Arma 3
Captive Your Enemies
55 kommentarer
Govnenok 29. mar. kl. 3:25 
имбовый мод, круто было бы реализовать допрос пленного который временно укажет позиции других врагов на карте
CorporateEddy17 11. maj 2024 kl. 20:27 
How can I stop AI captives from Joining squad? is there a workaround?
Bolan 22. apr. 2024 kl. 8:50 
It is ace compatible guys, dont worry
сообщник PIdiDi 12. jan. 2024 kl. 19:42 
как управлять пленими
HUNT-U 26. dec. 2023 kl. 13:35 
messing with this for hours . i dont see no way of running it without the key
HUNT-U 26. dec. 2023 kl. 10:50 
there is no key for the keys folder
xXfentanyl$banditXx 7. nov. 2023 kl. 20:22 
is this ace compat
Abdul babaev 1. sep. 2023 kl. 15:39 
Не думал сделать совместимость с АСЕ?
Scotty Rotten 7. aug. 2023 kl. 6:20 
Please add an option to disable the UI text/prompt/popup that appears when someone is being captured. Maybe set a checkbox in the addon options menu.
БросательКакашек 13. juli 2023 kl. 8:52 
привет, не мог бы ты добавить в мод к примеру шанс здачи или типо того что бы определенные юниты сдавались чаще или позже
olegpepin 26. apr. 2023 kl. 5:49 
можно у тебя заказать мод?
Ibragim  [ophavsmand] 25. mar. 2023 kl. 6:51 
Нет, они становятся captive, когда сдаются (по сути, сторона CIVILIAN), но при переходе в группу игрока становятся на стороне группы игрока.
Abscess 25. mar. 2023 kl. 5:12 
у юнитов есть параметр - сторона (blufor/opfor/independent) - я правильно понимаю, что даже если мы берем в плен их, они будучи в нашей группе, имеют сторону (side) - civil?
Ibragim  [ophavsmand] 24. mar. 2023 kl. 21:46 
как угодно. Можно использовать в любых целях.
Abscess 24. mar. 2023 kl. 10:20 
а как можно оперировать переменной Ibr_captives? например удалить всех пленных или активировать триггер по попаданию в него пленных?
Ibragim  [ophavsmand] 24. nov. 2022 kl. 2:12 
Они все заносятся в переменную Ibr_captives
Abscess 24. nov. 2022 kl. 2:04 
а как можно активировать триггер, при пленении врагов и приводу в этот триггер, не называя юнитов отдельными переменными? может есть какая-то глобальная переменная вот этих пленников?
XPEH_3HAET_KTO 9. maj 2022 kl. 11:54 
Ля мод ржомба. Только вопрос, как потом плененных убрать из отряда, чтобы не мешались?
Vig lusta 10. apr. 2022 kl. 13:24 
i agree with ace lmao an ace compat would be amazing
Ace 30. mar. 2022 kl. 17:06 
Can it be made so that if a unit is not captured and is no longer under fire after a period of time, they will stop surrendering and go back to trying to fight?

Also an ACE compatibility patch would be nice, as ACE already supports taking captives, making this scroll mouse option unnecessary and even bypasses the intended behavior of using zipties.
CynEp_KoTJIeTa 22. mar. 2022 kl. 16:30 
@cav
Can't agree. Out of group with 12 guys only 3 surrenders under heavy fire. Mass surrenders happened once when group of infantry encountered a tank without any means to kill it.
Cav 27. dec. 2021 kl. 12:08 
This is a bit overtuned at it present state . Even with the numbers adjusted , the Ai behave like the French in WW2
Alias The J 27. dec. 2021 kl. 11:18 
@baddabaddabe nah war crimes is when I dome them with my sidearm even after they surrender
av1ator 27. dec. 2021 kl. 7:42 
@CruzAen_ War Crimes lol
Ibragim  [ophavsmand] 27. dec. 2021 kl. 5:45 
Zami141, yes, it rarely happens, this is a bug of the arma.
Zami141 27. dec. 2021 kl. 4:55 
the guns are floating
Get down Mr President 26. dec. 2021 kl. 17:42 
Idea: Enemy has a chance to fake surrenders and if you get close enough it will take out its pistol and shoot.
YourAverageDude 26. dec. 2021 kl. 16:40 
@comrade_delta Use cable ties to escort, load and unload prisoners who were captive
theccccccccccccccccccccccccccccc 26. dec. 2021 kl. 16:08 
@comrade_delta i played around with it a little bit and it seems to work, yes. i have not done any real testing tho. just plop down a tank and shoot up an enemy infantry squad, which did surrender
MKDelta_Haig 26. dec. 2021 kl. 11:45 
is this ace compatible?
DickLouden 26. dec. 2021 kl. 10:49 
another cool idea might be if friendly troops react the same way and the player can tell them to get back up and fight
YourAverageDude 26. dec. 2021 kl. 0:35 
Also could you possibly add a feature where the enemy or friendly will shoot warning shots
LtCysaber 25. dec. 2021 kl. 19:35 
thank you
Ibragim  [ophavsmand] 25. dec. 2021 kl. 19:31 
LtCysaber,
because they don't flee.
Set the allowFleeing parameter at a higher value in the addon settings.
LtCysaber 25. dec. 2021 kl. 15:13 
Is there another mod or setting I need to make AI surrender, they've never done that for me
Guntherecho707 25. dec. 2021 kl. 10:31 
How do use This Mod I Have No Idea,I Am Using ACE3 But Still No Response
minhduc-dev 25. dec. 2021 kl. 9:35 
Thanks author
YourAverageDude 25. dec. 2021 kl. 2:01 
Well I got ACE then put in a barracks then made them prisoner and put them in there, they also were still on their stomachs in the "prison"
Ibragim  [ophavsmand] 25. dec. 2021 kl. 0:51 
minhduc-dev,
Sure it works well.
Ibragim  [ophavsmand] 25. dec. 2021 kl. 0:51 
Astronauth,
I dont know.
Ibragim  [ophavsmand] 25. dec. 2021 kl. 0:50 
lihoaaa,
I do not know, in general, nothing. But if the mission maker makes a mission in which you need to bring them to a certain place or put them in a truck, it will make sense.
YourAverageDude 25. dec. 2021 kl. 0:35 
So what do I do with captives
Astronauth 25. dec. 2021 kl. 0:13 
Can I use it only as server side ?
minhduc-dev 24. dec. 2021 kl. 21:58 
hope works well RHS
YourAverageDude 24. dec. 2021 kl. 5:20 
Also could you make it so the AI could also take captive enemies?
YourAverageDude 24. dec. 2021 kl. 2:29 
Only the AI who are on their stomachs can be taken captive, the ones who are standing can't be taken captive, please make it so your mod and the Zlusken's Hors de combat compatible
YourAverageDude 24. dec. 2021 kl. 1:26 
Guess I should I hope this doesn't break anything
Ibragim  [ophavsmand] 24. dec. 2021 kl. 0:39 
Try both together
YourAverageDude 24. dec. 2021 kl. 0:07 
Should I use this or ZluskeN's Hors de combat
Koger 23. dec. 2021 kl. 4:37 
could you make a mod to improve the voice system for close range communication like in general maybe make the volume louder or maybe make a shouting system?