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Rapporter et oversættelsesproblem
Maybe it's just me but I was bored to hell during this mission.
https://www.youtube.com/watch?v=W8eoFRGiYSE&list=UUQW-VF5YkyXW5qUvOe1YFew
The airport fight was much more enjoyable with actual troops left to defend it! ;)
1) The beginning is very atmospheric but it losts after 10 minutes. It's more like hiking simulator, 6 km of walking is so much.
2) Everything was broken. :) All Ifrits and soldiers nearby were destroyed by someone (our heli I guess, one maybe by AT on the hill), choppers at the airfield as well. Before we reached airfield we killed only 4 soldiers, everyone else escaped to the airfield, CAS activated trigger and our reinforcements were dropped there 10 minutes before we reached it. At the end there were about 30 enemies at the airfield so it was really tough. Littlebirds came to airfield when still held by enemies one destroyed during landing, crew and one soldier from the second one killed too.
3) The join triggers should be connected with being close to the soldier, not to the waypoint. I saw soldier, came to him and nothing. I had to return 80 meters back where the waypoint was and voila "4: join group".
When I want to make a support asset available to the players later in a mission, I do all the regular setup in the editor BUT
- Don't draw the line between the "Support Requestor" and the "Support Provider" modules
- Give the Support Requestor and the Support Provider names (double click them and set the Name field)
Then when you want to make it available to the player, you can run this in your trigger:
requesterVariableName synchronizeObjectsAdd [providerVariableName];
Hopefully Steam will let me put a link to a short demo mission to show you what I mean
demo [dl.dropboxusercontent.com]
When make the missions in the editor, I do the best with what I know. Seeing many styles on youtube, I've noticed that you can do the same thing a few different ways. If I don't know how to make something work, I do my best to dig up how to get it done. Any script or editing tips would be welcome. If it's more efficient than how go about it, I'm sure I will adopt it.
These comments help me in the making of the next mission. Thanks for the input.
I think the CAS is too much, or at least provided too soon. I didn't notice I had an AT guy and the dialog was that they'd just cleared out an AA position, so I thought it was intended that I call CAS. So I did and the Blackfoot actually took out the final objective too. In fact, when I got there the US forces had already been dropped off. I think the support requester can be activated by trigger, but if not it's easy to script adding that link (let me know if you want a pointer on how to do that).
I also wish that the waypoints had a 100 meter completion radius or so - it kept breaking me out of the mission when I had to go run within ~10 meters to get the waypoint to clear.
I actually liked having the 2nd squad. I assigned them to team yellow and used shift-f4 to do squad bounds.
I don't get the tabbing coment. When I played, I left the rocket fire to the squad AI. Having your squad formation in "Line", will get them to bare on the enemy without too much issue.
Right now my focus is single player missions. If there is nessary following, I can try my hand at COOP.
Thank you all for trying the mission out. This is the first mission that I've made with this much traction. For those hungry for the next part, I am still working on it. I'll post it once it is ready.
I found earlier missions of yours, and I'm going to test them too!
I'm looking forward to see the development of the storyline!...
This mission is a combination of missions I've made in the past. I did my best to scale the threat level as you get in deeper to the mission. I'm working to continue the storyline from this point on. I always welcome ideals and thoughts about the missions I make.
Congratulations for such a good effort!