Space Engineers

Space Engineers

Material Scanner
20 kommentarer
jamstraz 29. mar. kl. 18:32 
Are we supposed to be able to do manual scans? because I tried from my hotbar and it crashed, or are they just passive like in the video
Patrick  [ophavsmand] 11. apr. 2022 kl. 15:17 
@Blue64, I can tell you that you will not be able to replicate this behavior in a Programmable block. The mod API can do many things the PB API cannot do.

With respect to the source code, I have not made this code public and I do not have any plans to do so in the future. Making code public in no way makes it easier to maintain. Regardless, I have no difficulty maintaining my code in the first place. I appreciate your effort to be helpful, however.

If you would like to discus mod or PB programming, or have other questions, please jump on the discord linked in the description.
Blue64 11. apr. 2022 kl. 14:40 
Where can we find a copy of this code? I want to check if this can help me script something like this from a Programmable Block. Perhaps there might be a copy of this code published from you in the future? This would help you maintain your code easier too. If not using Steam, then perhaps a GitHub URL?
Jim 30. mar. 2022 kl. 19:10 
Oh, I just tracked down that spectrography mod, perfect! These in combo really make the game next level fun!
Patrick  [ophavsmand] 30. mar. 2022 kl. 13:02 
Thank you, Jim! I probably won't do an ore scanner, as they are already mods for long range ore detectors, and there is the excellent spectography mod. But I appreciate the suggestion!
Jim 29. mar. 2022 kl. 21:25 
Really love this selection of mods! Wondering if it's possible to round them out with an asteroid scanner to see the composition from a distance?
Either way, great mods for immersion, thanks!
Patrick  [ophavsmand] 29. jan. 2022 kl. 17:15 
@CptFouker, you are welcome!
FoG | CptFouker 29. jan. 2022 kl. 14:55 
thanks very much :) i really like the desig and tuch you have made :)
Patrick  [ophavsmand] 29. jan. 2022 kl. 6:47 
Thanks. I don't publish many of my builds. I hope it doesn't suck too much.
vano03voin 29. jan. 2022 kl. 6:40 
u so sweet)
Patrick  [ophavsmand] 28. jan. 2022 kl. 16:49 
@CptFouker and @VANO_03_VOIN -- I have added a link at the bottom of the description to the SIJ7 Jump Station featured in the video.
vano03voin 27. jan. 2022 kl. 0:23 
i wait ur wersion of economy station too)
Patrick  [ophavsmand] 25. jan. 2022 kl. 12:56 
@CptFouker It's a modified economy station. The prefab is called Economy Space Station 1. I liked the design, so I added a third landing pad, gutted the interior, and added my own touches. If you really want this particular one, I suppose I can upload the blueprint, but I'll need to clean it up a little first.
FoG | CptFouker 25. jan. 2022 kl. 12:51 
where can i find that sij7 jumpstation it looks really sweet
Patrick  [ophavsmand] 25. jan. 2022 kl. 9:50 
@Luc1dMach1n3 A TSS is a script that runs in an LCD. When you select "Scripts" in the LCD and see all the predefined stuff like Weather, Energy and Hydrogen, etc, those are TSS scripts. This mod is a block (the scanner) and includes a TSS that allows you to display the scanner results on any LCD. Otherwise, you have to check the Custom Data of the scanner for the results.

If you watch the video, you'll see how to use it in the first 20 seconds. It's very simple.
Luc1dMach1n3 24. jan. 2022 kl. 19:02 
To piggyback off the previous conversation; what is TSS?
Patrick  [ophavsmand] 23. jan. 2022 kl. 6:57 
Thanks Juper0!
Juper0 22. jan. 2022 kl. 22:46 
My god! you have done it again! loving these mods.
Patrick  [ophavsmand] 22. jan. 2022 kl. 7:55 
Hey Digi! It's a block (an antenna), and there is a TSS for projecting the scan results to an LCD. Otherwise the results are available in the block's Custom Data field. I appreciate the suggestion to post a description -- that was my plan for today.
Digi 22. jan. 2022 kl. 7:03 
I assume this is also a TSS, I recommend you add that to the description or name to help people find it :P same goes for the other two linked.