: are you sure this is not caused by plain YAML? Because in this mod I did not change anything code-wise, only added more equipment.
RuffyRoxX 10. nov. 2023 kl. 14:29 
found a bug thats connected to this mod i think. only occures in Coop. at the start of the mission the clients mechs just shot down like they are overheated. when you turn them back on they take a ton of heat damage to the structure. so far a reload has helped but its not a longterm fix imo. must be connected to this mod bc it only happed after the mod got updated. regards
Black Hole 22. okt. 2023 kl. 19:08 
Cool content but....just ads more to the grind Id prefer vanilla settings just with clan mechs added no need to have to buy every little component just a repair all and it gets replaced for a certain amount.