Rivals of Aether

Rivals of Aether

Zoog, the Artificer
22 kommentarer
Krispy Korpse 30. juni kl. 13:27 
Sweeeeep...
Krispy Korpse 24. apr. kl. 4:31 
Zoog sweep
Krispy Korpse 20. mar. kl. 0:03 
Zoog sweeeeeeeeep
Krispy Korpse 19. jan. kl. 0:29 
zoog sweep continues into 2025
Dakota 11. juli 2024 kl. 11:15 
im zooging out rn
Wuzzy Fuzzy 29. jan. 2024 kl. 15:17 
zoog sweep
RATZ_Gold_Kragg 24. jan. 2024 kl. 18:20 
im zooged up
fufu 23. jan. 2024 kl. 20:39 
it's zoogin' time
Krabbo98 20. jan. 2024 kl. 15:44 
Zoog sweep
Krabbo98 20. jan. 2024 kl. 15:44 
@Darthtaters8 Zoog is based on a dnd character, and so is likely a Grung, a kind of formerly racist swamp-dwelling frog people.
Barney 15. jan. 2024 kl. 21:41 
i wonder if this guy knows they've accidentally created the community's favourite character
Hona 14. jan. 2024 kl. 15:31 
we love you zoog
Dialga5 14. jan. 2024 kl. 13:42 
Zoog sweep!
Krispy Korpse 3. jan. 2024 kl. 14:36 
Zoog sweep
Linkhell 18. dec. 2023 kl. 16:06 
somethings that could be useful:

- NSPECIAL is very clunky to use, ideally i think that would be bettter if you aren't stuck when throwing the potions
- FSPECIAL is Slow and clunky too, but i lke the idea, wolud be better if the project was in fact a projectile.

besides this two things, i like the char a lot, even if i dont play so much rushdown/hit an run chars its a really fun idea
Rumi 19. nov. 2023 kl. 13:53 
Zoog sweep
Elesiz 12. okt. 2023 kl. 18:32 
The char is so good, but the visuals...Well
frogzoid 12. sep. 2023 kl. 19:21 
yo g you did not make this for the contest
Darthtaters8 9. sep. 2023 kl. 8:12 
Is he a frog or a gecko or something?
False 30. aug. 2023 kl. 16:18 
oh my gosh. i absolutely love this character!!! it plays very "hit and run" which is a play style that i really love but don't get to see too often. though i can see that this is your first fighting game character so i want to try to help. The forward special is really cool but its too committal for what little it gives you. id advice making the attack a little faster and hitting on its way forward and then back. of course, having the first hit have set knock back inward and having the second hit sending upwards a small amount that's so it can combo. i would also suggest a multi hitting up special to make it harder to edge guard the character seeing as they have a very vertical recovery.

hope i could help. and again, i really love this character! keep up the great work!!!
Cainnech The Fire Born 13. okt. 2022 kl. 15:56 
I love seeing Characters that are inspired by their Creator's handy work
Galahad  [ophavsmand] 7. dec. 2021 kl. 13:04 
@MrCthulhu Thank you for the feedback! This is my first time making a fighting game character so suggestions on balancing help a lot. I will start to get to work on polishing the character