Project Zomboid

Project Zomboid

Barricaded World - Extended Erosion [b41/b42]
410 kommentarer
KANO 11. okt. kl. 15:33 
I only had this mod on active and i used debug mode nothing is barricaded bro. It seems like the latest updated caused this mod not to work properly anymore.
KANO 10. okt. kl. 23:34 
The error is fixed and is no longer showing up. bu I just realized nothing is barricaded. Please help.
KANO 10. okt. kl. 21:02 
I keep getting an error and it keeps going up and doesnt stop. It only this mod that causes it is there something i need to do on my end?
Golden Dragon 16. sep. kl. 20:06 
Just suggestion, it is possible to barricade whole line of windows? cases where we have 3 window close to another, but barricaded only one - looks ugly.
Or I missed something?
Red 27. aug. kl. 3:00 
number of planks
Lo Thanh Phen 27. juli kl. 13:13 
how do you even recognize Survivor Houses with this mod turned on
Happy Person 27. juli kl. 11:43 
load order?
borkie :3 23. juli kl. 22:41 
performance update when :c
Intequr 23. juli kl. 22:36 
can you add this after you start a game
VexyWexy 19. juli kl. 8:10 
made a version of this mod that fixes the error spam here until author updates. Also exposed sandbox options to tweak all the options, enabled garage doors to be broken as well.
Solaire 6. juli kl. 19:51 
Why is every window busted?
STORMFANG 16. juni kl. 6:13 
needs to update this please
Patriote 14. juni kl. 12:44 
hella annoying tho!
AnomNom 11. juni kl. 17:18 
So, as of B42.9, this appears to be throwing up errors any time new windows or doors are loaded within the render distance. Despite this, as far as I can tell, it's still completely functional - windows are still barricaded, doors can still be found broken down.
Sco 8. maj kl. 9:58 
work in b42?
F1tgal911 25. apr. kl. 15:15 
@XlebniyBU
Same here. My containers have disappeared, barricaded windows and doors have been altered, randomly broken and plate metal was exchanged by planks. Floors I built are gone.
_zub_ 19. mar. kl. 1:59 
translation
Maximillion 3. mar. kl. 13:09 
is there a way barricaded can be an option in sandbox i have a bug due to some mod for trees that spawn in the road and i cant fix it but its due to erosion settings so i cant have any more than 100 days sometimes 200
Meyar 1. mar. kl. 3:20 
I'm trying to do a 6 months later kind of start in a bunker, is there a way to have the mod skip over your spawn point only?
XlebniyBU 20. feb. kl. 11:11 
I don't know if the mod is to blame for all my items disappearing along with my inventory after I removed the mod from my save, but I ended up with 5 zombies around me and a character that lived for 5 months is now dead.

Be careful.
Hunterr 15. feb. kl. 6:11 
The problem about this mod is that you cant indentify survival houses.
Pollux84 7. feb. kl. 5:45 
The idea behind this mod is awesome! I really love that.
Would it be much work to have barricaded and broken doors / windows not being tied to erosion?
If the player character is the only survivor in a town it wouldn't make sense if the neighbor's house suddenly gets barricades when coming back from a trip.
I like the idea to have a day 1 setup with the immersive feeling of an outbreak and the panic that went around folks. So having some doors and windows broken, covered or barricaded from the start seems very likely.
The usual start is just too clean. Having zombies attack the environment sandbox option is just too much. As they seem to just go from one window or door to the next, only to destroy it without reason.

