Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilizations: Carthage
9 kommentarer
dutchskier 26. aug. 2024 kl. 13:26 
Thank you for confirming. I wasn't certain if the Hannibal Crossing worked like the Inca improvement or the standard mountain tunnel.
Strudeler | Tatary  [ophavsmand] 19. aug. 2024 kl. 20:05 
This is common for mountain tunnel improvements, @Dutchskier.
dutchskier 19. aug. 2024 kl. 19:58 
Is the Hannibal's Crossing supposed to allow travel for Hannibal and other civs? My thought would be that it just works for Hannibal, but it seems to work for every civ. Found this out the hard way when fighting an intense war against Khmer & China.
Strudeler | Tatary  [ophavsmand] 8. aug. 2024 kl. 18:52 
Update is out.
Strudeler | Tatary  [ophavsmand] 19. apr. 2023 kl. 7:06 
Carthage has been updated.
Gundam Woundwort 13. dec. 2022 kl. 12:19 
Oh I gotta try this out later
CypRyan 4. aug. 2022 kl. 6:08 
Nice mod! Love the unique Water Park!
Strudeler | Tatary  [ophavsmand] 16. jan. 2022 kl. 7:54 
@temurnogaideli The replacements: Great General is Hasdrubal the Fair, and Great Admiral Himilco the Navigator. Both have already been changed, but their unique Great Person effects have not been changed (I must have forgot to add them to the mod's description).
temurnogaideli 16. jan. 2022 kl. 4:36 
Looks very good! Are you planning on Replacing the Great People as well (Hanno as the Great Admiral & Hannibal as the Great General)