tModLoader

tModLoader

[1.4 Alpha] Tools For Combat
8 kommentarer
hakcenter 12. aug. 2023 kl. 12:08 
Is there a config, if not plz make pne
Terraman 21. juli 2022 kl. 1:30 
@solesteam8 But they said the opposite thing about hammers. Personally I agree with you about hammers.
artlife7690  [ophavsmand] 5. juni 2022 kl. 21:29 
Yeah, I need to get to work on this project. There really should be a more diverse selection when it comes to Weaponry, and I will definitely add a Config once I have the time.
solesteam8 3. juni 2022 kl. 19:47 
I just realized when making a comment on a overhaul, someone said the same thing, (minus changing drills)
solesteam8 3. juni 2022 kl. 19:46 
I have a "little" (huge) suggestion to make the system a bit more varied rather making everything slow heavy hitting weapons:

You should make pickaxes instead do less damage than their sword counterparts but have higher speed and some armour penetration, hammers should have less damage, no armour penetration but have insane knockback, if you add changes like these there will be better variety between tools for dealing with certain enemies and not make pickaxes slower than they already can be sometimes... I noticed drills aren't listed (understandable because they're pretty forgettable) drills should have the most armour penetration and "swing" speed but pitiful damage and no knock back.
artlife7690  [ophavsmand] 5. mar. 2022 kl. 9:46 
That's a good idea, Sia_Later. I'll take it into consideration when working on the next update for this project.
Sia_Later 5. mar. 2022 kl. 4:48 
Do you think you could make tools more of sidegrades as compared to swords? for example:
Axes could have high armor piercing, moderate knockback, moderate damage, but slow speed
Pickaxes could have high damage, high speed, but very low knockback
Hammers could have high knockback, high armor piercing, but low damage and slow speed
Big T 16. jan. 2022 kl. 7:42 
alright, here are some easier to understand formulas for damage.
Axes: (D+5)x2
Pickaxes: (D+2)x2
Hammers: (D+7)x2
D=vanilla damage