Kenshi
Flipped Buildings
60 kommentarer
DeathCaster 4. juni kl. 17:23 
thanks ill run a quick game and test it just haven't been on for a while
MARH  [ophavsmand] 15. mar. kl. 17:04 
I tweaked the collider of the Longhouse(Flipped) door and steps.
The entrance of the Longhouse(Flipped) is still narrow, but I hope this change will improve the passage issues.
MARH  [ophavsmand] 14. mar. kl. 18:25 
@DeathCaster
Thanks for the reporting.
I am working on a minor fix of this mod, so I will also look into the Longhouse door. And it would be helpful if you could provide screenshots of the troubled door.
Also, please try Shift+Ctrl+F11 if you did not try it yet. This shortcut can rebuild NAVMESH and fix minor, random pathfinding errors.
DeathCaster 14. mar. kl. 16:49 
i found an odd issue with doors and gates being impassible specifically with the longhouse haven't tested the others yet
Herr Metzger 29. juli 2023 kl. 17:07 
It will be good to have two more versions of the longhouse with door on the opposite side of the building.
Shuvok 23. apr. 2023 kl. 13:42 
PS: sometimes even open world floor becomes impassable, even open areas like ashlands with nothing at all that would block the path... This issue only makes the mod fell even more vanilla-like LOL
Shuvok 23. apr. 2023 kl. 13:40 
Awesome, all I need is a mirrored Snailhouse to better complete my wall, I don't even plan to use it , just cover a weird rock that wont allow me to build actual walls... This is so much more, thanks a bunch bro!!! this should've been vanilla all along....
Corp. Hunter2042 1. mar. 2023 kl. 5:23 
That may or may not have something to do with your issue, just thought I'd throw it out there.
Corp. Hunter2042 1. mar. 2023 kl. 5:23 
And when I say "build over" I don't mean that a piece of the rock is sticking through the bridge, barring passage, I mean graphically the bridge (for example) will more than clear the rock, but there is some sort of invisible piece preventing you from progressing any further along it's length.
Corp. Hunter2042 1. mar. 2023 kl. 5:20 
Also, I have noticed, in reference to your quote:
"Sometimes a part of the floor of L-House or Lagoon L-house becomes impassable.
The cause of this problem is unknown at the moment, but you can resolve this issue by rebuilding in a different location or angle."

Some buildings, (bridges, platforms, etc.) Will have areas that won't be passable, if you build over things in the terrain like, rocks, trees, and other detritus. Also, if you use a bridge above, sometimes it will cause a building below, if said building crosses the thresh-hold of the bridge (they don't actually need to touch one another, just be overlapping) to do the same thing.

These are just a couple things I've noticed recently, pertaining to what you said above.
Corp. Hunter2042 1. mar. 2023 kl. 4:13 
I appreciate you getting back to me. Have a good one man.

:)
MARH  [ophavsmand] 1. mar. 2023 kl. 3:45 
@Corp. Hunter2042
I am glad to hear that :)
Corp. Hunter2042 1. mar. 2023 kl. 3:21 
Yeah I do. Thanks man.
Corp. Hunter2042 1. mar. 2023 kl. 3:20 
Weird I think I have that mod. Lemme check.
Corp. Hunter2042 1. mar. 2023 kl. 3:18 
That rounded end makes for a good terminator instead of the side that looks like it was ripped open but you can't get it to face the other way unless you put the inside out...
Corp. Hunter2042 1. mar. 2023 kl. 3:17 
Holy hell. Yessir that's the one. Is that not a modded wall?
MARH  [ophavsmand] 1. mar. 2023 kl. 2:33 
@Corp. Hunter2042
I feel your pain. Rotation never solves symmetry issues.
What walls trouble you? Is this the wall you described?
Image1

If so, the ”Forgotten Buildings” mod makes the flipped version buildable. 
Image2

If you mean other walls, I am afraid I do not have any idea right now.
Corp. Hunter2042 28. feb. 2023 kl. 4:23 
I know that sounds dumb. "like, you can just rotate it man..."
But it's not a symmetrical wall. It's a wall with one end looking like it's unfinished, with twisted re-bar sticking out of it, and the other has a vase shaped... plinth. Pedestal. It's like a corner support structure. It looks pretty sweet honestly but it's always on the left of the wall when facing the outside. :(

Honestly, that particular wall is probably part of a mod itself, so it wouldn't even matter if there was a Flipped Walls mod.
Corp. Hunter2042 28. feb. 2023 kl. 4:15 
I don't want to do this because I feel like a dick asking you to spend time on something you probably don't care about... but is there any chance you'd be willing to make a walls flipped mod? I wish I knew how to mod... I need a piece for my base a lot of the time but the only piece I can find is facing the wrong way. >,<

I know it's a long shot but it can't hurt to ask. Unless you hunt me down and punch me.
Kael Wilker 16. jan. 2023 kl. 23:03 
Thanks :3
MARH  [ophavsmand] 27. dec. 2022 kl. 1:48 
@Huehuecóyotl
I made flipped buildings to have more height and angle freedom than their vanilla counterparts. Therefore, with or without Slopeless mod, you can change a flipped building's height and angle in a broader range than vanilla buildings.
Huehuecóyotl 26. dec. 2022 kl. 15:09 
I checked in game and the features added by slopeless do seem to extend functionally to the buildings added in this mod
MARH  [ophavsmand] 26. dec. 2022 kl. 3:54 
@Huehuecóyotl
You can subscribe Slopeless and this mod together, but Slopeless and this mod do not affect each other.
Huehuecóyotl 24. dec. 2022 kl. 21:09 
Does this mod work with Slopeless?
Mr. Anonymous 19. maj 2022 kl. 16:18 
I rarely build on open plains so being able to optimize structures closely and efficiently with this mod is great.
Le Leon 9. maj 2022 kl. 5:07 
1. I understand, not your focus of the mod
2. I understand, your decission
3. Heavily modded games have many, many entries. Personally i change/revert as much mod categories as i can/where it makes sense to keep the menus short. Better arrows then scrolling through lists of the almost same assets. (market stalls/ signs/ banners)

