Total War: ROME REMASTERED

Total War: ROME REMASTERED

Chivalry Total War: REMASTERED
681 kommentarer
pbkcc 27. aug. kl. 7:12 
Playing as the Trebizond Faction. On the battle map the sprites for the Mourtatoi are missing or invisible. This is NOT a silver surfer issue. The 3d figures just aren't there.
Texian45 19. aug. kl. 15:54 
dude there is almost no heavy armored units in a mod to turn the game to a age with knights?????????? really?????
immm gayyy 12. aug. kl. 15:19 
are there guns and also is there a way to make the unit cars appear?
Dude. 11. aug. kl. 6:11 
Hello, is there a workaround for the save corruption?
Bars ♌ 9. aug. kl. 10:30 
:104:
Othello 28. juli kl. 10:31 
Playing as France, cant recruit transport ships ? Any solutions please ?
rick.e.allen 26. juli kl. 10:56 
Do the updates work with the Chivalry sub-mod?
lazyscone 25. juli kl. 7:01 
New update has scrapped all save files and ongoing campaigns?
glanisdan1 22. juli kl. 15:50 
Does anyone know how to add residents to cities? When I preview the city, it's empty. And that's a bit strange.
DMHunter666 21. juli kl. 14:35 
is the big map submod compatible with the new factions?
Sir Charly 21. juli kl. 14:31 
major focus now should be the castles, town and stuff like that. I saw for Rome 1 a mod that imported buildings from Medieval2 tw, maybe the houses need a fresh medieval look.
Also castles, mottes are cool but, considering the maximum castle is a dungeon, it's a bit frustrating : i hope for some citadels, maybe a big "old style" Square castle, with the city outside in majority or with walls around it. Is there a plan for update these features?
Ottis 21. juli kl. 11:54 
Thank you. The update is much appreciated :-)
EzechieleLupo  [ophavsmand] 21. juli kl. 11:05 
Changelist:
- corrections to descr_regions, descr_strat, startup_script and export_descr_unit by Atromb and Zenati (for the three main campaigns)
- some models fixed by Lanjane
- fixed the Sunni Islam bug
- fixed some royal traits for Hungary, Norway, Novgorod
- restored missing textures for Teutonic Order's units
- new factions added to respective campaigns: Croatia, Serbia, Sweden, Lithuania, Volga Bulgars, Vladimir, Chernigov, Smolensk, Ryazan
- Volga Bulgars' units from the Rus TW mod for original RTW-BI
- new eventpictures for the orthodox Eastern European culture
- royal traits and namelists for the new factions
- new battle model for Teutonic Order general (WIP)
- restored early Templar cavalry model, available before the Greathelm event
- first part of the merchants traits system, imported from vanilla RR
- new faction logo for Kievan Rus
- something else I can't remember by now
Jon 19. juli kl. 10:19 
Hi! Is there a 12-turns-per-year submod available for this gem? Also, I was wondering why the cities have such low population numbers. For immersion purposes for example, London had around 80,000 people by 1200 AD.
rare special item 14. juli kl. 18:40 
are there no merchants in this mod?
EzechieleLupo  [ophavsmand] 13. juli kl. 3:21 
@Radwan
The mod manager shows that there are conflicting files because mods on top of the list overlap files from the mods below, of the same name.
That said, if they are listed in the correct order, even conflicting mods work well together.
EzechieleLupo  [ophavsmand] 13. juli kl. 3:16 
By memory, recruitment works the same in the original mod for Rome TW: as Denmark (and Norway), upgrading your cities and barracks you lose access to those units which belong to the Viking era, to embrace the feudal warfare typical of continental Europe.
They used a similar method for Norman England too, where you can't recruit old Anglo-Saxon troops like the Fyrdmen anymore, after a while.
John Dwayneson 13. juli kl. 2:04 
if u upgrade buildings u loose the units that were made recruitable by the previous tier.
im playing as norway and lost the abilty to recruit warships and huscarls or wiking warriors just by upgrading the harbour and infantry recruitment building in my capital.
pretty sure this isnt intended and is a bug.
if the units were upgrade to something stronger like medieval i should still be able to recruit warships and all i can do is transport or trading ships.
sure i got stronger infantry but since i lost the ability to rectuit longships i think the same happened to my huskarls cause i can only recruit spearmans and 1 or 2 other infantry.
why should u loose the ability to recruit a stronger unit by progressing in the building chain?
also im just using this mod plus the big map submod so cant be a mod issue either.
Radwan 12. juli kl. 11:05 
I uninstalled the mod because I was having problems because the game was crashing like it was possessed. I installed back all the unit cards do not exist....
Installing sub mods is also an interesting action because the mod manager thinks that mods clash with each other it was interesting playing on this mod but now I don't know if it's CA's fault or yours that the mod doesn't work or works because it depends on the game's moods...
