Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
My playthrough: https://youtu.be/Bz020ozwW98
https://www.youtube.com/watch?v=mYjtizYsJj8
I included my play through timestamped in a youtube video.
https://youtu.be/R5eIIReSt1g
I apologize in advance for anybody who watches cause I actually went insane and basically became Ratman, so I am talking to myself and the turrets a lot.
I echo Skummeh's comment regarding the excursion funnel; it was oh so satisfying when that part of the puzzle was over.
Thank you for the opportunity to play it.
It is very janky indeed. (a bunch of relays, counters and many trigger_multiples.) There is a much better way to do it, I just didn't have the time in the end to make a better system.
There were many times throughout dev. where I thought I fixed that issue, but then it would come back when I didn't expect it, oh well.
Honestly getting the fail safes to work properly was probably about 90% of where my debugging time was spent (and it still managed to break, aaaaa!!!!)
Anyway, enough about the failsafe, thank you for the feedback!