Aditionally, as german is my native language i do these category changes, when i'm in FCS to translate. I hate german-english-mixed games. So a single line change more or less doesn't matter.
MARH  [ophavsmand] 9. maj 2022 kl. 4:58 
@Le Leon
Thank you for your feedback.
I know the long building list is annoying, but there are reasons why I categorize flipped buildings as they are now.

1. To make flipped buildings the way you describe, I must change the settings of the vanilla buildings first. This change will increase the risk of conflict of mods.
2. The clear separation of the modded buildings from the vanilla is important for me to test and manage mods.
3. I don't like clicking <> arrows...

Please feel free to make patch mods to change the building groups or categories.
Thank you for trying this mod!
Le Leon 9. maj 2022 kl. 1:32 
a great addition, i missed for a long time. hopefully stable at some point.

i would like to see the buildings where the normals are. just use the arrow to switch between the mirrored and normal version. Why every mod tries to create a own category. :steamsad:
MARH  [ophavsmand] 24. mar. 2022 kl. 3:59 
@Tiberius au Flexilis
Thank you for further investigation!

Characters sometimes don't recognize the door of flipped L-house and Bughouse. In my test run, my engineers did not start constructing automatically when I placed blueprint of L-house or Bughouse in my base. Relaunching the game or opening the doors resolved the problems.
It seems Navmesh around those doors are unstable. I will tweak the entrance of L-house and Bughouse.
Sir Tiberius 23. mar. 2022 kl. 15:46 
I will probably experiment with it
Sir Tiberius 23. mar. 2022 kl. 15:45 
Oh the Ai pathing only broke when I closed my base gate
MARH  [ophavsmand] 22. mar. 2022 kl. 4:19 
@Tiberius au Flexilis
Thank you for letting me know. I will look into the issue.
And it would help if you could send me screenshot or image links of the broken L-house and its surroundings.
Sir Tiberius 21. mar. 2022 kl. 22:38 
I placed a flipped L-house next to a wall and the ai couldn't do anything inside the house even get food, I could manually path inside though
Dosboy 14. mar. 2022 kl. 9:36 
This is a GREAT idea. Thank you.
Symphogi(DSM) 26. feb. 2022 kl. 13:30 
been wanting this, very cool
EvilNecroid 25. feb. 2022 kl. 6:40 
i never knew how much i needed this
MARH  [ophavsmand] 18. feb. 2022 kl. 3:45 
@RathfulConcepts
Partially succeeded to replicate that problem. I placed L-houses onto unpassable bumps in Gut by using edit mode, the right half of floor became unpassable.
But the next day, even I built L-houses on the same bump, there was no problem... I am puzzled.

I would continue to study this problem. But for now, all I can do is to alert users to the passing issue. Thank you again for the feedback:cactusrum:
MARH  [ophavsmand] 15. feb. 2022 kl. 14:39 
@RathfulConcepts
Thank you for letting me know.
I think that issue is caused by collisions of L-houses, I'll try to fix it.
RathfulConcepts 15. feb. 2022 kl. 14:12 
I've been running into an issue with the lagoon L-House, where my characters cant reach the right section of the building due to an invisible wall that blocks them. This issue seems inconsistent, as when it's rebuilt/built in other places, it functions normally.
Midnight 11. feb. 2022 kl. 22:42 
あー、これは街並みのバリエーション作るのに良い!
製作感謝!!
SCARaw 9. feb. 2022 kl. 6:37 
Question is that still
L-House when you flip it?
J-House it is!
great mod, man your mods are like super pog!
don't get me wrong my own work sometimes slaps, but what you doing is extremely nice!
Отиум 4. feb. 2022 kl. 22:26 
A standalone version with only the watchtower would be great. :steamthumbsup: :lunar2019piginablanket:
Grimsbeard 2. feb. 2022 kl. 20:03 
Great for variety
双瑾记忆 23. jan. 2022 kl. 20:56 
Genius:steamhappy:
Randumduk 18. jan. 2022 kl. 13:17 
Didn't even realize how much I needed this until I came across the mod. GG.
Dr.HientzKetchup 18. jan. 2022 kl. 9:59 
this guys a fuking genius how has this not been done before
ent-2-ene 10. jan. 2022 kl. 11:46 
I wonder why something so simple was not in the base game or at least made before. Thanks for your work.
MARH  [ophavsmand] 10. dec. 2021 kl. 19:08 
@ Demery
I have plans to add Watchtower, Stephouse and Longhouse.
It takes some time though. (maybe 3-5 weeks per building)

As for Bughouse and Y-house ... please don't expect.
Demery 10. dec. 2021 kl. 4:34 
This is great, thank you for doing this.
Is it possible to have a flipped watchtower as well?
kuroro 9. dec. 2021 kl. 1:59 
ありがたく使わせていただきます。:steamthumbsup: