Avorion

Avorion

The Large AI
22 Comments
Punneius 9 Jun @ 2:17pm 
I believe at least some part of this issue is capitalization based. the "Laimap.lua" and "Maimap.lua" files have capitalized first letters while some of the files referencing them dont have any capital letters. windows does not usually care about that but linux usually does care and its breaking due to that
Laevathea  [author] 9 May @ 7:05am 
It might not be downloading the mod correctly, this is a typical (random) occurrence that can happen on servers. Absolute nightmare.
Paitel 9 May @ 7:01am 
Ended up being something on the server's fault because its not finding any scripts from this mod despite it being installed on the server. cant spawn the LAI in the ~dev menu, Ancient Shard doesnt drop, Really quite confusing
Laevathea  [author] 9 May @ 6:30am 
No clue tbh.
Paitel 9 May @ 4:01am 
Any Idea why the corrupt AI (Post WHG vanilla one) would not drop the Ancient Shard on a server, but would drop in a singleplayer game with all the other mods being the same between the two instances?
Laevathea  [author] 18 Mar @ 12:42pm 
They are the inspiration for this mod, yes.
derpasorus-rex 18 Mar @ 12:06pm 
big brother and 4308 would like to have a word with you
Laevathea  [author] 30 Sep, 2024 @ 1:56am 
Nah, expected behaviour, normal AI does this.
FreeBird-550 29 Sep, 2024 @ 5:55pm 
Really Random, Uhh Lets say I Spawned one of these and then left the sector for a moment or few and cam back and its gone... Should I be worried?
Laevathea  [author] 18 Aug, 2024 @ 1:36am 
Big Mod update. (aha)

Now if you have CWF installed the bosses will take advantage of those weapons for extra flare.

More importantly, the weapons dropped by AIs should now be all identical for a dramatic inventory clutter reduction.

Also the weapons across the board have been adjusted to be more balanced around eachother and other 'high-end' weapons found across my mods.
Laevathea  [author] 22 Oct, 2023 @ 6:01am 
Xsotan Civil War was meant to give more bosses like this, but it's unlikely to work on patches after ITR. Otherwise you might want to look at Core Encounters by Knifeheart.

Actually, I don't remember updating this one, what patch did you play this on?
Dash 22 Oct, 2023 @ 12:36am 
Nice boss. Final AI drop railgun from 4.000.000 damage...
Are there mods for more powerful bosses?
Torkkar 22 Sep, 2022 @ 10:54am 
nuts
Laevathea  [author] 22 Sep, 2022 @ 10:49am 
A planned addition as part of a merger with another mod of mine.
This did not come to fruition.
Torkkar 22 Sep, 2022 @ 8:24am 
ok so no beefed up AI subsystem then
Laevathea  [author] 22 Sep, 2022 @ 7:21am 
The loot is significantly better, this comes mostly in the form of turrets.
Torkkar 21 Sep, 2022 @ 7:37pm 
so how about the loot is it the same as the regular AI boss or is it better?
Raxos149 19 Nov, 2021 @ 8:54am 
There we go! Big danger, big reward.
Laevathea  [author] 19 Nov, 2021 @ 2:11am 
Mod has been updated.
Torpedoes now scale at a similiar rate to the AI Weapons and are incredibly lethal if not destroyed.
AI Rewards have been increased, with chances for things such as DLC Turrets and other high rarity systems to drop as it is destroyed.
Raxos149 17 Nov, 2021 @ 6:19am 
Sweet. Big battles are fueled by DA LOOT!
Laevathea  [author] 17 Nov, 2021 @ 12:46am 
At the moment, same as the vanilla AI.

These ones will yield more salvage from being larger, drop the items to spawn them and the final AI will drop its own turrets. I'll adjust the rewards for them in time to make it more worthwhile but hopefully balanced endeavour.
Raxos149 16 Nov, 2021 @ 3:13pm 
Rewards for killing them?