Stellaris

Stellaris

ESC NEXT: Overwrites: 6x System Scale
34 kommentarer
DaViper 3. sep. kl. 0:30 
@NHunter I get it. but newer folks (and there are a lot of us) only see "made for another version" pop up with PDX's launcher, and with "FILO", warning indicators = badbadthing. Heh.

I completely agree with your reasoning. My point isn't that the mod is bad, but a wider audience is always a better thing, eh? :steamhappy:
NHunter  [ophavsmand] 2. sep. kl. 21:19 
@DaViper, this particular mod is just a bunch of overwriting scripted variables for ESC, so it has no expiration date (unless Stellaris changes sufficiently enough that scripted variables in their current state no longer work) and is updated as needed to update the list of overwritten variables.

I suppose I can push metadata update to change the 'game version', but I've been way too lazy to do that as there has been no need for actual content updates of this mod since, as you point out, 3.12
DaViper 1. sep. kl. 3:32 
Looking to add ESC 'stuff' to the next campaign, and I AM using RS4.0 + RS-SS + RS-SiS.

The problem with the mod description is that it is waaaay out of date. "lite and hard" are now options within a single mod for instance for the latest versions of RS.

This is also reporting out of date as of V3.12. For the newer types that have been scolded hard on Discord about 'out of date' mods, it would be nice to see these things updated.
:steamthumbsup:
Maiakovski 5. aug. kl. 13:24 
do I need this if I'm only using system scale and not ships in scaling?
ᛣ Munin ᛉ 3. juni kl. 19:11 
Do you need this if you only use real space system scale and not ship scaling?
NHunter  [ophavsmand] 28. maj kl. 8:37 
no, it's just a bunch of scripted variables. it only needs updating if I new ones.
ShieldsOfFire 27. maj kl. 12:16 
Does this need any update for 4.0?
leteo39 24. dec. 2024 kl. 6:47 
Anyone ever fixed the acceleration bug? It must be some kind of missing link in the upgrade path or something no?
Synge 16. maj 2024 kl. 13:06 
Will this still work with the latest updates to Real Space - Ships in Scaling and Extra Ship Components?
Luffy 12. aug. 2023 kl. 0:39 
I don't understand it either. I tried to change the values in the "shipsinscaling_events" file in different ways. I didn't get a result. Tested the engines now. Cruising speed is preserved from the engine with which the ship was built, when upgrading / downgrading even with vanilla engines.
NHunter  [ophavsmand] 10. aug. 2023 kl. 8:49 
does it work properly with just vanilla (dark matter thrusters have same speed bonus as ESC tier 5)? 'cause the only change I do to the events governing speed bonus is the insertion of extra component ids (for ESC thrusters)
Luffy 10. aug. 2023 kl. 0:54 
At the beginning of the game, the player's ships have a speed of 0.5. As if they are in battle. When building new ships with 5 and 6 engines, there is no cruising acceleration. When upgrading from any engine to 5 or 6, the buff on cruising speed from the improved engine is saved. After the battle, the buff on the speed of some ships is reset to vanilla values...
NHunter  [ophavsmand] 9. aug. 2023 kl. 8:36 
Did this update fix anything?
Luffy 8. aug. 2023 kl. 8:51 
The mod does not work correctly with Real Space System Scale. Thrusters 5 and 6 tier do not have cruising acceleration(
Pamparampampamparam 11. juli 2023 kl. 17:26 
So this will make my ships using your Thrusters faster, right?

I felt that they were far too slow for the level of tech and figured it has something to do with using modded thrusters.
NHunter  [ophavsmand] 5. juli 2023 kl. 6:50 
MOD UPDATE:

- Updated for the new version of Ships in Scaling mod
Shy 25. mar. 2023 kl. 13:26 
I see, thanks! Really enjoy the mod btw.
NHunter  [ophavsmand] 23. mar. 2023 kl. 7:40 
it should do as Real Space scaling does. it uses the same code just with extended list of components it checks against
Shy 22. mar. 2023 kl. 15:58 
Does this mod adjust the "cruise speed" on engines for Ships in Scaling Hard?
Waun 13. dec. 2022 kl. 13:01 
Ah, i just saw, you are the author of NEXT, so that answers the second part, sorry about that.
Waun 13. dec. 2022 kl. 12:41 
Hey, how up to date is this mod? Looking at it, in Irony there are a few events in 'Ships in Scaling' that have (minimally) been changed since your last update. As for NEXT, there have also been a few small fixes, do things like "Update torpedoes' balance" need to be looked at?
NHunter  [ophavsmand] 5. nov. 2022 kl. 9:04 
MOD UPDATE:

- Added new variables needed for ESC NEXT update for Stellaris 3.6. Backwards compatibility with older version of the primary mod should be preserved.
NHunter  [ophavsmand] 26. okt. 2022 kl. 6:25 
I might be rounding differently... and since it was done via a script (too many instances to correct each by hand), it is indeed possible that rounding got in the wrong direction here and there
pryvyd 25. okt. 2022 kl. 23:13 
I noticed that many components have distance lowered by 1 compared to vanilla components. I think you need to round your numbers up after division. Then it looks right.
Törbsz 21. juni 2022 kl. 12:19 
Thought so, cheers.
NHunter  [ophavsmand] 21. juni 2022 kl. 7:36 
this submod should be after main ESC NEXT and RS scaling
Törbsz 20. juni 2022 kl. 13:13 
Thanks for these mods, where should they go in the load order? After Ships in Scaling Lite with ESC Next then this mod?

Thanks.
NHunter  [ophavsmand] 9. juni 2022 kl. 7:42 
this mod just modifies weapon range variables for ESC. it goes below it in the mod list (though, assuming PDX launcher actually reads "prerequisite" block in .mod file, even that isn't a requirement).

in general, it should be something like this:
Real Space -> ESC -> NSC -> compatibility submods
Tdog03 8. juni 2022 kl. 14:00 
hi dos ESC ,real space - ships in scaling hard and NSC 2 work together? and in what order do i need to put it in my playset ?
Teamson 8. juni 2022 kl. 11:07 
Perfect. thanks for your fast reply!
NHunter  [ophavsmand] 8. juni 2022 kl. 7:35 
unless Real Space mod changes, this submod NEVER needs to be updated (it's pretty much only overrides ESC range variables that are standardized and shared among its components)
Teamson 7. juni 2022 kl. 10:17 
ESC Next recently got updated. Does this one need to be updated aswell?
NHunter  [ophavsmand] 2. dec. 2021 kl. 7:04 
no
Valse Griffyre 1. dec. 2021 kl. 9:40 
Does this change vanilla weapons too?