Stellaris

Stellaris

All Custom Empires
79 kommentarer
Nidswarm  [ophavsmand] 22. aug. kl. 12:36 
I did nothing, someone just made a comment on another one of my mods coincidentally (maybe) the day after paradox fixed it, so I stumbled across that it was back, and changed the version number of the mod to acknowledge it worked on 4.0
Mallow, The Bunny 💗 22. aug. kl. 2:12 
Thanks so much!
Favourite mod back online then. :D
Nidswarm  [ophavsmand] 22. aug. kl. 0:01 
Paradox finally solved the issue on their end, based on the patch notes it had something to do with portraits

Only took them months to solve it...

Anyway the mod is now working again, so I updated it to 4.0
Mallow, The Bunny 💗 29. juni kl. 18:05 
I bumped that!
Nidswarm  [ophavsmand] 28. juni kl. 16:43 
I submitted a bug report on their forums (https://forum.paradoxplaza.com/forum/threads/stellaris-custom-empires-not-spawning-version-4-0-10-checksum-10cb.1754030/) but they haven't responded or fixed it, the issue is simply that the variable they use to set the custom empire spawn chance does nothing (I assume it gets set to 0 somewhere, or isn't used)
Mallow, The Bunny 💗 27. juni kl. 0:46 
Did you tell the support? I mean, I have no clue what's the problem, I can't really go there and ask for help. :o
Nidswarm  [ophavsmand] 26. juni kl. 16:02 
The variables this mod looks at don't work on Paradox's end, at least last I checked, even without any mods it will not spawn any might spawn empires at all, there is nothing I can do to fix this
gumlawk 20. juni kl. 17:14 
will this mod get updated?
Mallow, The Bunny 💗 14. juni kl. 15:57 
It seems to not work anymore?
I only get randomly created Empires anymore, none of my own. :(
Nidswarm  [ophavsmand] 14. maj kl. 23:08 
When I was testing it on saturday I couldn't get any custom empires set to maybe to spawn (even with no mods), it was probably a bug with that specific version of stellaris, I haven't had time to test since then, but I imagine it should work assuming paradox has fixed the core issue
Meaty Ogre 11. maj kl. 14:33 
Does this need an update to 4.0?
Nidswarm  [ophavsmand] 19. okt. 2024 kl. 11:51 
No problem!
Symposia630 18. okt. 2024 kl. 15:41 
So yes it does look like that species was the one I set with the Lost Colony origin, I will keep playing and hopefully the rest of the species are the correct empires. Thanks!
Nidswarm  [ophavsmand] 16. okt. 2024 kl. 20:42 
Was the empire you created a lost colony?

I can't think of a way for it to make an empire with your species but not empire if it wasn't the origin of lost colony...
Symposia630 15. okt. 2024 kl. 11:58 
I'm using this mod and the Stop Pre-scripted Empires mod. Then I created a bunch of empires. The first empire I came across was one of the species I had "created" but it was a random empire. Like I created an oligarchic empire with whatever traits and then it used that species name but made it a random dictatorial empire with random traits. I thought that it was going to use the actual empires I had created, was I mistaken?
MechaShadowV2 6. okt. 2024 kl. 2:45 
@Regnion, yeah, ive noticed that as well. though it seems like most of them are mine now that i fixed the solar system to random, some empires that i didnt make still spawn.
Nidswarm  [ophavsmand] 29. juli 2024 kl. 17:17 
Have you tried the troubleshooting methods in the description?
Regnion 27. juli 2024 kl. 18:33 
Doesn't seem to work, random AI empires are replacing one of my custom empires. Only 8 customs will appear, 9th set to spawn is always AI. Increase to 10 and I get 8 custom, 2 AI randos.
Fran 25. juni 2024 kl. 8:37 
oki thank youuu
Nidswarm  [ophavsmand] 22. juni 2024 kl. 23:13 
I wouldn't image that there is, but I have them in: All custom, Remove Paradox, No Unique
Fran 17. juni 2024 kl. 3:21 
Hmmm is there a Loadorder i need to make your three mods? Cause i have 30+ Custom factions and if i set the slider to 30 Ai empires it still gives me around 1/3 of random empires.

I made sure that all of them have a random generated starting system (not like sol or so).
They also have different portraits and names but still somehow it happens :(
Nidswarm  [ophavsmand] 9. apr. 2024 kl. 19:16 
Also do multiple of your empires use the same portrait? I'm doing some testing and I think you can't generate two species with the same portrait from the list of your empires
Nidswarm  [ophavsmand] 9. apr. 2024 kl. 18:52 
Also is it consistent which of yours it spawns, or not?
Nidswarm  [ophavsmand] 9. apr. 2024 kl. 18:49 
(as a ratio)
Nidswarm  [ophavsmand] 9. apr. 2024 kl. 18:49 
Roughly how many of the empires spawned were yours?
hampter 9. apr. 2024 kl. 18:33 
@Nidswarm I used your two mods and Military Enhancements 2.0, only used the random name generator for starting leaders, gave most random start system and one random trinary, all created by Prosperous Unification, and matched the number of empires I made (-1 because I was one of them) and the number of empires that existed
Nidswarm  [ophavsmand] 9. apr. 2024 kl. 11:47 
I just made a test game, with only 3 mods, this mod, the one to remove the Paradox empires in the description, and a mod to allow multiple empires with "unique" origins (I'll shove that in the description soon), and it worked as expected