Having a mod like this that sets a fixed amount of broken / covered / barricaded doors and windows would be super nice! Maybe having seperated mods for a low, medium and high chances setup that only affect unvisited regions.
Durango 2. feb. kl. 18:53 
Seems to bug out buildings windows if you wish to barricade them. Trying to barricade these bugged windows doesn't add any planks to them, but seems to use up a plank. I've sunken 6-7 planks into one window, without any change (it doesn't seem to just be visual). -- Seems to happen to windows without and with planks on them from the erosion mod. -- Change to settings that might've caused this could be the erosion rate being faster? Otherwise I don't think anything else was done to erosion. I think it could be an issue when a house has reached it's max erosion? But I'm not entirely sure. It just seems to bug out certain windows on structures. Interestingly, probably having to do with how the mod only barricades windows with planks or metal plates, you can still put sheets over the windows, just nothing else.
AfroRobot 30. jan. kl. 23:34 
I can second @Aki. I don't use this mod because some windows break in houses causing alarms to go off. I spawned in a house and I guess the glass actual has a "break action" as you spawn in causing the alarm to go off.
Zak 26. jan. kl. 13:21 
Hi there, I left my base for a couple days, come back and my base has been deleted and reloaded as vanilla but with broken windows and erosion?
Cydeadhunter 26. jan. kl. 7:03 
Trash spawned by this mods erosion system cant be cleaned up? This a bug or a different mod?
Aki 16. jan. kl. 0:17 
Thanks for your work ! What causes me problem with this mod is that when you spawn some windows will break instantly attracting everyone around ! I may be wrong but it feels like it just happened to me now maybe it was just bad luck but it never happened to me before without this mod
Zoë 11. jan. kl. 3:05 
is this compatible with the day/week one mods?
rh4xor 9. jan. kl. 6:18 
this mod has never worked with me everytime ive tried using it over the span of 2 years
F1tgal911 4. jan. kl. 9:02 
Somehow this mod seems to stop working...I am in Louisville for a new run on day 30 and basically no house was barricaded at all.
togert 1. jan. kl. 14:33 
Hi love your mod. I copied it for my own personal tastes (removing doors being broken) and was wondering if you had insight on updating to b42. I copied b42 mod structure exactly implementing my changes and can't get it to show up in the browser. Thoughts?
Halos 29. dec. 2024 kl. 20:30 
can you make it so you can edit the amount of broken windows and barricaded windows?
KnifelessRobber 29. dec. 2024 kl. 6:48 
Thx for quick update, this mod changed PZ for me
Orphan 28. dec. 2024 kl. 4:31 
Oh ok my bad, thanks for the answer et the explanation !
Onkeen  [ophavsmand] 28. dec. 2024 kl. 1:08 
@Orphan there is not sandbox options yet no, the reason why is explained in my last comment just below yours! Also, all Zomboid mods have their code open and can be recovered from the game files, if you really want to tweak the numbers, update it to make it your local/private version fitting your need it is not that hard!

To implement sandbox options would require me to take a full day to implement and test the impact on performances, maybe make multiple versions of the mod instead of sandbox customization if it takes too much performances. I don't have that time to dedicate to this for now.
Orphan 27. dec. 2024 kl. 10:23 
Thanks for the update ! There is no sandbox options at the moment ?
Onkeen  [ophavsmand] 26. dec. 2024 kl. 11:43 
@Soul I went over the whole list of Events we can use as modders to trigger code. Nothing appears to be useful here even in b42. Though in b42 map loading has been improved, less squares seems loaded which also benefits mods like this one that rely on loadgridsquare method, I find it less differences with and without the mod in the testing I did.

@moth As mentionned before, I anticipate that relying of values from save data (custom sandbox settings) will be more computation intensive that just having raw values there. Also I did that update on a laptop while moving around places so I sticked to making it work for b42 without risking breaking stuff and need multiple updates. Because people playing multiplayer b41 may not want to have to update frequently because of b42!

@Гнидкинс it is compatible with existing saves yes. the mod should read your erosion level on game start and break/barricade stuff accordingly. But it will do that to your current base too beware!
DRAGO1212 25. dec. 2024 kl. 5:42 
cool, b42 already has a similar feature now, but if you combine the two the world will probably have an even more apocalyptic appearance
Гнидкинс 24. dec. 2024 kl. 23:05 
Is it compatible with existing saves?
moth 24. dec. 2024 kl. 7:36 
this is a must have have when i play with 10 years later, but ive always found that it breaks too many doors imo.
i saw that you might add more customization down the line, but in the meanwhile could you consider releasing a version of the mod for windows only, or indicating which lines of the script contain % values for doors? thank you for the good work and b42 update!!!
Soul 24. dec. 2024 kl. 3:31 
Have you fixed the performance issues yet? Running it every tick is crazy, there has to be another way to do it.
leshi49 24. dec. 2024 kl. 2:29 
УРА 42! УРА
Monk Enthusiast 23. dec. 2024 kl. 22:16 
The goat delivered
Str1k3s 23. dec. 2024 kl. 19:34 
B42 Oh Yeah! Let's go boys!
Onkeen  [ophavsmand] 23. dec. 2024 kl. 16:46 
Updated for b42, everything should be still working as before for b41, let me know if you find any issue with the migration!
micklepickle 22. dec. 2024 kl. 21:33 
please update i beg of u!
Huellas 22. dec. 2024 kl. 8:01 
Essential mod, hopefully will be updated for Build 42 :cozyjunimogreen:
Klaarturo 20. dec. 2024 kl. 5:02 
Hopefully this mod will be updated for Build 42, it is one of my favorite mods. Please, when possible, I would love you to update it :)
Monk Enthusiast 19. dec. 2024 kl. 0:05 
We need this for build 42. Be our hero!
K5_05R 18. dec. 2024 kl. 12:37 
build 42 compatible?