Barotrauma

Barotrauma

Fat Fish
28 kommentarer
Twomd 18. juli kl. 20:37 
coil guns cannot be changed with EK armory weapons
plsdieden 9. apr. kl. 14:29 
Thanks for this submarine. I received an Europa's Finest thanks to her.:steamthumbsup:
阿根廷蓝啄湖鸭 15. juni 2024 kl. 3:40 
老哥能不能更新一下你的船们,都太喜欢了你这些设计
Dildodon88 17. apr. 2024 kl. 10:00 
angle switching is broken now
fish3464 18. aug. 2023 kl. 16:47 
is this good for ai?
Sublim 30. nov. 2022 kl. 12:41 
There are major problems with waypoints. My crew stuck every time they go around stairs.
Doge the biologist  [ophavsmand] 21. okt. 2022 kl. 3:59 
@Marigore I set it to be unchangeable because two rail guns are sharing a same loader, if you want a flak cannon instead you can just replace it in sub editor
madelleinne. 21. okt. 2022 kl. 3:11 
loving the ship in my multiplayer campaign but the problem we encountered is that the railgun can't be changed, is it because it's on only one periscope?
Keraunos 18. aug. 2022 kl. 3:35 
fix the waypoints this ruined my campaign
Doge the biologist  [ophavsmand] 12. juni 2022 kl. 16:38 
@party rocker railgun periscope is angle-switched
party_rocker™ 12. juni 2022 kl. 11:18 
how to i use the bottom railgun?
crizbae 7. maj 2022 kl. 0:08 
Great sub!

Observations:

(1) Horizontal diving suit lockers are auto-filling with high-end combat diving suits and abyss diving suits. If this is intended for high-difficulty campaigns, fine, but otherwise may want to manually place regular ones.

(2) 21 (!) diving suit lockers seems pretty excessive -- especially that 5-suit horizontal locker in the command area. Seems like a less-than-optimal use of that space.

(3) Was it intended to give the reactor twice the output (20000) while leaving fuel consumption the same (0.2)?
Gast9ra 18. feb. 2022 kl. 11:41 
in the autoreactor scheme mem=220 need change to mem=200
Sexy Quack 18. jan. 2022 kl. 20:15 
10/10
Sexy Quack 18. jan. 2022 kl. 20:15 
charybdis killable
Sexy Quack 18. jan. 2022 kl. 20:11 
can kill an endworm if utilized properly
Luckspeare 26. dec. 2021 kl. 1:56 
Great sub!

Observations:

(1) Horizontal diving suit lockers are auto-filling with high-end combat diving suits and abyss diving suits. If this is intended for high-difficulty campaigns, fine, but otherwise may want to manually place regular ones.

(2) 21 (!) diving suit lockers seems pretty excessive -- especially that 5-suit horizontal locker in the command area. Seems like a less-than-optimal use of that space.

(3) Was it intended to give the reactor twice the output (20000) while leaving fuel consumption the same (0.2)?
Chino 16. dec. 2021 kl. 8:16 
unbelievable
椎名黑冬 6. dec. 2021 kl. 1:19 
:steamthumbsup:
Doge the biologist  [ophavsmand] 5. dec. 2021 kl. 3:31 
@Fahrenheit I didn't get it, which diving suit cannot be taken?
:) 5. dec. 2021 kl. 2:19 
the underwater suit in the captain's room cannot be taken
Rice✔ 3. dec. 2021 kl. 5:27 
Looks really fun! Excited to jump on this once the issues have been resolved
Nedge 29. nov. 2021 kl. 20:21 
This reactor is busted OP. I've been playing a campaign an in almost 10 hours of gametime I've used three total fuel rods. It's almost always at critically low temp because it's obviouslly been krangled a bit in the design screen.
Leonidas 28. nov. 2021 kl. 17:39 
Awesome
Deep♂Dark 28. nov. 2021 kl. 5:02 
好!
PZKKY 26. nov. 2021 kl. 2:09 
底层引擎舱隔壁的房间可以改成压载舱,这样就有了20码的下潜速度,这样就完美了
强袭虫 24. nov. 2021 kl. 22:50 
支持支持
卡扎耶夫 24. nov. 2021 kl. 6:52 
支持一下