Call of Duty: Black Ops III

Call of Duty: Black Ops III

zm_tunisia
32 Comments
KingCXV935  [author] 16 Sep, 2022 @ 10:45am 
Thanks, Hope you enjoy
Emy.69 16 Sep, 2022 @ 7:34am 
COOL AMA GO DOWNLOAD IT AND PLAY IT WITH A FRIEND
KEEP UP:luv:
KingCXV935  [author] 8 Feb, 2022 @ 1:57am 
Thanks for your feedback.
TheDawnFox 7 Feb, 2022 @ 4:01pm 
Heres full gameplay of the map:

https://www.youtube.com/watch?v=uWVbqE1vVDI

Flaws: No sounds, the map is too quiet and needs ambiance (howling wind, fire, creepy sounds, debris, etc...)
Mini bosses, the map is too wide at pap area which makes it extremely easy so maybe enable mini bosses round 15 plus?
Side quests/challenges for each area. The map is too big and all areas are the same (offer nothing but emptyness)
Try to add purpose to empty areas like box location, wallgun, perk, etc...
The gigantic building over pap should have a bigger meaning and use,maybe EE related?
The quotes are fine but they repeat quite often.

Thats all, keep modding TN
KingCXV935  [author] 29 Jan, 2022 @ 3:15am 
thanks
QFhunter 28 Jan, 2022 @ 8:45pm 
nice map!!!!!
KingCXV935  [author] 21 Jan, 2022 @ 1:50pm 
Yeah possibly, ok thank you for the idea I will think about it, also thank you much appreciated. My next map will be much smaller at least compared to my first one anyway.
Flopper 21 Jan, 2022 @ 1:34pm 
Maybe a way around that could be to give the player like a 6 or 8 perk limit and then add a way for all the other extra perk slots to be unlocked in a way that could be a challenge for the player, just an idea. Really solid map btw, can't wait to see what you make in the future!
KingCXV935  [author] 21 Jan, 2022 @ 7:35am 
Thanks for your feedback, i'm not to sure about adding more perks the only reason is I feel the map would become way to easy, however I will think about adding them, anyway thanks for playing my map
Flopper 20 Jan, 2022 @ 6:53pm 
Would absolutely love to see this map with more perk machines and more perks, like PhD Flopper, Tombstone, Who's Who, Vulture Aid, Elemental Pop, etc... . I also wish some of the perk machines had better lighting, Stamin-Up and Mule Kick look so dark even with the power on
KingCXV935  [author] 18 Jan, 2022 @ 5:14am 
no problem, I really should put some sort of indicater, next update I do I will add an indicator.
AH Basic Maiskorrels 18 Jan, 2022 @ 4:50am 
thx, found it
KingCXV935  [author] 18 Jan, 2022 @ 4:39am 
the buyable ending is right next to the train by a clearing in the bushes in the tower area
AH Basic Maiskorrels 18 Jan, 2022 @ 4:37am 
i legit cant find the buyable ending, found everything else so far, but i cant seem to spot the buyable ending, where is it located? and am i supposed to do someting with the golden pyramid and blue tower?
Ziggy 17 Jan, 2022 @ 3:05pm 
Map is decent. The worst part is the game play flow of it. The door costs don't make any sense, and wall weapons are scattered or bunched up. it is a really strange flow. The map decor is pretty fine, there are a few places that are bear or poorly lit. Some lighting is broken. Overall i think the map would benefit from a little rework and more time in the oven. Mabey restructure the door costs to make more sense, widen up some areas, spread out the wall buy guns a bit more and have some better wall buy guns further in. its decent but could be better.
KingCXV935  [author] 17 Jan, 2022 @ 1:12pm 
Thanks for playing my map.
KingCXV935  [author] 17 Jan, 2022 @ 7:13am 
Thanks for your feed back, Yeah even I think the map was to big when I finished building the map, I will build smaller maps from now on, I was going to create an easter egg for the map which is why some of the houses are open, However i'm not a very good gsc, csc scripter, anyway thank you for playing my map.
gunns4hire 17 Jan, 2022 @ 7:01am 
The map is quite impressive, whether or not its your first, so good job on that. In terms of future maps, I would avoid making such HUGE maps. While they are certainly better than box maps, which most new mappers spam Steam with, you could easily make a functional and fun map in about half the size. I only mention this to save you some time. Also, it seems you spent a lot of time creating spaces in random houses that you can enter, but offer nothing inside. Essentially you are wasting your own time creating usable spaces and decorating them, when no player is realistically ever going to enter them. Save yourself some time and focus on the playable areas. Anyway, just some constructive criticism, hope to see more from you in the future...Especially since there's been a ton of garbage maps uploaded recently.
KingCXV935  [author] 16 Jan, 2022 @ 2:53am 
Power switch is located in the mainframe house which is in the last picture
masteratwriting42 15 Jan, 2022 @ 7:34pm 
yo where power switch
justinvazquez3500 15 Jan, 2022 @ 8:25am 
its good
KingCXV935  [author] 15 Jan, 2022 @ 1:54am 
Thank you for your feed back, on the game play design I thought it would be best for some places to be big and other places to be small for the more experienced players, I will admit the map was really big, Some of the places have a pbg volume which would make the area darker, and to be completely honest with the map consistency I had ran of space so I could not make any more detail with the bigger areas, which lead's back to my map been way to big. A big thank you for playing my map.
RllyyTwitchyy 14 Jan, 2022 @ 11:29pm 
For a first map, this is pretty damn good. This map actually has effort and care put in to it. The detail and lighting was pretty good for a first time.

