Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Help please
Id rather fight the ai than kite them around and occasionally kick them into the spikes.
Steam\SteamApps\common\chivalrymedievalwarfare\ChivLauncher.exe
only the 10/10 ones is fine but laggs like hell somtimes ..
CookedSDK\aocsdklevels_9f2fef8b48e6cf8d5d62a99e7aa99a42
and this file
CookedSDK\__CMWSDKFiles\aocsdklevels_9f2fef8b48e6cf8d5d62a99e7aa99a42.cmwsdk
and then you'll be forced to grab the latest file
I don't think this can be fixed by setting a new position for the HUD.
First thing I tried: http://udn.epicgames.com/Three/DevelopmentKitGemsCanvasKismetNodes.html
Only works for PIE.
Now what currently works is to get the screen resolution of a player via a custom node and set the corresponding Draw Text.
The textbox is fixed in beta, so the titles that are supposed to say what weapon you're looking at will work again once that's live. In the mean time:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=323935823
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=323935841