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YES! Nowadays I do use parent classes for a few more mechanics but when I started I did not know it was possible haha. I could clean up the mod but a better, more complete version will soon come called "R22R_Mechanics" which includes new 3d models and items to break down weapons, gather metal scraps etc. Kind of a fallout 3 vibe to it and a workbench to modify weapons. It will most likely replace this mod
Why input all child classes to recipe, when you can combine them simply by adding their parent class?
I mean you can just add "Barrel_ColorBase" instead of listing all the different colored barrels individually.
The same can be done with auto parts. With the "CarDoor" class, the recipe will apply to all doors/hoods/trunks that come from this class (including modified ones).
I added 70 recipes and repacked:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2717785379
i have a hardcore survival server... and this.. makes it more realistic!
Thanks <3
This made no sense. More realistic would be pliers and metal wire, since you take bits from the wire to twist into spikes. Just saying!
I just read it and felt I had to comment about it! xD Sorry, not sorry!