Garry's Mod

Garry's Mod

Halo: CE SWEPS - v2021
98 kommenttia
Kaylee83 6.10. klo 9.01 
best one on the workshop, but weapons are severely underpowered. 4 damage per hit with the rifle is crazy
𝓗𝓪𝓻𝓻𝓲 29.8. klo 10.34 
Bravo!
hl1x 2.2. klo 2.15 
oh nvm some other addon was fuckin wit this mb
hl1x 2.2. klo 2.14 
when i fire the sniper a greenbox appears? like a 3d one not apart of ui
sk1zzy 5.1. klo 19.41 
add c hands
boyjedi 3.12.2024 klo 19.05 
can you do c_hands plz
kvnwilliamson 7.9.2024 klo 11.39 
I know that these are from a game from the 90s but it would still be fun to at least have the option to turn c_hands on in the menu.
MacWorld1999 18.5.2024 klo 18.57 
You should do the Crash Site weapons.
[BoZ]Niko663  [tekijä] 3.4.2024 klo 7.14 
+λsh_Teem-λ 😂
็̶̠̌͋̕☠︎a̴s̷h̷ 2.4.2024 klo 18.35 
lol i was dumb back then: [BoZ]Niko663 [author] Oct 24, 2023 @ 6:58am
+Ash the key you use to enter vehicles or pick up props, E by default

