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Bir çeviri sorunu bildirin
@Just it's not a bug. why should workshop maps save your progress?
it looks like a giant belly button :p
http://www.unepicgame.com/phpBB3_en/viewtopic.php?f=37&t=2322
some of them have already some hints lol and one clearly says we have left something behind :p
So yeah, you shouldn't be able to save stuff.
Thank you for your support :)
If franfistro elects to add the map to "Official Maps", he'll assign rewards as he sees fit.
For now enjoy them elven pantsu.
but I finally end the map. on exception for the final treasures everything else seems fine.
if you play this you'll be pissed off
kill boss - no keys (orange, blue, red, green ???) - unable to save - waste your time
In lieu to the release of the "arcade" mode, i'm making an arcade version of this boss encounter with increased difficulty (or more like, the original difficulty) aswell as an extra "Heroic-only" boss phase.
"Heroic: Lord Soulfirius" will be a separate map with arcade mode enabled. You will be starting at the very last available respawn points, your characters will be LV20 and you will be given a predefined set of equipment.
don't me wrong, all map is great and even the boss "AI", I must say, its perfect, but its toooo d*** perfect lol. He has many different types of attack patterns, with I like it too, but with no openings to let us attack him its really really hard to kill him.
in my opinion you can do one of three things: decrease the amount of fireballs he launchs against you to almost all of his attacks, reduce the range of his attacks to a smaller area instead of the entire room (if not all, atleast the biggest ones), or make bigger gaps in his attacks so that you can make some "safe spots" to help players get throw them.
Or you can try and have a mix of all this 3 ideas i mentioned here. :p