Do you have any other mods?
When you scroll to the bottom of the empire list are there empires down there? (below the ones you made)
Did you use the random name generator? (see description)
Have you set up your empires with set systems? (ie sol)
Are the extra empires created by an origin?
Have you asked for more empires than you made?
Baka Racker 9. apr. 2024 kl. 9:59 
It was working for me as of my previous post, Mar 10. That save file is fine, but I have not started a new game since then, so maybe something changed?
Nidswarm  [ophavsmand] 8. apr. 2024 kl. 23:51 
Ohh, weird, I've been super busy since the last update, I assumed it would still be working as it's fairly simplistic, not sure when but I'll try and get an update out soon
hampter 7. apr. 2024 kl. 9:34 
Addendum: Tested it, it apparently does not
hampter 6. apr. 2024 kl. 21:23 
I know it says this was made for a previous version, but does it work on the current one?
Baka Racker 10. mar. 2024 kl. 12:43 
@lemurs2 @The Furred Cheese Do the missing ones have duplicated origins? There are some origins that are restricted to one per game. The list of them on the Stellaris wiki indicates which ones are limited to one empire.
Grand Cheese Wedge 28. okt. 2023 kl. 9:22 
I had a similar issue where it seemed only half of the empires that spawned were actually custom. I tried setting up a map with almost all hostile empires (determined exterminators, fanatic purifiers) and only 2 that would be "allies", only half spawned as custom and the others were randomized.
Mallow, The Bunny 💗 6. sep. 2023 kl. 5:39 
What if you tried changing the number of Empires?

Does it still keep being exactly the half? That'd be intriguing.
lemurs2 5. sep. 2023 kl. 22:12 
um, i do not know that one, have to try it out.
Nidswarm  [ophavsmand] 5. sep. 2023 kl. 22:07 
Is it the same 7 every time?
lemurs2 5. sep. 2023 kl. 20:54 
I backspaced and retyped the empire names.
It does seem to be always 7 correct and 7 random empires.
Thanks for your response.
Mallow, The Bunny 💗 5. sep. 2023 kl. 18:08 
I noticed that it works one game - the next one it doesn't.
To see if a game actually works as intended, I need to open the console and go through "play 1" until the last created faction. That takes away the surprise against whom you play, sadly.

So reloading works somehow to get the mod working completely, you just don't know if you're in a working game or not.

How I actually reproduce the games that don't work: No clue.


tl;dr: Mod works fine, Stellaris got hiccups.
Nidswarm  [ophavsmand] 5. sep. 2023 kl. 17:32 
Hmm, I installed the planetary diversity base mod, and ran it with just my two mods you mentioned, and from what I can see in that nothing should conflict with my mods, I have 2 questions for you:
1: does it always spawn in exactly 7 of your custom empires, or does that number fluctuate?
2: when setting the name for your custom empires did you just hit the random button and leave it at that?

2 causes problems because of something in the stellaris back end, it is easy to get around by just renaming your empire, even to the original name
lemurs2 4. sep. 2023 kl. 8:43 
Help please, I am using this and the mod you recommend for stopping Paradox empires from spawning.
I use UI overhaul, At war ship sections, a bunch of basic portrait mods and a bunch of basic ship sets.Cybrxkhans name lists, and Plaetary diversity.

I have no created empires which I do not have locked in for my game. I created 14 and have my game set to 14 AI. All are locked in. I start the game and ~7 are rando empires and about 7 are my created empires. I am not using Sol or Deneb, Common ground or anything like that.
What am I doing wrong? Load order? Thank you for any help any one can give.
Nidswarm  [ophavsmand] 1. aug. 2023 kl. 9:11 
Great!
Mallow, The Bunny 💗 31. juli 2023 kl. 11:58 
To save your work and reputation as a modder comes my extreme intelligence:

Looking through my playsets, I noticed that I missed to uninstall another mod fiddling with spawns.

It was me, not your mod, effing up. :D
Mallow, The Bunny 💗 30. juli 2023 kl. 6:57 
Yeah, I force spawn all my Empires so as many of those as possible should spawn. No named systems. :o

I have some mods installed, but none that are about spawning "conditions" like this here.
Nidswarm  [ophavsmand] 28. juli 2023 kl. 9:32 
Do you have empires that are set to spawn into the game (they have the phoenix lit up)?
Are your empires set to spawn at a named system (Sol or Deneb in base game)? (There is a hard lock on these systems to only spawn once)
Do you have any other mods installed?
Mallow, The Bunny 💗 28. juli 2023 kl. 2:34 
It seems to not work for me. Galaxy is full with boring, randomly generated Empires (most with the same background, even).
Flaps 22. juni 2023 kl. 23:45 
Alright thanks
Nidswarm  [ophavsmand] 22. juni 2023 kl. 22:57 
I don't play with achievements, so I do not know, but from what I can see any non-graphical mod will break achievements, and there is no way to get around that
Flaps 22. juni 2023 kl. 15:39 
Anyway to make this mod achievement compatible?
Baka Racker 13. apr. 2023 kl. 17:42 
@Frysk And thank you for your work discovering that!
Baka Racker 13. apr. 2023 kl. 17:42 
Oh man, thank you for this mod and the link regarding custom names affecting spawns, I can FINALLY since game launch play with all custom empires!