λsh_Teem-λ Oct 22, 2023 @ 9:20pm
wtf what is a USE key
1024 9.3.2024 klo 11.24 
HE'S GOT THE HALO 1 PISTOL
[BoZ]Niko663  [tekijä] 23.12.2023 klo 12.53 
+Moodflame No, simply spawn the weapons on the ground and pick them up
moodleav3s 21.12.2023 klo 7.05 
Am I supposed to find the ammo in the entities tab?
[BoZ]Niko663  [tekijä] 20.11.2023 klo 8.33 
+Equinox_222 Included, make sure you don't have too many addons that add custom ammo types, since Garry's Mod has a limit of 128 max.
Equinox_222 19.11.2023 klo 19.04 
And the ammo?
Gordon, GORDAN! 5.11.2023 klo 9.17 
Ok, I understand.
[BoZ]Niko663  [tekijä] 5.11.2023 klo 8.33 
+Gordon? GORDAN! Nope, don't count on it
Gordon, GORDAN! 2.11.2023 klo 13.27 
I wonder if these may eventually get C_Hands one day?
[BoZ]Niko663  [tekijä] 24.10.2023 klo 5.58 
+Ash the key you use to enter vehicles or pick up props, E by default
็̶̠̌͋̕☠︎a̴s̷h̷ 22.10.2023 klo 20.20 
wtf what is a USE key
MiniStark_GoT 12.10.2023 klo 10.40 
love halo 1 is awesome
[BoZ]Niko663  [tekijä] 28.8.2023 klo 6.54 
+jeb I've already created Halo 2 SWEPS, check my workshop ( Unless you're talking about the game itself )
aombi 27.8.2023 klo 1.34 
i really want halo 2
Annex 21.7.2023 klo 6.36 
oh that makes sense, i've only gotten to use an official one on halo infinite :steamsad:
[BoZ]Niko663  [tekijä] 20.7.2023 klo 11.17 
+Rancid Actually Combat Evolved's Assault Rifle is the strongest iteration of the Assault Rifle across all Halo games. It does have the worst accuracy though.
Annex 18.7.2023 klo 12.48 
i've never played halo CE or halo in general, is the assault rifle normally that bad?
MacWorld1999 16.7.2023 klo 20.48 
Damn. They would've been good.
[BoZ]Niko663  [tekijä] 4.7.2023 klo 11.41 
+Gold Standard Trooper I'm glad you liked it, however quite frankly I don't have any more interest in creating Macworld 99' or any other Halo weapons for that matter.
MacWorld1999 26.6.2023 klo 10.53 
I love this mod. It really makes me feel like I'm playing CE. Do you think you could do the Macworld 1999 weapons?
NNinja1255 30.5.2023 klo 19.46 
Why are the crosshairs larger than normal lol
Ragdoll Nation 4.5.2023 klo 23.05 
Please make it so you can disable the cross hair on all the sweps please ty
[BoZ]Niko663  [tekijä] 6.2.2023 klo 20.40 
D-113CR You may have hit the ammo type limit, it's 128 and unfortunately, there's no way to increase it. You'll just have to disable other addons that add custom ammo types.
Pickle toast 5.2.2023 klo 23.40 
it's definitely set to 1, I even double checked
I took a look at the convars, tried picking them up, enabled max grenades on spawn and nothing seemed to work
[BoZ]Niko663  [tekijä] 5.2.2023 klo 11.01 
+D-113CR You may have the ConVar to allow grenades disabled, make sure "halo1_grenade" is set to 1, also make sure you have grenades equipped (The ALT ammo) if you need grenades, spawn the grenade crate in the entities menu.
Pickle toast 5.2.2023 klo 6.21 
for some reason, whatever I do I just can't throw any grenades
[BoZ]Niko663  [tekijä] 20.1.2023 klo 6.26 
+LOL DUDE Thanks for the feedback man! But, c_arms are not planned for any of my Halo SWEPS, ever.
LOL DUDE 20.1.2023 klo 0.38 
After trying out so many different Halo weapons on the Workshop, I'm happy to find that these are so accurate to the source material! Definitely a keeper.
Question, though: Would you consider implementing c_hands for these viewmodels?
Mechanite 26.12.2022 klo 22.20 
I'll give it a shot, thanks!
[BoZ]Niko663  [tekijä] 26.12.2022 klo 16.51 
Mechanite 26.12.2022 klo 15.24 
How did you rip the animations?
Daftrio 8.12.2022 klo 7.53 
ok
[BoZ]Niko663  [tekijä] 8.12.2022 klo 7.29 
+CSGModFan2012 My weapons simply mimic Halo: CE's mechanics, they won't alter anything to do with the player, unless the weapons explicitly slow down the player ( Like Halo 3's machine gun turret )
Daftrio 8.12.2022 klo 1.34 
Why not add no running when equipping the sWeps?
[BoZ]Niko663  [tekijä] 22.11.2022 klo 10.57 
+CSGModFan2012 No, I will not.
Daftrio 21.11.2022 klo 7.18 
Would you consider adding c_hands?
[BoZ]Niko663  [tekijä] 5.11.2022 klo 6.11 
+jackpastiva Go into the lua files for each weapon, and find the "DrawHUD" function and above the first condition add "return end", then change SWEP.DrawCrosshair to true.
ʞritzo 5.11.2022 klo 5.15 
Hey uhh, Is there an option for scaling or disabling the crosshair? Im the type of person who likes small crosshairs
Ash_Williams 9.10.2022 klo 8.27 
+[Boz]Niko663 Ah, I see.
[BoZ]Niko663  [tekijä] 7.10.2022 klo 6.53 
+Resistance T-850 These HL2 weapon distant firing sounds have extremely far range, far past the distance that would normally be heard in Halo, I've adjusted the volume of the distant firing sounds to be equivalent to Halo 3, the first game in the series to have distant firing sounds. Halo CE and Halo 2 didn't even have this feature, so I was courteous enough to include it anyway.
Ash_Williams 4.10.2022 klo 10.56 
+[BoZ]Niko663 What I meant to say was that with NPCs or players holding the weapons you can hear (Yes I acknowledge it, but somehow missed reading it on this one and only reading it on the NPC Sweps version of this addon) distant gun firing sounds, but when you hold them and fire them, the gun sounds don't echo into the distance. The gun sounds echoing off into the distance is mostly noticed on maps with soundscapes like Gm_construct for example (Which all of us know that) or other maps.