Stellaris

Stellaris

Guaranteed Relic Theft
18 kommentarer
Zinnzilla 7. mar. kl. 5:51 
Also got this bug, but I did not test whether this mod was the cause
Fasztarisznya 6. okt. 2024 kl. 0:23 
Found a bug.
Tested with this mod on / off to see if this is the cause.

Finishing the 'Anyone Home?' Archeology Site (Ancient Relics DLC), clicking the last dialogue will crash the game.

One can see that one of the effects (that's not present if this mod is disabled) is an unnamed tech option being granted, plus 10% progress in it.

I'm 95% sure this is some effect from this mod, hence I wrote this as heads up.
Disabling the mod, clicking, saving, restarting with the mod works fine!

Thanks for your work!
kinngrimm 12. juni 2024 kl. 2:30 
So let me get this straight arcording note 3, i have to capture and loose an enemy capital multiple times to get all their relics instead of getting them all at once when capturing their capital?
Ignat001 18. maj 2024 kl. 13:58 
Note 1 potential fix: give barbaric despoilers 50% chance to steal second relic
Ignat001 18. maj 2024 kl. 13:57 
Is it compatible with latest stellaris version? 3.12.2
Dr.Macari 29. feb. 2024 kl. 19:02 
Thank you my friend.
Chicky McChick  [ophavsmand] 29. feb. 2024 kl. 18:27 
@Dr.Macari at the moment i would say probably not compatible, but the next update i make will be a lot more compatible and update resistant, coming soon! if you comment with the mod link i can have a look and see if its compatible
Dr.Macari 27. feb. 2024 kl. 10:35 
Is it compatible with additional moded relics?
Chicky McChick  [ophavsmand] 6. juni 2023 kl. 15:39 
@Dotakiin Thanks for the suggestion, but i dont see it as much of a problem atm since AI empires rarely ever get more than about two relics. I also wouldnt have a clue how to make the event recursive right now :cozybethesda:
Chicky McChick  [ophavsmand] 6. juni 2023 kl. 15:32 
@Gre.il.vec Haha MGT? Management? No Problem! I usually wait until at least the first rebalance patch after each DLC before i update to catch any changes, but tbh its very unlikely that any future DLC will change the relevant file much unless they really mess with Archeo sites :steamhappy:
Gre.il.vec 6. juni 2023 kl. 7:15 
Thanks for the mod sir, also appreciate the use of MGT...
Dotakiin 13. apr. 2023 kl. 18:47 
It shouldn't be too hard to expand this to steal all relics. Making the steal event (ancrel.6500) recursive should do it, and it would already stop when the attacked player has no relic left.
Omicron 20. mar. 2023 kl. 6:28 
Thanks for the clarification :)
Chicky McChick  [ophavsmand] 19. mar. 2023 kl. 14:38 
@Omicron Thanks for pointing that out! 99% sure the event only triggers once per capital planet capture. I'll add that to the description :cozybethesda:
Cutha 20. feb. 2023 kl. 21:27 
@Omicron I just looked at the event and it looks like it's a single random relic that gets stolen.
Omicron 19. jan. 2023 kl. 4:09 
Is that a 100% chance to steal ONE relic upon conquering a homeworld, or a 100% chance to steal ALL relics held by that empire? Your description is not clear on this.
blairwin 16. dec. 2022 kl. 11:31 
nice mod, thanks
Stemura 14. dec. 2021 kl. 22:03 
OOOO, will try it out.