IamSengle 12. juli kl. 9:08 
So this mod Mongol can't recruit any ships. So uh good luck trying to conquer island.
Bagatur Darğa 29. juni kl. 10:44 
GENERAL unit's are missing
when i conquered belgrade with pechenegs general unit and many units are deleted and The general's unit takes the form of the first unit produced in the city
DirtDiver0327 27. juni kl. 12:53 
This is legit other than the income being an issue. This is probably one of the best mods for this out there.
kirklandoren 25. juni kl. 19:43 
Whats up with income, ive played with the extended map mod. not sure if thats messing with it. but every country is broke or bankrupt. to the point its not fun to play. also some ai players seem to not be active. and no one ever comes to me with diplomacy.
Bouncer 19. juni kl. 14:54 
Bombards don't have any sfx on my end
wujdionizy 1. juni kl. 4:21 
Great, EzechieleLupo, Those units look good, and I love your mod, btw. It's like a remake of Medieval 1 for me.
Petrus Aurelius 31. maj kl. 21:08 
Absolute madman made his own Medieval 2 remaster. Awesome work!
Arnold Layne 30. maj kl. 15:10 
Thanks :steamthumbsup:
EzechieleLupo  [ophavsmand] 30. maj kl. 9:04 
EzechieleLupo  [ophavsmand] 28. maj kl. 1:43 
Missing textures for the Teutonic units are going to be included in the next update :steamthumbsup:
wujdionizy 27. maj kl. 18:05 
As about pink Teutonic units I saw them too. Teutonic Foot Knight , for example. They are more pink then the Parthians!
matheniajacob 26. maj kl. 7:20 
how in the heck do i fix the mod from crashing right before i go into a battle? loads about a fifth of the way then closes out the game.
wujdionizy 26. maj kl. 2:06 
When playing as Teutonic Order, only the first Grand Master has Teutonic Bodyguards. When he dies, his successors are generic knight unit. Is it possible to give them Teutonic bodyguards?
Baba Stana 25. maj kl. 15:44 
I just found out about this mod and it's pretty fun, although historically quite inaccurate.
Big_Rhonda 25. maj kl. 14:16 
Is there a bug with unit cards? They are all the same I just started playing as England in the early campaign.
EzechieleLupo  [ophavsmand] 24. maj kl. 10:58 
Realistic or vibrant colour schemes don't matter in the pink issue, you are right. (But they matter for the units cards, to be showed properly)
EzechieleLupo  [ophavsmand] 24. maj kl. 10:54 
By memory:
- when a faction doesn't have a referred texture, the default one is used;
- if there isn't any default texture, men (or horses) are invisible;
- when a faction has a referred texture, but that file doesn't exist, you see them pink.
So it might be a wrong reference. I'll take a note, to fix them in the next update.
Arnold Layne 24. maj kl. 10:37 
They are pink on the battle map. That's not a wrong reference. That is specifically, exactly what I'm seeing. The people that are telling me it's because of the realism setting are wrong. That's a completely different problem than what I'm explaining.
Arnold Layne 23. maj kl. 13:58 
So far I've just found some late Teutonic Units that do it. Halbbruders and Ritterbruders. I took some screenshots.
Kref 22. maj kl. 14:03 
Furthermore I can not build religious buildings in towns, only in minor cities.
My conclusion, religious system is copletly broken, at least in EA Russia.
Kref 22. maj kl. 13:57 
Playing as Kievan Rus in early era, I got strange religious war, like 80% people are pagan and goverment orthodox. So goverment looses religious conversion war and country gradually goes in disorder.
That is absolutely historically incorrect. Orthodox gradually increased influence, and feudal rulers had problems with each other, and other countries, but not with religious wars.
EzechieleLupo  [ophavsmand] 22. maj kl. 1:16 
@Arnold Layne
Wrong reference for their texture. Can you post which units have you detected?
Arnold Layne 21. maj kl. 22:21 
There is a problem with the rendering of some units on the map that has nothing to do with setting it to realistic. There is a different problem where some units are one solid pink color no matter what settings you have on or off.
async 28. apr. kl. 8:11 
@Mural Read the description
Mural 27. apr. kl. 2:07 
why do all the units look like rtw peasants
Nemo me impune 12. apr. kl. 5:17 
any family tree mod ? or those a mod works with?
Lucia Byrne 2. apr. kl. 18:43 
How it feels to be fighting for your life in this mod as every faction around u decides to betray/attack you for no reason:

https://www.youtube.com/watch?v=e17mr5ZtWPI
Chester Pimpitz 31. mar. kl. 20:00 
Is there a way to deal with the revolts after taking every city basically? Especially Muslim cities just instantly riot and revolt even if they get exterminated. Some of the cities just never get public order up
async 31. mar. kl. 12:35 
@Arnold Layne do you play on color scheme realistic?
Arnold Layne 24. mar. kl. 16:30 
My late Teutonic units are all glowing one solid neon hot pink color on the battle map. lame.