We did experience some flaws though.
1. Gameplay design was pretty bad, tons of tight walkways, dead ends, pointless rooms, and a lot of general flow issues.

2. SUPER large map. It was just door after door after door, all varying in prices from 1000 to 6500.

3. I don't know what you did, but upon entering some rooms the lighting would completely change and become 3x darker then it was from the outside.

4. Pathing was a bit strange. Zombies would take stupid and really crazy routes just to get to me, even though I was right next to them.

5. Map was very inconsistent with themes, entering some buildings it just felt straight out of BO3 and not something original to the map.

But overall, the map is pretty good, you definitely have talent and you can definitely make something amazing with more practice.
KingCXV935  [author] 14 Jan, 2022 @ 1:39pm 
Thank you. When I learn how to code .gsc, csc. I will love to make a boss fight. Sorry about the stuck zombies though.
Nothinbutpolo 14 Jan, 2022 @ 1:37pm 
Boss fight in or around the tower would be sick, but nice map otherwise,
KingCXV935  [author] 14 Jan, 2022 @ 1:30pm 
No there really is not much of a main Easter Egg I had planed on making one, however I don't know to much about .gsc and csc, also I'm aware of the zombie pathing issue thanks to Red Bullet 379 video. I'm going to fix it.
Nothinbutpolo 14 Jan, 2022 @ 1:22pm 
I notice zombies are getting stuck in their pathing through barriers, also is there an Easter egg on this map other then the soul boxes and buy-able ending?
KingCXV935  [author] 14 Jan, 2022 @ 11:24am 
I'm not to sure why the zombies have a longer reach I don't recall changing the zombie attack range, I will go and check however. As far as a flashlight I'm not to sure how to do that, I know it's possible but i'm only a beginner. Thanks for your feed back appreciate it.
Red Bullet 379 14 Jan, 2022 @ 11:19am 
https://youtu.be/D9syw0PgHNI
Man your map is impressive only thing is would love to have a flashlight and the zombies seem to have longer reach then usual
KingCXV935  [author] 14 Jan, 2022 @ 9:15am 
thanks hope you enjoy.
tikisbruh 14 Jan, 2022 @ 9:14am 
I am gonna try it
KingCXV935  [author] 14 Jan, 2022 @ 9:11am 
Note: Just to let people know I have just fixed the soul boxes, all you need to do is just unsubscribe and resubscribe, thanks to all those who have subscribed.